Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add GoogilyBoogily/googilyboogily-claude-power-tools --skill narrative-gathergit clone --depth 1 https://github.com/GoogilyBoogily/googilyboogily-claude-power-toolsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/narrative-gather)<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/narrative-gather"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/narrative-gather/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/narrative-gather"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/narrative-gather.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00042 | $0.02292 |
| Opus 5 | $0.00021 | $0.01146 |
| Sonnet 5 | $0.00008 | $0.00458 |
| Haiku 4.5 | $0.00004 | $0.00229 |
Grade A, and why
narrative-gather scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 212 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Narrative Phase — Context Gathering
Gather all context needed to write the Narrative phase (Phase 3) of a Game Design Bible. This skill assesses how much narrative the game needs based on genre and pillars, runs a weight-appropriate interactive Q&A session, dispatches research, and compiles a structured context file that the narrative-generate skill consumes.
Input
$ARGUMENTS
Parse Arguments
Extract from $ARGUMENTS:
- Bible Directory:
--bible-dir <path>(default:docs/game-design-bible/)
Source Integrity Rules
Every factual claim in the context file must be traceable to research performed in this session.
- Cite your work. When referencing design pillars, concept documents, systems documents, or genre conventions, cite the specific file path and section that informed the claim.
- Never reference prior Claude sessions or Claude memory. Do not use phrases like "from our previous conversation," "as we discussed before," "based on prior analysis." Each context file stands on its own.
- Assumptions are labeled, not hidden. If you lack evidence for a claim, label it explicitly in the Open Questions section.
Process
Human-in-the-loop: Never proceed past a decision point without user approval.
Phase 1: Load Existing Context
- Validate
<bible-dir>/INDEX.mdexists. If not, inform the user: "No Game Design Bible found at<bible-dir>. Create one first with/game-design-bible:concept-gather." — then STOP. - Read
<bible-dir>/DESIGN-PILLARS.md— extract all pillar names and their definitions. - Read
<bible-dir>/01-core-loop/core-loop.md— extract the core loop structure and primary verbs. - Read all files in
<bible-dir>/02-systems/using Glob — extract system designs, progression mechanics, and any narrative-adjacent systems (e.g., faction reputation, dialogue trees, quest systems).
CHECKPOINT — Confirm Foundation: Present what you found:
- Design pillars (name + one-line summary each)
- Genre and core fantasy from concept docs
- Core loop structure and primary verbs
- Systems that touch narrative (if any)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 212 lines · 42 tokens per session scan A 0ad7d58d3e48
narrative-gather is a skill published in the GitHub repository GoogilyBoogily/googilyboogily-claude-power-tools (2 stars, last pushed 4mo ago), licensed MIT. It adds 42 tokens to every session and 2,292 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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