web-game-foundations

web-game-foundations is a skill for Codex from fanfan-de/anybox. It costs 38 tokens per session (975 once invoked), scanned A, original, MIT.

A planning guide for building games that run in a web browser. It defines how game rules, drawing, controls, assets, saving, and debugging should fit together before implementation.

In plain words
What is it for?
Use it to choose a browser-game engine, organize game state and assets, design input and rendering boundaries, and plan saving and performance work.
Why use it?
It prevents game code from becoming tangled when simulation logic, graphics, user-interface elements, and input handling are mixed together.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to choose a browser-game engine, organize game state and assets, design input and rendering boundaries, and plan saving and performance work.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fanfan-de/anybox/web-game-foundations
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fanfan-de/anybox --skill web-game-foundations
Clone the repo
git clone --depth 1 https://github.com/fanfan-de/anybox

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for web-game-foundations

README.md
[![agentmods](https://agentmods.dev/badge/skills/fanfan-de/anybox/web-game-foundations/github.svg)](https://agentmods.dev/skills/fanfan-de/anybox/web-game-foundations)
Your own site
<a href="https://agentmods.dev/skills/fanfan-de/anybox/web-game-foundations"><img src="https://agentmods.dev/badge/skills/fanfan-de/anybox/web-game-foundations/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for web-game-foundations

Your own site · 80×15
<a href="https://agentmods.dev/skills/fanfan-de/anybox/web-game-foundations"><img src="https://agentmods.dev/badge/skills/fanfan-de/anybox/web-game-foundations.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 975 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Memory Poisoning · line 67
    Skill manipulates agent memory, state, or stored context. Memory corruption can alter personality, override safety rules, or cause unpredictable behavior.
    Fix: Protect agent memory and state from modification by untrusted content. Use read-only memory for critical instructions and validate all state changes.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.00975
Opus 5 $0.00019 $0.00487
Sonnet 5 $0.00008 $0.00195
Haiku 4.5 $0.00004 $0.00097

Measured 9d ago against content hash ef35c1954fa0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

web-game-foundations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/Anybox-Plugins/game-studio/skills/web-game-foundations/SKILL.md · 96 lines

How it starts

The opening of the file, as written. The whole thing — 96 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Web Game Foundations

Overview

Use this skill to establish the non-negotiable architecture before implementation starts. Browser games degrade quickly when simulation, rendering, UI, asset loading, and input handling are mixed together.

Default rule: simulation state is owned outside the renderer, browser UI is not forced into the canvas unless there is a clear reason, and shipped 3D assets default to GLB or glTF 2.0 rather than ad hoc model formats.

Use This Skill When

  • the user has not settled the engine or renderer choice
  • the task is about boundaries, module shape, state ownership, or asset policy
  • multiple specialist skills need one shared architectural frame

Do Not Stay Here When

  • the runtime track is clearly Phaser
  • the runtime track is clearly vanilla Three.js
  • the runtime track is clearly React Three Fiber
  • the task is purely about shipped 3D assets

Once the stack is clear, hand off to the runtime or asset specialist skill.

Architecture Rules

  1. Separate simulation from rendering.
    • Simulation owns entities, turns, timers, collisions, progression, and saveable state.
    • The renderer owns scene composition, animation playback, camera, particles, and input plumbing.
  2. Keep input mapping explicit.
    • Define actions such as move, confirm, cancel, ability-1, and pause.
    • Map physical inputs to actions in one place.
  3. Treat asset loading as a first-class system.
    • Use stable manifest keys.
    • Group by domain: characters, environment, UI, audio, FX.
    • For 3D content, standardize on GLB or glTF 2.0 unless the chosen engine ecosystem requires another format upstream.
  4. Define save/debug/perf boundaries up front.
    • Save serializable simulation state, not renderer objects.
    • Keep debug overlays and perf probes easy to toggle.
  5. Use DOM overlays for menus and HUD by default.
    • Canvas or WebGL should handle the playfield.
    • DOM should handle text-heavy HUD, menus, settings, and accessibility-sensitive controls.
    • In 3D, keep the persistent UI budget small so the scene stays readable and interactive.
  6. Lock 3D runtime conventions early.
    • Choose consistent units, origins, pivots, and naming conventions.
    • Decide how collision proxies, LODs, and baked lighting data are authored before runtime integration starts.

Read the full file on GitHub · 96 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 96 lines · 38 tokens per session scan A ef35c1954fa0

Subscribe to this mod's changes

web-game-foundations is a skill published in the GitHub repository fanfan-de/anybox (57 stars, last pushed 1mo ago), licensed MIT. It adds 38 tokens to every session and 975 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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