narrative-gather

narrative-gather is a skill for Claude Code from GoogilyBoogily/googilyboogily-claude-power-tools. It costs 42 tokens per session (2,292 once invoked), scanned A, original, MIT.

A context-gathering workflow for the Narrative phase of a Game Design Bible. It asks questions about the game's story, characters, and world, researches relevant topics, and saves the answers for a later document-generation step.

In plain words
What is it for?
Use it to decide how much story a game needs and record the approved narrative details and research behind it.
Why use it?
It helps a team collect the information needed for narrative design before writing formal documents.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Part of the game-design-bible plugin — 28 skills, 1 agent shipped together

Good fit Use it to decide how much story a game needs and record the approved narrative details and research behind it.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/googilyboogily/googilyboogily-claude-power-tools/narrative-gather
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add GoogilyBoogily/googilyboogily-claude-power-tools --skill narrative-gather
Clone the repo
git clone --depth 1 https://github.com/GoogilyBoogily/googilyboogily-claude-power-tools

Made for: Claude Code.

Or install game-design-bible, the plugin that ships this one along with the rest of its 28 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for narrative-gather

README.md
[![agentmods](https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/narrative-gather/github.svg)](https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/narrative-gather)
Your own site
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/narrative-gather"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/narrative-gather/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for narrative-gather

Your own site · 80×15
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/narrative-gather"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/narrative-gather.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,292 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.02292
Opus 5 $0.00021 $0.01146
Sonnet 5 $0.00008 $0.00458
Haiku 4.5 $0.00004 $0.00229

Measured 9d ago against content hash 0ad7d58d3e48, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

narrative-gather scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/game-design-bible/skills/narrative-gather/SKILL.md · 212 lines

How it starts

The opening of the file, as written. The whole thing — 212 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Narrative Phase — Context Gathering

Gather all context needed to write the Narrative phase (Phase 3) of a Game Design Bible. This skill assesses how much narrative the game needs based on genre and pillars, runs a weight-appropriate interactive Q&A session, dispatches research, and compiles a structured context file that the narrative-generate skill consumes.

Input

$ARGUMENTS

Parse Arguments

Extract from $ARGUMENTS:

  • Bible Directory: --bible-dir <path> (default: docs/game-design-bible/)

Source Integrity Rules

Every factual claim in the context file must be traceable to research performed in this session.

  1. Cite your work. When referencing design pillars, concept documents, systems documents, or genre conventions, cite the specific file path and section that informed the claim.
  2. Never reference prior Claude sessions or Claude memory. Do not use phrases like "from our previous conversation," "as we discussed before," "based on prior analysis." Each context file stands on its own.
  3. Assumptions are labeled, not hidden. If you lack evidence for a claim, label it explicitly in the Open Questions section.

Process

Human-in-the-loop: Never proceed past a decision point without user approval.

Phase 1: Load Existing Context

  1. Validate <bible-dir>/INDEX.md exists. If not, inform the user: "No Game Design Bible found at <bible-dir>. Create one first with /game-design-bible:concept-gather." — then STOP.
  2. Read <bible-dir>/DESIGN-PILLARS.md — extract all pillar names and their definitions.
  3. Read <bible-dir>/01-core-loop/core-loop.md — extract the core loop structure and primary verbs.
  4. Read all files in <bible-dir>/02-systems/ using Glob — extract system designs, progression mechanics, and any narrative-adjacent systems (e.g., faction reputation, dialogue trees, quest systems).

CHECKPOINT — Confirm Foundation: Present what you found:

  • Design pillars (name + one-line summary each)
  • Genre and core fantasy from concept docs
  • Core loop structure and primary verbs
  • Systems that touch narrative (if any)

Read the full file on GitHub · 212 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 212 lines · 42 tokens per session scan A 0ad7d58d3e48

Subscribe to this mod's changes

narrative-gather is a skill published in the GitHub repository GoogilyBoogily/googilyboogily-claude-power-tools (2 stars, last pushed 4mo ago), licensed MIT. It adds 42 tokens to every session and 2,292 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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