audio-to-ogg

audio-to-ogg is a skill for Cursor from godot-fun/godot-framework. It costs 77 tokens per session (837 once invoked), scanned A, original, MIT.

An audio converter that uses FFmpeg to export supported files as OGG Vorbis, a compressed audio format commonly used by Godot.

In plain words
What is it for?
Converting WAV, MP3, FLAC, or AAC files to OGG, while optionally controlling quality and channel layout.
Why use it?
It creates a Godot-ready compressed asset without requiring manual codec settings or conversion steps.

Skill for Cursor

Written for Cursor: installed under .cursor/.

Good fit Converting WAV, MP3, FLAC, or AAC files to OGG, while optionally controlling quality and channel layout.

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Install with agentmods
npx agentmods add skills/godot-fun/godot-framework/audio-to-ogg
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add godot-fun/godot-framework --skill audio-to-ogg
Clone the repo
git clone --depth 1 https://github.com/godot-fun/godot-framework

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-to-ogg

README.md
[![agentmods](https://agentmods.dev/badge/skills/godot-fun/godot-framework/audio-to-ogg/github.svg)](https://agentmods.dev/skills/godot-fun/godot-framework/audio-to-ogg)
Your own site
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/audio-to-ogg"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/audio-to-ogg/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audio-to-ogg

Your own site · 80×15
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/audio-to-ogg"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/audio-to-ogg.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 837 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00077 $0.00837
Opus 5 $0.00039 $0.00418
Sonnet 5 $0.00015 $0.00167
Haiku 4.5 $0.00008 $0.00084

Measured 11d ago against content hash e436b30cfbdf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

audio-to-ogg scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/audio-to-ogg/SKILL.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Audio to OGG

Convert a supported audio file to OGG Vorbis via FFmpeg. Defaults preserve source sample rate and encode at Vorbis quality 10 (maximum) for minimal generation loss.

Rules

When this skill applies, read and follow skill-dependency-manager �?run scripts as documented, install missing tools into .dependency/.

Quick Start

Default output: <audio-dir>/audio-to-ogg/<basename>.ogg

.dependency/python/python .ai/audio-to-ogg/convert.py --audio path/to/audio.wav

Example: audio/sfx/tank/tank_move.wav �?audio/sfx/tank/audio-to-ogg/tank_move.ogg

Format Defaults

Setting Default Notes
Codec OGG Vorbis (libvorbis) Godot-native compressed format
Sample rate Preserve source Always keeps source rate; no resampling
Quality 10 (-q 10) Maximum Vorbis quality (~500 kbps VBR); use lower -q to shrink files
Channels Preserve source Use --mono or --stereo to force
Existing Vorbis OGG Stream copy Bit-perfect when no overrides

Quality Guide

-q Approx. bitrate Typical use
10 ~500 kbps Default �?highest fidelity
7�? ~224�?56 kbps Smaller music/voice exports
5�? ~160�?92 kbps Gameplay SFX, BGM
3�? ~96�?28 kbps Short UI clicks, ambient loops

Common Flags

--audio · -o / --output · -q / --quality · --mono · --stereo

Lower quality for UI sounds:

.dependency/python/python .ai/audio-to-ogg/convert.py --audio path/to/click.wav -q 4

Custom output path:

.dependency/python/python .ai/audio-to-ogg/convert.py --audio path/to/audio.wav --output path/to/out.ogg

Never overwrite source files. The script writes only under audio-to-ogg/ (or --output). Input must be a single audio file (--audio), not a directory. Supported inputs: .mp3, .ogg, .flac, .aac, .m4a, .wma, .wav.

Read the full file on GitHub · 79 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 79 lines · 77 tokens per session scan A e436b30cfbdf

Subscribe to this mod's changes

audio-to-ogg is a skill published in the GitHub repository godot-fun/godot-framework (116 stars, last pushed 11d ago), licensed MIT. It adds 77 tokens to every session and 837 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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