Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add godot-fun/godot-framework --skill video-to-ogvgit clone --depth 1 https://github.com/godot-fun/godot-frameworkWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/godot-fun/godot-framework/video-to-ogv)<a href="https://agentmods.dev/skills/godot-fun/godot-framework/video-to-ogv"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/video-to-ogv/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/video-to-ogv"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/video-to-ogv.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00116 | $0.01018 |
| Opus 5 | $0.00058 | $0.00509 |
| Sonnet 5 | $0.00023 | $0.00204 |
| Haiku 4.5 | $0.00012 | $0.00102 |
Grade A, and why
video-to-ogv scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Video to OGV
Convert a supported video file to OGV (Theora video + Vorbis audio in an Ogg container) via FFmpeg.
Lossy sources always go through a lossless intermediate first, then OGV �?to minimize generation loss.
- Export FFV1 + FLAC lossless MKV to
video-to-ogv/lossless/ - Encode Theora q=10 + Vorbis q=10 OGV to
video-to-ogv/
Only Theora encoding is lossy; the intermediate decode is bit-perfect.
Rules
When this skill applies, read and follow skill-dependency-manager �?run scripts as documented, install missing tools into .dependency/.
Quick Start
Convert a single video file:
.dependency/python/python .ai/video-to-ogv/convert.py --video path/to/video.mp4
Example:
assets/video/intro.mp4
�?assets/video/video-to-ogv/lossless/intro.mkv (FFV1+FLAC intermediate)
�?assets/video/video-to-ogv/intro.ogv (final Godot asset)
Format Defaults
| Setting | Default | Notes |
|---|---|---|
| Pipeline | Lossless �?OGV | Skipped when source is already lossless |
| Intermediate | FFV1 + FLAC (.mkv) |
Written to video-to-ogv/lossless/; large but bit-perfect decode |
| Final container | OGG (.ogv) |
Godot VideoStreamTheora format |
| Final video | Theora q=10 | Single-pass from lossless intermediate |
| Final audio | Vorbis q=10 | Preserves source sample rate and channels |
| Resolution / frame rate | Preserve source | Never downscaled by default |
| Existing Theora+Vorbis OGV | Stream copy | Bit-perfect when no overrides |
Disk Usage
Lossless intermediates are much larger than source MP4s (720p �?50�?00 MB per 10 s clip). They are kept in video-to-ogv/lossless/ for re-encoding. Delete manually when done, or pass --clean-lossless to remove after each successful OGV export.
Common Flags
--video · -o / --output · --lossless-dir · --clean-lossless · --standardize
Custom output path:
.dependency/python/python .ai/video-to-ogv/convert.py --video path/to/video.mp4 --output path/to/out.ogv
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 86 lines · 116 tokens per session scan A f2a4b62dc995
video-to-ogv is a skill published in the GitHub repository godot-fun/godot-framework (116 stars, last pushed 13d ago), licensed MIT. It adds 116 tokens to every session and 1,018 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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