project-intelligence

project-intelligence is a skill for Claude Code, Codex from ezesubu/VERA. It costs 0 tokens per session (268 once invoked), scanned A, original, MIT.

Project-inspection tools that read an on-disk Unreal Engine project directly, without needing the editor open.

In plain words
What is it for?
Use them to inspect project structure, check plugin status, review assets, and find exact `/Game/...` asset paths.
Why use it?
They help ensure proposed changes match the files, engine, plugins, and assets that actually exist instead of relying on assumptions.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ezesubu/vera/project-intelligence
Any agent
npx skills add ezesubu/VERA --skill project-intelligence
Clone the repo
git clone --depth 1 https://github.com/ezesubu/VERA

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for project-intelligence

README.md
[![agentmods](https://agentmods.dev/badge/skills/ezesubu/vera/project-intelligence.svg)](https://agentmods.dev/skills/ezesubu/vera/project-intelligence)
Your own site
<a href="https://agentmods.dev/skills/ezesubu/vera/project-intelligence"><img src="https://agentmods.dev/badge/skills/ezesubu/vera/project-intelligence.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 268 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.00268
Opus 5 $0.00000 $0.00134
Sonnet 5 $0.00000 $0.00054
Haiku 4.5 $0.00000 $0.00027

Measured 4d ago against content hash 8f8f357f383f, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

project-intelligence scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (tools/analyze_project.py, tools/find_asset.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

UE57/VERA_Plugins/project-intelligence/SKILL.md · 26 lines

What it actually says

Project Intelligence

VERA ships with project-intelligence tools that read the project straight from disk (no editor bridge required). Use them to ground your reasoning in what actually exists before you propose changes.

Tools

  • analyze_project — Get an overview of the project: which engine it targets, which plugins are active, which are available to enable, which are missing, and a high-level asset overview. Call this BEFORE reasoning about the project or proposing changes (e.g. adding features, enabling plugins, planning work), so your conclusions match reality instead of assumptions.

  • find_asset — Locate an asset by name. Pass a (partial, case-insensitive) name and get back matching /Game/...-style content paths. Use this when you need to confirm an asset exists or find its exact path before referencing it.

Notes

  • Both tools reflect the on-disk project as it is right now. They do not need the editor to be running.
  • Combine these findings with your memory: when analyze_project surfaces something notable (a missing plugin, an unusual engine version, a large asset library), remember it so you don't have to re-discover it every session.
Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 26 lines · 0 tokens per session scan A 8f8f357f383f

Subscribe to this mod's changes

project-intelligence is a skill published in the GitHub repository ezesubu/VERA (15 stars, last pushed 25d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 268 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.