audit-concept

audit-concept is a skill for Claude Code from GoogilyBoogily/googilyboogily-claude-power-tools. It costs 42 tokens per session (1,211 once invoked), scanned A, original, MIT.

A review tool for the concept phase of a game design bible. It examines the game’s vision, design pillars, player-experience model, exclusions, and clarity of direction.

In plain words
What is it for?
It is for checking the game concept, design principles, intended player experience, non-goals, and the completeness of the concept documents.
Why use it?
It helps identify weak or unclear goals, incomplete exclusions, and mismatches between the intended experience and the proposed design before detailed planning starts.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Part of the game-design-bible plugin — 28 skills, 1 agent shipped together

Good fit It is for checking the game concept, design principles, intended player experience, non-goals, and the completeness of the concept documents.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/googilyboogily/googilyboogily-claude-power-tools/audit-concept
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add GoogilyBoogily/googilyboogily-claude-power-tools --skill audit-concept
Clone the repo
git clone --depth 1 https://github.com/GoogilyBoogily/googilyboogily-claude-power-tools

Made for: Claude Code.

Or install game-design-bible, the plugin that ships this one along with the rest of its 28 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audit-concept

README.md
[![agentmods](https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/audit-concept/github.svg)](https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/audit-concept)
Your own site
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/audit-concept"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/audit-concept/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audit-concept

Your own site · 80×15
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/audit-concept"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/audit-concept.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,211 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.01211
Opus 5 $0.00021 $0.00606
Sonnet 5 $0.00008 $0.00242
Haiku 4.5 $0.00004 $0.00121

Measured 9d ago against content hash b20ec37d52c5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

audit-concept scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/game-design-bible/skills/audit-concept/SKILL.md · 169 lines

How it starts

The opening of the file, as written. The whole thing — 169 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Concept Phase — Audit

Audit the Concept phase (Phase 0) of a Game Design Bible for quality, completeness, and correctness. Each issue is presented to the user one at a time with multiple resolution options, always including a research option that forks parallel code + web research agents.

Input

$ARGUMENTS — path to the bible directory, and optionally:

  • --context <path> — context file from the gather phase (enables context fidelity checks)

Parse Arguments

Extract from $ARGUMENTS:

  • Bible Dir: First non-flag argument (e.g., docs/game-design-bible/)
  • Context File Path: --context <path> (optional)

Process

Phase 1: Load Documents

  1. Read the Phase 0 outputs:
    • <bible-dir>/DESIGN-PILLARS.md
    • <bible-dir>/00-concept/vision.md
    • <bible-dir>/00-concept/design-pillars.md
    • <bible-dir>/00-concept/mda-analysis.md
    • <bible-dir>/00-concept/non-goals.md
    • <bible-dir>/INDEX.md
  2. If --context provided, read the context file for fidelity checks.
  3. Read the audit checklist at ${CLAUDE_SKILL_DIR}/references/checklist.md.

If any required file is missing, log it as a 🔴 CRITICAL issue and continue with what exists.

Phase 2: Run All Checks

Run every check from the checklist against the loaded documents. Build a prioritized issue queue:

  1. 🔴 CRITICAL issues first
  2. 🟡 WARNING issues next
  3. 🔵 INFO issues last
  4. ❓ Open Questions last

For each check, record:

  • Check ID (e.g., PQ-1)
  • Severity
  • Status (PASS / FAIL)
  • Details (what was found or what's missing)

Phase 3: Present Summary

## Concept Audit Summary: [Game Title]

**Bible Directory:** [path]
**Context file:** [path or "not provided"]

Found **N issues** and **M open questions**:
- 🔴 CRITICAL: [count]
- 🟡 WARNING: [count]
- 🔵 INFO: [count]
- ❓ Open Questions: [count]

Starting sequential resolution...

If zero issues, skip to Phase 5 with PASS verdict.

Phase 4: Sequential Resolution

For each issue, present using AskUserQuestion with:

  • At least 2 fix options (one marked ⭐ recommended)
  • Always "🔍 Research code & web" option
  • Always "Skip" as last option

Read the full file on GitHub · 169 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 169 lines · 42 tokens per session scan A b20ec37d52c5

Subscribe to this mod's changes

audit-concept is a skill published in the GitHub repository GoogilyBoogily/googilyboogily-claude-power-tools (2 stars, last pushed 4mo ago), licensed MIT. It adds 42 tokens to every session and 1,211 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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