scene-vibe

scene-vibe is a skill for Claude Code, Codex from ezesubu/VERA. It costs 0 tokens per session (553 once invoked), scanned A, original, MIT.

A tool for changing the cinematic lighting and post-processing mood of an open Unreal Engine game level.

In plain words
What is it for?
It applies one of five available moods, reuses its added scene actors, and removes them afterward to restore the level.
Why use it?
It makes a level ready for a showcase image or demo without permanently changing the original look.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It applies one of five available moods, reuses its added scene actors, and removes them afterward to restore the level.

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Install with agentmods
npx agentmods add skills/ezesubu/vera/scene-vibe
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ezesubu/VERA --skill scene-vibe
Clone the repo
git clone --depth 1 https://github.com/ezesubu/VERA

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scene-vibe

README.md
[![agentmods](https://agentmods.dev/badge/skills/ezesubu/vera/scene-vibe/github.svg)](https://agentmods.dev/skills/ezesubu/vera/scene-vibe)
Your own site
<a href="https://agentmods.dev/skills/ezesubu/vera/scene-vibe"><img src="https://agentmods.dev/badge/skills/ezesubu/vera/scene-vibe/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for scene-vibe

Your own site · 80×15
<a href="https://agentmods.dev/skills/ezesubu/vera/scene-vibe"><img src="https://agentmods.dev/badge/skills/ezesubu/vera/scene-vibe.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 553 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00553
Opus 5 $0.00000 $0.00277
Sonnet 5 $0.00000 $0.00111
Haiku 4.5 $0.00000 $0.00055

Measured 10d ago against content hash 84ba941a1976, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

scene-vibe scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (tools/clear_vibe.py, tools/set_vibe.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

UE57/VERA_Plugins/scene-vibe/SKILL.md · 47 lines

How it starts

The opening of the file, as written. The whole thing — 47 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Scene Vibe

VERA can set the cinematic mood of the level currently open in the Unreal editor in a single command — perfect right before taking a showcase screenshot or recording a demo of a game. Pick a mood, capture the beauty shot, then restore the level.

Tools

set_vibe (destructive, reversible)

Apply a cinematic mood to the open level. Argument:

  • mood — one of the 5 moods below.

It spawns (or reuses, if already present) a tagged DirectionalLight and a tagged, unbound PostProcessVolume, then applies curated color grading (saturation, contrast, gain, split-tone shadows/highlights), exposure bias, bloom, vignette and — where the build supports it — film grain, plus a matching sun color, intensity and angle. It is idempotent: calling it again (even with a different mood) reuses the same two actors instead of stacking new ones.

clear_vibe (destructive, reversible)

Remove the vibe. Destroys every actor tagged VERA_Vibe (the DirectionalLight and the PostProcessVolume that set_vibe added) and leaves everything you authored untouched, restoring the level's original look. Safe to call even when no vibe is active.

The 5 moods

  • cyberpunk — cool teal/blue shadows with magenta highlights, high contrast, bloom turned up, a slight vignette; dim cool directional light.
  • horror — very dark and desaturated, cold tint, heavy vignette, low exposure; weak reddish directional light.
  • golden_hour — warm orange sun low on the horizon, soft and gentle bloom, warm tint.
  • noir — near-monochrome (very low saturation), high contrast, strong vignette; hard white key light.
  • aztec_dusk — warm amber and purple split-tone, atmospheric, medium exposure; orange sun low on the horizon.

How VERA uses it

  1. Call set_vibe with the mood that fits the shot (e.g. cyberpunk for a neon city).
  2. Take the showcase screenshot or start the recording.
  3. Call clear_vibe to restore the level when done.

Fully reversible — the vibe is just two tagged actors, and clear_vibe removes them. Every editor operation is individually guarded, so an unavailable property degrades gracefully and the rest of the look still applies; the tools never crash the editor.

Read the full file on GitHub · 47 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 47 lines · 0 tokens per session scan A 84ba941a1976

Subscribe to this mod's changes

scene-vibe is a skill published in the GitHub repository ezesubu/VERA (16 stars, last pushed 1mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 553 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.