Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add germanfndez/fiveai-skills --skill fivem-deploymentgit clone --depth 1 https://github.com/germanfndez/fiveai-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/germanfndez/fiveai-skills/fivem-deployment)<a href="https://agentmods.dev/skills/germanfndez/fiveai-skills/fivem-deployment"><img src="https://agentmods.dev/badge/skills/germanfndez/fiveai-skills/fivem-deployment/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/germanfndez/fiveai-skills/fivem-deployment"><img src="https://agentmods.dev/badge/skills/germanfndez/fiveai-skills/fivem-deployment.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00051 | $0.00824 |
| Opus 5.5 | $0.00020 | $0.00330 |
| Sonnet 5.5 | $0.00010 | $0.00165 |
| Haiku 4.5 | $0.00005 | $0.00082 |
Grade A, and why
fivem-deployment scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.
FiveM Deployment
Choosing an FXServer artifact, keeping it inside its support window, and writing a server.cfg that starts.
Activation Contract
Load this skill when the user asks which artifact to run, how to update FXServer or txAdmin, why clients cannot connect after an update, what sv_enforceGameBuild should be, or how to write or audit server.cfg.
Hard Rules
- Never state a build number from memory. Read
recommendedandlatestfrom the changelogs API before answering. - Ignore the
criticalandoptionalfields. They are stale-pinned to build 7290 and are not maintained. - EOL is rolling and per build. A build that works today can expire next week; check
support_policy_eolfor the exact build in use. sv_replaceExeToSwitchBuildsis deprecated as of build 35245. Never emit it.- On Enhanced,
sv_enforceGameBuildaccepts only1(base game, no DLC); numeric build values are Legacy-only. sv_enforceGameBuildcan only be set at startup, never at runtime.- Never recommend
sv_scriptHookAllowed true. It makes the server vulnerable. - Resource load order in
server.cfgis literal: dependencies must beensured before dependents.
Decision Gates
| Situation | Build to pick |
|---|---|
| Production server | recommended from the API |
| Testing a new game DLC | latest |
| Currently below 35245 | Upgrade to 35245 or later before October 15 2026 |
Build's support_policy_eol date has passed |
Upgrade now; it is out of support |
| Symptom | Read |
|---|---|
| Clients cannot join after an update | rules/compatibility-window.md |
| Choosing or verifying a build | rules/artifacts.md |
| Server will not start / bad convar | rules/server-cfg.md |
| Updating artifacts in place | rules/txadmin.md |
Execution Steps
- Fetch the lifecycle JSON for the platform (
linuxorwin32) and readrecommended,latest,support_policy,support_policy_eol. - Compare the user's current build against
recommendedand against its ownsupport_policy_eolentry. - If the current build is older than 35245, flag the October 15 2026 compatibility cutoff.
- Set
sv_enforceGameBuildper the Legacy/Enhanced rule above, or omit it to take the default. - Audit
server.cfgagainst rules/server-cfg.md before deploying. - Restate the build number, its EOL value, and the source URL in the answer.
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 66 lines · 51 tokens per session scan A f36ba06b0981
fivem-deployment is a skill published in the GitHub repository germanfndez/fiveai-skills (17 stars, last pushed 4d ago), licensed MIT. It adds 51 tokens to every session and 824 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-14.
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