audit-technical

audit-technical is a skill for Claude Code from GoogilyBoogily/googilyboogily-claude-power-tools. It costs 35 tokens per session (2,262 once invoked), scanned A, original, MIT.

A review tool for the technical and production section of a game design bible. It checks the chosen engine and tools, planned assets, schedule, resources, monetization, and document completeness.

In plain words
What is it for?
It is for reviewing engine decisions, asset planning, timelines, team resources, monetization plans, and technical-production documentation.
Why use it?
It helps expose unrealistic schedules, unsupported technology choices, scope and resource mismatches, and incomplete production plans before development.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Part of the game-design-bible plugin — 28 skills, 1 agent shipped together

Good fit It is for reviewing engine decisions, asset planning, timelines, team resources, monetization plans, and technical-production documentation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/googilyboogily/googilyboogily-claude-power-tools/audit-technical
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add GoogilyBoogily/googilyboogily-claude-power-tools --skill audit-technical
Clone the repo
git clone --depth 1 https://github.com/GoogilyBoogily/googilyboogily-claude-power-tools

Made for: Claude Code.

Or install game-design-bible, the plugin that ships this one along with the rest of its 28 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audit-technical

README.md
[![agentmods](https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/audit-technical/github.svg)](https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/audit-technical)
Your own site
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/audit-technical"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/audit-technical/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audit-technical

Your own site · 80×15
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/audit-technical"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/audit-technical.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,262 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.02262
Opus 5 $0.00017 $0.01131
Sonnet 5 $0.00007 $0.00452
Haiku 4.5 $0.00003 $0.00226

Measured 9d ago against content hash 4e2a8cb09f72, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

audit-technical scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/game-design-bible/skills/audit-technical/SKILL.md · 200 lines

How it starts

The opening of the file, as written. The whole thing — 200 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Technical & Production Audit

Audit the Technical & Production phase (Phase 5) of a Game Design Bible for engine justification, timeline realism, scope/resource alignment, monetization ethics, and document completeness. Findings are written to an audit report with interactive resolution.

Input

$ARGUMENTS

Parse Arguments

Extract from $ARGUMENTS:

  • Bible Directory: First non-flag argument (default: docs/game-design-bible/)
  • Context File: --context <path> (optional — enables Context Fidelity checks)

Source Integrity Rules

The audit itself must not introduce ungrounded claims.

  1. Cite what you check. Reference specific file paths, section names, and line content when reporting findings.
  2. Never reference prior Claude sessions or Claude memory.
  3. Distinguish fact from judgment. Findings are grounded in the checklist; recommendations are clearly labeled as such.

Process

Step 1: Load Documents

  1. Read <bible-dir>/DESIGN-PILLARS.md
  2. Read all files in <bible-dir>/05-technical-production/:
    • engine-and-tools.md
    • asset-breakdown.md
    • timeline.md
    • monetization.md (may not exist — check first)
  3. Scan prior phase directories for scope comparison:
    • <bible-dir>/00-concept/
    • <bible-dir>/01-core-loop/
    • <bible-dir>/02-systems/
    • <bible-dir>/03-narrative/
    • <bible-dir>/04-art-audio/
  4. If --context was provided, read the context file.

Step 2: Load Checklist

Read the checklist from ${CLAUDE_SKILL_DIR}/references/checklist.md.

Step 3: Run Checklist

Evaluate every check item against the loaded documents. For each item, determine:

  • ✅ PASS — requirement is met with evidence
  • ❌ FAIL — requirement is not met, cite what's missing or wrong
  • ⚠️ PARTIAL — partially met, explain the gap
  • ⏭️ SKIP — not applicable (e.g., Context Fidelity checks when no --context provided, monetization ethics when no monetization file)

Special attention areas:

Read the full file on GitHub · 200 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 200 lines · 35 tokens per session scan A 4e2a8cb09f72

Subscribe to this mod's changes

audit-technical is a skill published in the GitHub repository GoogilyBoogily/googilyboogily-claude-power-tools (2 stars, last pushed 4mo ago), licensed MIT. It adds 35 tokens to every session and 2,262 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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