core-loop-generate

core-loop-generate is a skill for Claude Code from GoogilyBoogily/googilyboogily-claude-power-tools. It costs 37 tokens per session (2,152 once invoked), scanned A, original, MIT.

A game-design document generator for the Core Loop phase, which describes the repeated actions and feedback that make up a game's main play pattern. It creates a core-loop document and a prototype specification from gathered context.

In plain words
What is it for?
Use it to define the game's repeatable player actions and outline what a first playable prototype should contain.
Why use it?
It gives the team a written description of the main play pattern and an initial build target without inventing unsupported details.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter.

Part of the game-design-bible plugin — 28 skills, 1 agent shipped together

Good fit Use it to define the game's repeatable player actions and outline what a first playable prototype should contain.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/googilyboogily/googilyboogily-claude-power-tools/core-loop-generate
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add GoogilyBoogily/googilyboogily-claude-power-tools --skill core-loop-generate
Clone the repo
git clone --depth 1 https://github.com/GoogilyBoogily/googilyboogily-claude-power-tools

Made for: Claude Code.

Or install game-design-bible, the plugin that ships this one along with the rest of its 28 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for core-loop-generate

README.md
[![agentmods](https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/core-loop-generate/github.svg)](https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/core-loop-generate)
Your own site
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/core-loop-generate"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/core-loop-generate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for core-loop-generate

Your own site · 80×15
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/core-loop-generate"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/core-loop-generate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,152 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.02152
Opus 5 $0.00018 $0.01076
Sonnet 5 $0.00007 $0.00430
Haiku 4.5 $0.00004 $0.00215

Measured 9d ago against content hash c19521dcbac1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

core-loop-generate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/game-design-bible/skills/core-loop-generate/SKILL.md · 264 lines

How it starts

The opening of the file, as written. The whole thing — 264 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Core Loop Generator

Generate the Core Loop phase (Phase 1) documents from a previously gathered context file. This skill runs with clean context and is non-interactive — all questions were answered during the gather phase.

Input

$ARGUMENTS

Parse Arguments

Extract from $ARGUMENTS:

  • Context File: First non-flag argument (e.g., docs/game-design-bible/context/core-loop-context.md)
  • Output Directory: --output-dir <path> (default: derived from context file's Bible Directory, i.e., <bible-dir>/01-core-loop/)

Source Integrity Rules

Every factual claim in these documents must be traceable to the context file.

  1. Ground every claim. Every design statement must trace back to a specific entry in the context file (user answers, pillar definitions, concept context, or web research with URLs).
  2. Flag ungrounded claims. If you need to state something not in the context file, mark it explicitly as [ASSUMPTION] in the document.
  3. Never invent details. If the context file doesn't cover something, put it in Open Questions — don't fabricate.

Process

Step 1: Read Context and Pillars

  1. Read the context file at the path provided in $ARGUMENTS.
  2. Read <bible-dir>/DESIGN-PILLARS.md (derive bible-dir from the context file's Bible Directory field).
  3. Extract:
    • Core Action, Feedback, Rewards, Motivation, Session Structure
    • All design pillars with definitions
    • Concept context (genre, platform, audience)
    • Web research findings
    • Open questions

Step 2: Create Output Directory

mkdir -p <output-dir>

Use Glob to verify <output-dir> exists.

Step 3: Generate core-loop.md

Write <output-dir>/core-loop.md following this structure:

# Core Loop — [Game Name]

> Pillar Alignment: [list which pillars this document serves]

## Overview

[1 paragraph summarizing the core gameplay loop — what the player does, why it's compelling, and how it serves the design pillars]

## The Loop

┌─────────────┐ │ ACTION │ ← [core verb(s)] └──────┬──────┘ ▼ ┌─────────────┐ │ FEEDBACK │ ← [how game responds] └──────┬──────┘ ▼ ┌─────────────┐ │ REWARD │ ← [what player gets] └──────┬──────┘ ▼ ┌─────────────┐ │ MOTIVATION │ ← [why player repeats] └──────┬──────┘ │ └──────→ back to ACTION


## Action

[Detailed description of the core player action(s). What does the player physically do — inputs, decisions, moment-to-moment choices. Ground in context file's Core Action section.]

### Input Vocabulary

[What buttons/gestures/commands does the player use? How does the action space evolve over time?]

## Feedback

[How the game communicates results back to the player. Visual, audio, haptic, systemic responses. Include 2-3 concrete examples from the context file.]

### Feedback Channels

| Channel | Example | Timing |
|---------|---------|--------|
| Visual | [example] | [immediate/delayed] |
| Audio | [example] | [immediate/delayed] |
| Systemic | [example] | [immediate/delayed] |

## Reward

[What the player earns or unlocks. Distinguish immediate from delayed rewards. Explain how rewards create the "one more turn" hook.]

### Reward Schedule

| Reward | Type | Frequency | Purpose |
|--------|------|-----------|---------|
| [reward] | [immediate/delayed] | [per action/per session/milestone] | [engagement hook/progression/mastery] |

## Motivation

[Why the player returns to the loop. Primary motivational driver and how the loop stays fresh over time. How does complexity layer? Does the context change?]

### Freshness Mechanisms

[How the loop avoids becoming stale — new challenges, evolving systems, social dynamics, content variety]

## Session Structure

[How a play session flows from start to finish]

### Session Start
[How the player enters the loop — menu flow, world entry, resumption of progress]

### Session Flow
[The middle — what the flow state looks like, how long the player stays engaged]

### Session End
[Natural stopping points vs. "just one more" hooks. How the game handles save/quit]

### Estimated Session Length
[Target session duration based on platform and genre context]

## Pillar Validation

[For EACH design pillar, explicitly state how the core loop serves it. Flag any pillar that is NOT served by the loop.]

| Pillar | Served By | How |
|--------|-----------|-----|
| [pillar name] | [which loop element(s)] | [specific explanation] |

**Gaps:** [List any pillars not served by the core loop. These MUST be addressed by later phases or flagged as design risks.]

## Design Rationale

[Why this loop was chosen over alternatives. Reference web research findings for genre conventions and known pitfalls. Cite URLs from context file.]

## Open Questions

- [Anything unresolved from the context file, plus new questions that emerged during generation]

## Cross-References

- **Design Pillars:** [path to DESIGN-PILLARS.md]
- **Concept:** [paths to 00-concept/ files]
- **Prototype Spec:** [path to prototype-spec.md]
- **Context File:** [path to context file]

## Changelog

| Date | Change | Author |
|------|--------|--------|
| [today] | Initial creation from context gathering | Claude |

Read the full file on GitHub · 264 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 264 lines · 37 tokens per session scan A c19521dcbac1

Subscribe to this mod's changes

core-loop-generate is a skill published in the GitHub repository GoogilyBoogily/googilyboogily-claude-power-tools (2 stars, last pushed 4mo ago), licensed MIT. It adds 37 tokens to every session and 2,152 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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