pcg-forge

pcg-forge is a skill for Claude Code, Codex from ezesubu/VERA. It costs 0 tokens per session (204 once invoked), scanned A, original, MIT.

An Unreal Engine tool for building a basic procedural content generation graph with Python.

In plain words
What is it for?
It helps load a PCG graph, sample a surface, spawn selected static meshes, and connect the required graph nodes.
Why use it?
It removes the repetitive setup needed to scatter meshes across a surface using Unreal's PCG system.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ezesubu/vera/pcg-forge
Any agent
npx skills add ezesubu/VERA --skill pcg-forge
Clone the repo
git clone --depth 1 https://github.com/ezesubu/VERA

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pcg-forge

README.md
[![agentmods](https://agentmods.dev/badge/skills/ezesubu/vera/pcg-forge.svg)](https://agentmods.dev/skills/ezesubu/vera/pcg-forge)
Your own site
<a href="https://agentmods.dev/skills/ezesubu/vera/pcg-forge"><img src="https://agentmods.dev/badge/skills/ezesubu/vera/pcg-forge.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 204 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00204
Opus 5 $0.00000 $0.00102
Sonnet 5 $0.00000 $0.00041
Haiku 4.5 $0.00000 $0.00020

Measured 6d ago against content hash bc84eeeb9420, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

pcg-forge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (tools/pcg_forge_tools.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

UE57/VERA_Plugins/pcg-forge/SKILL.md · 16 lines

What it actually says

PCG Forge

Automate Procedural Content Generation (PCG) inside Unreal Engine using the unreal Python API.

When to use

  • The user asks to scatter meshes, populate a volume, or automate procedural generation using PCG.
  • The user mentions "PCG", "scatter", or filling an area procedurally.

How

Call build_pcg_graph:

  • graph_path (required) — e.g. /Game/PCG/MyGraph.

It loads the graph, adds a PCGSurfaceSamplerSettings node, a PCGStaticMeshSpawnerSettings node, wires them correctly using add_edge_to (taking into account the hidden "Surface" and "In" pin names), and assigns the appropriate static meshes bypassing the PCGComponent property protections.

Adding extra PCG nodes visually isn't fully supported by the basic Python API without explicit positioning and pin assignments, so this skill provides the essential blockout for surface scattering.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 16 lines · 0 tokens per session scan A bc84eeeb9420

Subscribe to this mod's changes

pcg-forge is a skill published in the GitHub repository ezesubu/VERA (16 stars, last pushed 26d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 204 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.