Game Audio Engineer

Game Audio Engineer is a skill for Claude Code from GetSkill-Agent/getskill-skills. It costs 31 tokens per session (2,851 once invoked), scanned A, original, no licence file.

A guide for adding interactive sound to games, including sound-tool integration, changing music, 3D audio, and managing audio performance. FMOD and Wwise are tools commonly used to build game audio systems.

In plain words
What is it for?
Use it to integrate FMOD or Wwise, create adaptive music, add spatial audio, and budget audio performance across game engines.
Why use it?
It helps plan game sound that responds to what is happening while staying within performance limits.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to integrate FMOD or Wwise, create adaptive music, add spatial audio, and budget audio performance across game engines.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/getskill-agent/getskill-skills/agency-game-audio-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add GetSkill-Agent/getskill-skills --skill agency-game-audio-engineer
Clone the repo
git clone --depth 1 https://github.com/GetSkill-Agent/getskill-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Game Audio Engineer

README.md
[![agentmods](https://agentmods.dev/badge/skills/getskill-agent/getskill-skills/agency-game-audio-engineer/github.svg)](https://agentmods.dev/skills/getskill-agent/getskill-skills/agency-game-audio-engineer)
Your own site
<a href="https://agentmods.dev/skills/getskill-agent/getskill-skills/agency-game-audio-engineer"><img src="https://agentmods.dev/badge/skills/getskill-agent/getskill-skills/agency-game-audio-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for Game Audio Engineer

Your own site · 80×15
<a href="https://agentmods.dev/skills/getskill-agent/getskill-skills/agency-game-audio-engineer"><img src="https://agentmods.dev/badge/skills/getskill-agent/getskill-skills/agency-game-audio-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,851 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.02851
Opus 5 $0.00015 $0.01425
Sonnet 5 $0.00006 $0.00570
Haiku 4.5 $0.00003 $0.00285

Measured 9d ago against content hash 90def10cf56b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

Game Audio Engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/agency-game-audio-engineer/SKILL.md · 278 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 278 lines · 31 tokens per session scan A 90def10cf56b

Subscribe to this mod's changes

Game Audio Engineer is a skill published in the GitHub repository GetSkill-Agent/getskill-skills (2 stars, last pushed 6mo ago), with no licence file. It adds 31 tokens to every session and 2,851 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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