audit-game-hld

audit-game-hld is a skill for Claude Code from GoogilyBoogily/googilyboogily-claude-power-tools. It costs 31 tokens per session (1,406 once invoked), scanned A, original, MIT.

A review tool for high-level design documents that describe how game features should be built. It checks their fit with the game design bible, shared architecture, required structure, and technical quality.

In plain words
What is it for?
It is for reviewing game feature architecture, data models, asset pipelines, performance budgets, platform decisions, and multiplayer design.
Why use it?
It helps catch missing requirements, conflicting feature designs, and architecture problems before implementation begins. It can also compare documents against the game’s stated design goals.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Part of the game-design-bible plugin — 28 skills, 1 agent shipped together

Good fit It is for reviewing game feature architecture, data models, asset pipelines, performance budgets, platform decisions, and multiplayer design.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/googilyboogily/googilyboogily-claude-power-tools/audit-game-hld
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add GoogilyBoogily/googilyboogily-claude-power-tools --skill audit-game-hld
Clone the repo
git clone --depth 1 https://github.com/GoogilyBoogily/googilyboogily-claude-power-tools

Made for: Claude Code.

Or install game-design-bible, the plugin that ships this one along with the rest of its 28 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audit-game-hld

README.md
[![agentmods](https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/audit-game-hld/github.svg)](https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/audit-game-hld)
Your own site
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/audit-game-hld"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/audit-game-hld/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audit-game-hld

Your own site · 80×15
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/audit-game-hld"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/audit-game-hld.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,406 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.01406
Opus 5 $0.00015 $0.00703
Sonnet 5 $0.00006 $0.00281
Haiku 4.5 $0.00003 $0.00141

Measured 9d ago against content hash bf8e8f4ec5e9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

audit-game-hld scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/game-design-bible/skills/audit-game-hld/SKILL.md · 178 lines

How it starts

The opening of the file, as written. The whole thing — 178 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game HLD — Audit

Audit generated game HLD documents for template compliance, pillar alignment, bible fidelity, cross-HLD consistency, and architectural quality. Each issue is presented to the user one at a time with multiple resolution options, always including a research option that forks parallel code + web research agents.

Input

$ARGUMENTS — path to the HLD directory, and optional flags:

  • --bible-dir <path> — bible directory for fidelity checks (enables Bible Fidelity and Pillar Coverage checks)
  • --context <path> — context file from the gather phase (enables Context Fidelity checks)

Parse Arguments

Extract from $ARGUMENTS:

  • HLD Dir: First non-flag argument (e.g., docs/hld/)
  • Bible Dir: --bible-dir <path> (optional)
  • Context File Path: --context <path> (optional)

Process

Phase 1: Load Documents

  1. Use Glob to find all hld-*.md files in <hld-dir>/. Read each one.
  2. If <hld-dir>/INDEX.md exists, read it for the pillar coverage matrix.
  3. If --bible-dir provided:
    • Read <bible-dir>/DESIGN-PILLARS.md
    • For each HLD, extract the Bible Source path from its header and read the corresponding bible feature file
  4. If --context provided, read the context file for fidelity checks.
  5. Read the audit checklist at ${CLAUDE_SKILL_DIR}/references/checklist.md.

If any HLD file is missing or unreadable, log it as a 🔴 CRITICAL issue and continue with what exists.

Phase 2: Run All Checks

Run every check from the checklist against the loaded documents. Build a prioritized issue queue:

  1. 🔴 CRITICAL issues first
  2. 🟡 WARNING issues next
  3. 🔵 INFO issues last

For each check, record:

  • Check ID (e.g., TC-1)
  • Severity
  • Status (PASS / FAIL)
  • Affected HLD(s)
  • Details (what was found or what's missing)

Per-HLD checks (TC, PA categories) run against each individual HLD. Cross-HLD checks (CH, PM categories) run across all HLDs together. Conditional checks (BF, CF categories) only run when the required flag is provided.

Read the full file on GitHub · 178 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 178 lines · 31 tokens per session scan A bf8e8f4ec5e9

Subscribe to this mod's changes

audit-game-hld is a skill published in the GitHub repository GoogilyBoogily/googilyboogily-claude-power-tools (2 stars, last pushed 4mo ago), licensed MIT. It adds 31 tokens to every session and 1,406 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

animation-review

Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree, AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot, callbackmodeprocess, or animation playback control (play/travel/start). Do NOT use this skill for…

valkor-ai/loom · 75 tokens

tilemap-review

Reviews Godot TileMap implementation for known pitfalls. Triggers AFTER implementation, when code involves TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting, setcell, erasecell, getcelltiledata, collision polygons on tiles, or NavigationRegion2D with tile-based navigation. Do…

valkor-ai/loom · 85 tokens

godot-code-review

Use when reviewing GDScript or C# Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls.

jame581/GodotPrompter · 33 tokens

hz-unity-code-review

Reviews Unity code targeting Meta Quest and Horizon OS for performance issues, rendering best practices, and common VR pitfalls. Use during code review or when diagnosing Quest performance problems in Unity projects.

meta-quest/agentic-tools · 42 tokens

unity-reviewer

Use when reviewing Unity C# code changes — checks for runtime-breaking bugs, performance anti-patterns, and maintainability issues. Provides severity-tiered review organized as Critical, Performance, and Style.

TheArcForge/Hades · 39 tokens

design-lenses

Critique a game's design through Schell's lenses, MDA and systems thinking, ranking findings by severity with fixes. Design-level review, not bugs or feel tuning.

kyh/vibedgames · 38 tokens