Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add GoogilyBoogily/googilyboogily-claude-power-tools --skill mda-frameworkgit clone --depth 1 https://github.com/GoogilyBoogily/googilyboogily-claude-power-toolsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/mda-framework)<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/mda-framework"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/mda-framework/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/mda-framework"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/mda-framework.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00046 | $0.00979 |
| Opus 5 | $0.00023 | $0.00490 |
| Sonnet 5 | $0.00009 | $0.00196 |
| Haiku 4.5 | $0.00005 | $0.00098 |
Grade A, and why
mda-framework scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 85 lines — stays where its author put it; the contents beside it link to each section on GitHub.
MDA Framework Reference
The Mechanics-Dynamics-Aesthetics framework (Hunicke, LeBlanc, Zubek, 2004) is the foundational lens for game design analysis. It describes games as systems where designers create Mechanics that produce Dynamics that generate Aesthetics (emotional experiences).
The Causal Chain
Designer's View (build from left): Mechanics → Dynamics → Aesthetics
Player's View (experience from right): Aesthetics ← Dynamics ← Mechanics
- Mechanics: The rules, components, and systems (health points, inventory limits, jump height)
- Dynamics: The behaviors that emerge when players interact with mechanics (resource hoarding, speedrunning, griefing)
- Aesthetics: The emotional responses the game evokes (challenge, fellowship, discovery)
The 8 Aesthetic Types
| Aesthetic | Description | Example Games |
|---|---|---|
| Sensation | Game as sense-pleasure | Journey, Flower, Tetris Effect |
| Fantasy | Game as make-believe | Skyrim, The Sims, Animal Crossing |
| Narrative | Game as drama | The Last of Us, Disco Elysium |
| Challenge | Game as obstacle course | Dark Souls, Celeste, Super Meat Boy |
| Fellowship | Game as social framework | Among Us, Mario Party, MMOs |
| Discovery | Game as uncharted territory | Outer Wilds, Breath of the Wild |
| Expression | Game as self-discovery | Minecraft, Dreams, Mario Maker |
| Submission | Game as pastime/comfort | Stardew Valley, Cookie Clicker |
Most games target 2-3 primary aesthetics. Trying to serve all 8 dilutes the experience.
Design Validation Method
Use MDA to validate your design bible by reasoning backward from desired aesthetics:
Step 1: Identify Target Aesthetics (Pick 2-3)
"What emotions should players feel?"
Step 2: Define Required Dynamics
"What player behaviors would produce those emotions?"
- Challenge → Players must face meaningful failure states
- Discovery → Players must encounter surprises they couldn't predict
- Fellowship → Players must depend on each other
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 85 lines · 46 tokens per session scan A 19f35e55752a
mda-framework is a skill published in the GitHub repository GoogilyBoogily/googilyboogily-claude-power-tools (2 stars, last pushed 4mo ago), licensed MIT. It adds 46 tokens to every session and 979 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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