fivem-deployment

fivem-deployment is a skill for Claude Code from germanfndez/fiveai-skills. It costs 51 tokens per session (824 once invoked), scanned A, original, MIT.

A deployment guide for FiveM servers, which run custom multiplayer experiences built on Grand Theft Auto V. It covers choosing supported server builds, configuring startup settings, and updating the server.

In plain words
What is it for?
Use it to select and update FXServer or txAdmin, check end-of-support status, set the game build, troubleshoot connection problems, and audit server.cfg.
Why use it?
It helps avoid unsupported versions, unsafe settings, invalid options, and dependency-order mistakes in the server configuration.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the fiveai-skills plugin — 13 skills shipped together

Good fit Use it to select and update FXServer or txAdmin, check end-of-support status, set the game build, troubleshoot connection problems, and audit server.cfg.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/germanfndez/fiveai-skills/fivem-deployment
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add germanfndez/fiveai-skills --skill fivem-deployment
Clone the repo
git clone --depth 1 https://github.com/germanfndez/fiveai-skills

Made for: Claude Code.

Or install fiveai-skills, the plugin that ships this one along with the rest of its 13 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fivem-deployment

README.md
[![agentmods](https://agentmods.dev/badge/skills/germanfndez/fiveai-skills/fivem-deployment/github.svg)](https://agentmods.dev/skills/germanfndez/fiveai-skills/fivem-deployment)
Your own site
<a href="https://agentmods.dev/skills/germanfndez/fiveai-skills/fivem-deployment"><img src="https://agentmods.dev/badge/skills/germanfndez/fiveai-skills/fivem-deployment/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for fivem-deployment

Your own site · 80×15
<a href="https://agentmods.dev/skills/germanfndez/fiveai-skills/fivem-deployment"><img src="https://agentmods.dev/badge/skills/germanfndez/fiveai-skills/fivem-deployment.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 824 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.00824
Opus 5.5 $0.00020 $0.00330
Sonnet 5.5 $0.00010 $0.00165
Haiku 4.5 $0.00005 $0.00082

Measured 1mo ago against content hash f36ba06b0981, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

fivem-deployment scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/fivem-deployment/SKILL.md · 66 lines

How it starts

The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.

FiveM Deployment

Choosing an FXServer artifact, keeping it inside its support window, and writing a server.cfg that starts.

Activation Contract

Load this skill when the user asks which artifact to run, how to update FXServer or txAdmin, why clients cannot connect after an update, what sv_enforceGameBuild should be, or how to write or audit server.cfg.

Hard Rules

  • Never state a build number from memory. Read recommended and latest from the changelogs API before answering.
  • Ignore the critical and optional fields. They are stale-pinned to build 7290 and are not maintained.
  • EOL is rolling and per build. A build that works today can expire next week; check support_policy_eol for the exact build in use.
  • sv_replaceExeToSwitchBuilds is deprecated as of build 35245. Never emit it.
  • On Enhanced, sv_enforceGameBuild accepts only 1 (base game, no DLC); numeric build values are Legacy-only.
  • sv_enforceGameBuild can only be set at startup, never at runtime.
  • Never recommend sv_scriptHookAllowed true. It makes the server vulnerable.
  • Resource load order in server.cfg is literal: dependencies must be ensured before dependents.

Decision Gates

Situation Build to pick
Production server recommended from the API
Testing a new game DLC latest
Currently below 35245 Upgrade to 35245 or later before October 15 2026
Build's support_policy_eol date has passed Upgrade now; it is out of support
Symptom Read
Clients cannot join after an update rules/compatibility-window.md
Choosing or verifying a build rules/artifacts.md
Server will not start / bad convar rules/server-cfg.md
Updating artifacts in place rules/txadmin.md

Execution Steps

  1. Fetch the lifecycle JSON for the platform (linux or win32) and read recommended, latest, support_policy, support_policy_eol.
  2. Compare the user's current build against recommended and against its own support_policy_eol entry.
  3. If the current build is older than 35245, flag the October 15 2026 compatibility cutoff.
  4. Set sv_enforceGameBuild per the Legacy/Enhanced rule above, or omit it to take the default.
  5. Audit server.cfg against rules/server-cfg.md before deploying.
  6. Restate the build number, its EOL value, and the source URL in the answer.

Read the full file on GitHub · 66 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 66 lines · 51 tokens per session scan A f36ba06b0981

Subscribe to this mod's changes

fivem-deployment is a skill published in the GitHub repository germanfndez/fiveai-skills (17 stars, last pushed 4d ago), licensed MIT. It adds 51 tokens to every session and 824 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-14.