sprite-atlas-builder

sprite-atlas-builder is a skill for Codex from gvastethecreator/codex-studio. It costs 29 tokens per session (1,827 once invoked), scanned A, original, MIT.

A pipeline for building sprite atlases, which combine many game images such as characters, tiles, or effects into organized image sheets.

In plain words
What is it for?
Use it to create or process sprites, tilesets, textures, props, icons, visual effects, and atlas PNG files with layout metadata.
Why use it?
It helps turn generated or supplied art into separated, checked, and reusable frames with a record of their positions.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions Codex.

Good fit Use it to create or process sprites, tilesets, textures, props, icons, visual effects, and atlas PNG files with layout metadata.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/gvastethecreator/codex-studio/sprite-atlas-builder
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add gvastethecreator/codex-studio --skill sprite-atlas-builder
Clone the repo
git clone --depth 1 https://github.com/gvastethecreator/codex-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sprite-atlas-builder

README.md
[![agentmods](https://agentmods.dev/badge/skills/gvastethecreator/codex-studio/sprite-atlas-builder.svg)](https://agentmods.dev/skills/gvastethecreator/codex-studio/sprite-atlas-builder)
Your own site
<a href="https://agentmods.dev/skills/gvastethecreator/codex-studio/sprite-atlas-builder"><img src="https://agentmods.dev/badge/skills/gvastethecreator/codex-studio/sprite-atlas-builder.svg" alt="Measured on agentmods" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,827 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.01827
Opus 5 $0.00015 $0.00914
Sonnet 5 $0.00006 $0.00365
Haiku 4.5 $0.00003 $0.00183

Measured 8d ago against content hash 475dc67ab089, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

sprite-atlas-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/sprite-atlas-builder/SKILL.md · 136 lines

How it starts

The opening of the file, as written. The whole thing — 136 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Sprite Atlas Builder

Overview

Build sprites and game asset sheets with the component-row pipeline:

preset/custom contract -> sprite-request.json -> layout guides + row prompts
-> imagegen row strips -> chroma/rembg background removal + component extraction
-> curated frames -> atlas PNG + manifest.json.frame_layout

Use $imagegen for visual generation. Use local scripts for deterministic request prep, background removal, extraction, atlas composition, previews, curation, unpacking, and exports.

Mandatory Imagegen Rule

$imagegen is the internal visual-generation sub-skill and the primary art engine for this skill. sprite-atlas-builder owns contracts, prompts, layout guides, extraction, registration, atlas composition, previews, curation, and QA. $imagegen owns bitmap creation.

For any user-facing sprite, character, tileset, texture, prop, icon, VFX, or atlas art generation, use $imagegen whenever it is available. Load and follow the $imagegen skill rules for generation or editing, save-path handling, chroma-key transparency, and output honesty.

Local scripted or PIL drawing is allowed only for deterministic smoke tests, regression fixtures, geometry debugging, or when $imagegen is unavailable. If local drawing is used for anything beyond a fixture, say so explicitly. Do not present it as an imagegen-backed art validation.

Pipeline validation for generated art must include at least one $imagegen-produced source image or row strip before calling the result visually representative. The local scripts can prepare prompts, guides, extraction, atlas composition, previews, and QA. They do not replace $imagegen for final visual content.

When $imagegen outputs are meant for the project, copy or move the selected generated image into the run folder before extraction. Do not leave project-referenced row art only under $CODEX_HOME.

Requires Python with Pillow available. rembg is optional for local model-backed background removal.

Read the full file on GitHub · 136 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 136 lines · 29 tokens per session scan A 475dc67ab089

Subscribe to this mod's changes

sprite-atlas-builder is a skill published in the GitHub repository gvastethecreator/codex-studio (12 stars, last pushed 9d ago), licensed MIT. It adds 29 tokens to every session and 1,827 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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