Borrowing it
Nothing to install: this file belongs to gamedevpl/www.gamedev.pl. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/gamedevpl/www.gamedev.pl/master/.claude/skills/browse-live-site/SKILL.mdgit clone --depth 1 https://github.com/gamedevpl/www.gamedev.plWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/gamedevpl/www.gamedev.pl/browse-live-site)<a href="https://agentmods.dev/skills/gamedevpl/www.gamedev.pl/browse-live-site"><img src="https://agentmods.dev/badge/skills/gamedevpl/www.gamedev.pl/browse-live-site/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/gamedevpl/www.gamedev.pl/browse-live-site"><img src="https://agentmods.dev/badge/skills/gamedevpl/www.gamedev.pl/browse-live-site.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00111 | $0.02636 |
| Opus 5 | $0.00056 | $0.01318 |
| Sonnet 5 | $0.00022 | $0.00527 |
| Haiku 4.5 | $0.00011 | $0.00264 |
Grade A, and why
browse-live-site scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
`curl` to the same host works fine. This is misleading — it looks like a site or network The source is not reproduced here
Licensed GPL-3.0
The repository is licensed GPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 193 lines · 111 tokens per session scan A 026e683d6cdb
browse-live-site is a skill published in the GitHub repository gamedevpl/www.gamedev.pl (15 stars, last pushed today), licensed GPL-3.0. It adds 111 tokens to every session and 2,636 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
bootstrap-game-qa-system
Use ONCE per browser-game project to set up the game-qa infrastructure. Copies the shipped runner template, the adapter skeleton, and the journey schema; gap-fills the project's existing debug system if one is present. Skip for non-game projects.
requesting-game-qa
Use ONLY for QA on browser-game feature work. Triggers when the engineer signals readiness for QA: "request QA on X", "verify X", "QA this", "ready for QA on X", "this should be ready, can we make sure it works?" Compiles a brief, drives test-plan sign-off, then hands off to game-qa. Skip for tooling, build scripts…
reviewing-game-qa
Use ONLY for browser-game QA. Dispatched by game-qa to validate a case-slice against an evidence bundle produced by running-game-qa-pass. Owns the case (not the script). Marks pass/softPass/fail/unverified-. Files tickets as findings emerge — does not batch. Leaf agent; spawns nothing.
running-game-qa-pass
Use ONLY for browser-game QA. Dispatched by game-qa to author and execute one journey covering a case-slice. Composes journey YAML (not Playwright JS), runs it via the project's runner, returns evidence-bundle pointers. Never judges results — that's the reviewer's job. Leaf agent; spawns nothing.
smoke-check
Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.
hearth-playtest
Let the engine hunt bugs for you — bot playtesting via hearth sweep. Seeded bot policies (mash/idle/wander/seek) play a scene headlessly across many seeds and report softlocks, crashes, stuck states, and unmet objectives as a compact evidence report; objectives double as executable acceptance criteria; a failing seed…