art-audio-gather

art-audio-gather is a skill for Claude Code from GoogilyBoogily/googilyboogily-claude-power-tools. It costs 50 tokens per session (2,222 once invoked), scanned A, original, MIT.

A guided question-and-research process for collecting the information needed to plan a game’s art and audio. It records decisions about visual style, colour, sound, interface, controls, and accessibility in a context file.

In plain words
What is it for?
It is for gathering creative references, visual and sound direction, interface preferences, control expectations, and accessibility requirements.
Why use it?
It prevents the art and audio plan from relying on hidden assumptions or incomplete direction. The collected context can be used to create consistent production documents.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Part of the game-design-bible plugin — 28 skills, 1 agent shipped together

Good fit It is for gathering creative references, visual and sound direction, interface preferences, control expectations, and accessibility requirements.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/googilyboogily/googilyboogily-claude-power-tools/art-audio-gather
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add GoogilyBoogily/googilyboogily-claude-power-tools --skill art-audio-gather
Clone the repo
git clone --depth 1 https://github.com/GoogilyBoogily/googilyboogily-claude-power-tools

Made for: Claude Code.

Or install game-design-bible, the plugin that ships this one along with the rest of its 28 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for art-audio-gather

README.md
[![agentmods](https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/art-audio-gather/github.svg)](https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/art-audio-gather)
Your own site
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/art-audio-gather"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/art-audio-gather/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for art-audio-gather

Your own site · 80×15
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/art-audio-gather"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/art-audio-gather.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,222 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.02222
Opus 5.5 $0.00020 $0.00889
Sonnet 5.5 $0.00010 $0.00444
Haiku 4.5 $0.00005 $0.00222

Measured 1mo ago against content hash 43df5891850a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

art-audio-gather scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/game-design-bible/skills/art-audio-gather/SKILL.md · 200 lines

How it starts

The opening of the file, as written. The whole thing — 200 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Art & Audio Phase — Context Gathering

Gather all context needed to write the Art & Audio phase (Phase 4) of a Game Design Bible. This skill runs an interactive Q&A session about visual style, audio direction, UI/UX philosophy, controls, and accessibility. It dispatches parallel research and compiles a structured context file that the art-audio-generate skill consumes.

Input

$ARGUMENTS

Parse Arguments

Extract from $ARGUMENTS:

  • Bible Directory: --bible-dir <path> (default: docs/game-design-bible/)

Source Integrity Rules

Every factual claim in the context file must be traceable to research performed in this session.

  1. Cite your work. When referencing design pillars, concept documents, or art/audio conventions, cite the specific file path and section that informed the claim.
  2. Never reference prior Claude sessions or Claude memory. Do not use phrases like "from our previous conversation," "as we discussed before," "based on prior analysis." Each context file stands on its own.
  3. Assumptions are labeled, not hidden. If you lack evidence for a claim, label it explicitly in the Open Questions section.

Process

Human-in-the-loop: Never proceed past a decision point without user approval.

Phase 1: Load Existing Context

Phase 4 depends primarily on Phase 0 (Concept) for tone, genre, and pillars.

  1. Validate <bible-dir>/INDEX.md exists. If not, inform the user: "No Game Design Bible found at <bible-dir>. Create one first with /game-design-bible:concept-gather." — then STOP.
  2. Read <bible-dir>/DESIGN-PILLARS.md — extract all pillar names and their definitions.
  3. Read <bible-dir>/00-concept/mda-analysis.md — extract target aesthetics (these directly inform art and audio direction).
  4. Read <bible-dir>/00-concept/vision.md — extract genre, platform, audience, and core fantasy.

CHECKPOINT — Confirm Foundation: Present what you found:

  • Design pillars (name + one-line summary each)
  • Target aesthetics from MDA analysis
  • Genre, platform, and target audience
  • Core fantasy and emotional tone

Read the full file on GitHub · 200 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 200 lines · 50 tokens per session scan A 43df5891850a

Subscribe to this mod's changes

art-audio-gather is a skill published in the GitHub repository GoogilyBoogily/googilyboogily-claude-power-tools (2 stars, last pushed 5mo ago), licensed MIT. It adds 50 tokens to every session and 2,222 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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