Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/ezesubu/vera/pcg-forgenpx skills add ezesubu/VERA --skill pcg-forgegit clone --depth 1 https://github.com/ezesubu/VERAWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ezesubu/vera/pcg-forge)<a href="https://agentmods.dev/skills/ezesubu/vera/pcg-forge"><img src="https://agentmods.dev/badge/skills/ezesubu/vera/pcg-forge.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00204 |
| Opus 5 | $0.00000 | $0.00102 |
| Sonnet 5 | $0.00000 | $0.00041 |
| Haiku 4.5 | $0.00000 | $0.00020 |
Grade A, and why
pcg-forge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
PCG Forge
Automate Procedural Content Generation (PCG) inside Unreal Engine using the unreal Python API.
When to use
- The user asks to scatter meshes, populate a volume, or automate procedural generation using PCG.
- The user mentions "PCG", "scatter", or filling an area procedurally.
How
Call build_pcg_graph:
graph_path(required) — e.g./Game/PCG/MyGraph.
It loads the graph, adds a PCGSurfaceSamplerSettings node, a PCGStaticMeshSpawnerSettings node, wires them correctly using add_edge_to (taking into account the hidden "Surface" and "In" pin names), and assigns the appropriate static meshes bypassing the PCGComponent property protections.
Adding extra PCG nodes visually isn't fully supported by the basic Python API without explicit positioning and pin assignments, so this skill provides the essential blockout for surface scattering.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 16 lines · 0 tokens per session scan A bc84eeeb9420
pcg-forge is a skill published in the GitHub repository ezesubu/VERA (16 stars, last pushed 26d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 204 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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