www.gamedev.pl: Skill for Claude Code

.claude/skills/managing-beta-participants/SKILL.md

managing-beta-participants is a skill for Claude Code from gamedevpl/www.gamedev.pl. It costs 62 tokens per session (2,113 once invoked), scanned A, original, GPL-3.0.

A guide for controlling which users can enter a closed beta, using Firestore or environment variables. It covers waitlists and access lists for www.gamedev.pl.

In plain words
What is it for?
Approving waitlisted users, adding pre-approved users, checking waitlist status, and revoking access.
Why use it?
It keeps beta access decisions in one documented process, so developers do not have to guess how to approve, add, check, or remove users.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is gamedevpl/www.gamedev.pl's own configuration. It tells Claude Code how to work on www.gamedev.pl itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything www.gamedev.pl configures →

Part of the gamedev-pl plugin — 10 skills, 1 MCP server, 1 plugin shipped together

Reuse

Borrowing it

Nothing to install: this file belongs to gamedevpl/www.gamedev.pl. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/gamedevpl/www.gamedev.pl/master/.claude/skills/managing-beta-participants/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/gamedevpl/www.gamedev.pl

Made for: Claude Code.

Or install gamedev-pl, the plugin that ships this one along with the rest of its 10 skills, 1 MCP server, 1 plugin.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for managing-beta-participants

README.md
[![agentmods](https://agentmods.dev/badge/skills/gamedevpl/www.gamedev.pl/managing-beta-participants/github.svg)](https://agentmods.dev/skills/gamedevpl/www.gamedev.pl/managing-beta-participants)
Your own site
<a href="https://agentmods.dev/skills/gamedevpl/www.gamedev.pl/managing-beta-participants"><img src="https://agentmods.dev/badge/skills/gamedevpl/www.gamedev.pl/managing-beta-participants/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for managing-beta-participants

Your own site · 80×15
<a href="https://agentmods.dev/skills/gamedevpl/www.gamedev.pl/managing-beta-participants"><img src="https://agentmods.dev/badge/skills/gamedevpl/www.gamedev.pl/managing-beta-participants.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,113 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.02113
Opus 5 $0.00031 $0.01056
Sonnet 5 $0.00012 $0.00423
Haiku 4.5 $0.00006 $0.00211

Measured 12d ago against content hash 39fa81de05ff, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

managing-beta-participants scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/managing-beta-participants/SKILL.md · 173 lines

The source is not reproduced here

Licensed GPL-3.0

The repository is licensed GPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 173 lines · 62 tokens per session scan A 39fa81de05ff

Subscribe to this mod's changes

managing-beta-participants is a skill published in the GitHub repository gamedevpl/www.gamedev.pl (15 stars, last pushed today), licensed GPL-3.0. It adds 62 tokens to every session and 2,113 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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