worldclaw-openworld

worldclaw-openworld is a skill for Claude Code, Codex from GaryFigno/Dr.WangAgent. It costs 287 tokens per session (2,533 once invoked), scanned A, original, MIT.

An operating blueprint for generating a large, explorable, editable 3D world from one open-ended text prompt. It describes a continuous terrain and reusable 3D objects placed within it.

In plain words
What is it for?
It guides the creation of terrain, materials, props, object meshes, camera-accurate placement, and downstream editing with tools such as Blender.
Why use it?
It gives an agent a staged process for turning a broad world idea into a coherent scene, even though the skill itself has no runnable pipeline code.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/garyfigno/dr.wangagent/worldclaw-openworld
Any agent
npx skills add GaryFigno/Dr.WangAgent --skill worldclaw-openworld
Clone the repo
git clone --depth 1 https://github.com/GaryFigno/Dr.WangAgent

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for worldclaw-openworld

README.md
[![agentmods](https://agentmods.dev/badge/skills/garyfigno/dr.wangagent/worldclaw-openworld.svg)](https://agentmods.dev/skills/garyfigno/dr.wangagent/worldclaw-openworld)
Your own site
<a href="https://agentmods.dev/skills/garyfigno/dr.wangagent/worldclaw-openworld"><img src="https://agentmods.dev/badge/skills/garyfigno/dr.wangagent/worldclaw-openworld.svg" alt="Measured on agentmods" height="20"></a>
Per session 287 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,533 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00287 $0.02533
Opus 5 $0.00143 $0.01267
Sonnet 5 $0.00057 $0.00507
Haiku 4.5 $0.00029 $0.00253

Measured 5d ago against content hash 55c85a216d5a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

worldclaw-openworld scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/worldclaw-openworld/SKILL.md · 153 lines

How it starts

The opening of the file, as written. The whole thing — 153 lines — stays where its author put it; the contents beside it link to each section on GitHub.

WorldClaw — Agentic 3D Open-World Generation Blueprint

Overview

WorldClaw (Tencent Hunyuan, arXiv 2608.05248) is a fully agentic, coarse-to-fine framework that turns one open-ended text prompt into a large-scale, freely explorable, editable 3D open world: a single globally coherent terrain plus instance-level 3D assets that can be reused and edited downstream.

The whole system is an LLM agent loop (the paper uses Claude Opus 4.8 as the agent brain) that drives a fixed cast of specialized sub-agents, each calling foundation models (GPT-Image-2, SAM3, SAM3D, Hunyuan3D) and a 3D DCC tool (Blender via MCP). The final world is:

S = Compose(T, O)        # official formula — "explicit, explorable, editable"
#  T = global terrain foundation (one continuous height-field + materials + scattered mid-scale props)
#  O = set of editable instance meshes, placed on T with recovered camera-accurate poses

This skill is the operational blueprint: which stage does what, in what order, and — for our stack — which existing tool to call at each step.

Status — read this first (do not hallucinate a CLI)

  • No runnable pipeline code. The GitHub repo has two branches, neither ships a CLI/API (verified 2026-08-12): main = a stub (title, pipeline.jpg, news, citation, links); web = the project-page source (React/Vite) — rich reference content (canonical text, 11 reference prompts, G-buffer QA pattern, asset-sourcing matrix) but not executable generation code. There is no worldclaw binary, pip package, or API.
  • Therefore: never invent a worldclaw command. This skill is implemented by you orchestrating the components below. Treat it as an architecture to assemble, not a product to invoke.
  • Our value-add: the components WorldClaw depends on are already in our skill library (Hunyuan3D for assets, OpenAI image API for layouts/compositions, Blender MCP for assembly). We can build a WorldClaw-style pipeline today.

Read the full file on GitHub · 153 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 153 lines · 287 tokens per session scan A 55c85a216d5a

Subscribe to this mod's changes

worldclaw-openworld is a skill published in the GitHub repository GaryFigno/Dr.WangAgent (2 stars, last pushed 17d ago), licensed MIT. It adds 287 tokens to every session and 2,533 once invoked, about $0.0014 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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