Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add GoogilyBoogily/googilyboogily-claude-power-tools --skill narrative-generategit clone --depth 1 https://github.com/GoogilyBoogily/googilyboogily-claude-power-toolsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/narrative-generate)<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/narrative-generate"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/narrative-generate/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/narrative-generate"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/narrative-generate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00035 | $0.02494 |
| Opus 5 | $0.00017 | $0.01247 |
| Sonnet 5 | $0.00007 | $0.00499 |
| Haiku 4.5 | $0.00003 | $0.00249 |
Grade A, and why
narrative-generate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 275 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Narrative Phase — Document Generator
Generate the complete Narrative phase (Phase 3) of a Game Design Bible from a previously gathered context file. This skill runs with clean context and is non-interactive — all questions were answered during the gather phase. Output depth is adjusted based on the narrative weight recorded in the context file.
Input
$ARGUMENTS — path to the context file (e.g., docs/game-design-bible/context/narrative-context.md), and optionally:
--output-dir <path>— override the output directory from the context file
Parse Arguments
Extract from $ARGUMENTS:
- Context File: First non-flag argument
- Output Dir:
--output-dir <path>, or extracted from the context file'sBible Directoryfield
Source Integrity Rules
Every factual claim in these documents must be traceable to the context file.
- Ground every claim. Every statement must trace back to the context file — user answers, research findings with URLs, or design pillar deliberations.
- Flag ungrounded claims. If you need to state something not in the context file, mark it explicitly as
[ASSUMPTION]. - Never invent details. If the context file doesn't cover something, put it in Open Questions — don't fabricate.
Process
Step 1: Read Inputs
- Read the context file from
$ARGUMENTS. - Extract all gathered information:
- Narrative weight (HEAVY / MEDIUM / LIGHT)
- Theme, characters, world, story structure, dialogue approach
- Systems context (narrative-adjacent gameplay systems)
- Pillar context (design pillars and how narrative serves them)
- Scope tier (indie / aa / aaa)
- Web research findings
- Open questions
- Output directory
Step 2: Create Directory Structure
mkdir -p <output-dir>/03-narrative
Step 3: Dispatch Narrative Designer Agent
Dispatch the narrative-designer agent via Task with the full context. The agent must NOT ask questions — all context has been gathered.
Include in the Task prompt:
- The complete context file contents
- The narrative weight
- Explicit instructions: "Do not ask questions. All context has been gathered. Generate documents based solely on the provided context."
- The output directory path
- The document template (below)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 275 lines · 35 tokens per session scan A d65078073fde
narrative-generate is a skill published in the GitHub repository GoogilyBoogily/googilyboogily-claude-power-tools (2 stars, last pushed 4mo ago), licensed MIT. It adds 35 tokens to every session and 2,494 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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