playcanvas-engine

playcanvas-engine is a skill for Claude Code from freshtechbro/claudedesignskills. It costs 93 tokens per session (5,859 once invoked), scanned A, original, MIT.

A browser game and 3D application engine that uses WebGL or WebGPU to draw graphics. PlayCanvas also provides an entity-component structure and a visual editor for assembling projects.

In plain words
What is it for?
Use it for browser games, interactive 3D applications, and web experiences where rendering speed matters. It is also suited to projects built with an online visual editor.
Why use it?
It gives developers a complete foundation for interactive 3D experiences, including the rendering loop and input devices. The editor-first workflow can help teams build projects that need more structure than a small graphics library provides.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it for browser games, interactive 3D applications, and web experiences where rendering speed matters. It is also suited to projects built with an online visual editor.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/freshtechbro/claudedesignskills/playcanvas-engine
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add freshtechbro/claudedesignskills --skill playcanvas-engine
Clone the repo
git clone --depth 1 https://github.com/freshtechbro/claudedesignskills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for playcanvas-engine

README.md
[![agentmods](https://agentmods.dev/badge/skills/freshtechbro/claudedesignskills/playcanvas-engine/github.svg)](https://agentmods.dev/skills/freshtechbro/claudedesignskills/playcanvas-engine)
Your own site
<a href="https://agentmods.dev/skills/freshtechbro/claudedesignskills/playcanvas-engine"><img src="https://agentmods.dev/badge/skills/freshtechbro/claudedesignskills/playcanvas-engine/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for playcanvas-engine

Your own site · 80×15
<a href="https://agentmods.dev/skills/freshtechbro/claudedesignskills/playcanvas-engine"><img src="https://agentmods.dev/badge/skills/freshtechbro/claudedesignskills/playcanvas-engine.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 93 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,859 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk warn 27 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00093 $0.05859
Opus 5 $0.00046 $0.02929
Sonnet 5 $0.00019 $0.01172
Haiku 4.5 $0.00009 $0.00586

Measured 10d ago against content hash 5b4abe83ccc3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

playcanvas-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 5 executable files (assets/starter_playcanvas/scripts/app.js, assets/starter_playcanvas/scripts/camera-controller.js, assets/starter_playcanvas/scripts/input-manager.js, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.claude/skills/playcanvas-engine/SKILL.md · 1,063 lines

How it starts

The opening of the file, as written. The whole thing — 1,063 lines — stays where its author put it; the contents beside it link to each section on GitHub.

PlayCanvas Engine Skill

Lightweight WebGL/WebGPU game engine with entity-component architecture, visual editor integration, and performance-focused design.

When to Use This Skill

Trigger this skill when you see:

  • "PlayCanvas engine"
  • "WebGL game engine"
  • "entity component system"
  • "PlayCanvas application"
  • "3D browser games"
  • "online 3D editor"
  • "lightweight 3D engine"
  • Need for editor-first workflow

Compare with:

  • Three.js: Lower-level, more flexible but requires more setup
  • Babylon.js: Feature-rich but heavier, has editor but less mature
  • A-Frame: VR-focused, declarative HTML approach
  • Use PlayCanvas for: Game projects, editor-first workflow, performance-critical apps

Core Concepts

1. Application

The root PlayCanvas application manages the rendering loop.

import * as pc from 'playcanvas';

// Create canvas
const canvas = document.createElement('canvas');
document.body.appendChild(canvas);

// Create application
const app = new pc.Application(canvas, {
  keyboard: new pc.Keyboard(window),
  mouse: new pc.Mouse(canvas),
  touch: new pc.TouchDevice(canvas),
  gamepads: new pc.GamePads()
});

// Configure canvas
app.setCanvasFillMode(pc.FILLMODE_FILL_WINDOW);
app.setCanvasResolution(pc.RESOLUTION_AUTO);

// Handle resize
window.addEventListener('resize', () => app.resizeCanvas());

// Start the application
app.start();

2. Entity-Component System

PlayCanvas uses ECS architecture: Entities contain Components.

// Create entity
const entity = new pc.Entity('myEntity');

// Add to scene hierarchy
app.root.addChild(entity);

// Add components
entity.addComponent('model', {
  type: 'box'
});

entity.addComponent('script');

// Transform
entity.setPosition(0, 1, 0);
entity.setEulerAngles(0, 45, 0);
entity.setLocalScale(2, 2, 2);

// Parent-child hierarchy
const parent = new pc.Entity('parent');
const child = new pc.Entity('child');
parent.addChild(child);

3. Update Loop

Read the full file on GitHub · 1,063 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 1,063 lines · 93 tokens per session scan A 5b4abe83ccc3

Subscribe to this mod's changes

playcanvas-engine is a skill published in the GitHub repository freshtechbro/claudedesignskills (873 stars, last pushed 9mo ago), licensed MIT. It adds 93 tokens to every session and 5,859 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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