systems-gather

systems-gather is a skill for Claude Code from GoogilyBoogily/googilyboogily-claude-power-tools. It costs 45 tokens per session (2,118 once invoked), scanned A, original, MIT.

A context-gathering workflow for the Systems phase of a Game Design Bible. It helps select which game systems need design, asks focused questions about each one, and researches relevant topics.

In plain words
What is it for?
Use it to choose the systems to design and record their intended scope, player experience, boundaries, and supporting research.
Why use it?
It prevents system documents from being based on missing decisions or unexamined assumptions.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Part of the game-design-bible plugin — 28 skills, 1 agent shipped together

Good fit Use it to choose the systems to design and record their intended scope, player experience, boundaries, and supporting research.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/googilyboogily/googilyboogily-claude-power-tools/systems-gather
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add GoogilyBoogily/googilyboogily-claude-power-tools --skill systems-gather
Clone the repo
git clone --depth 1 https://github.com/GoogilyBoogily/googilyboogily-claude-power-tools

Made for: Claude Code.

Or install game-design-bible, the plugin that ships this one along with the rest of its 28 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for systems-gather

README.md
[![agentmods](https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/systems-gather/github.svg)](https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/systems-gather)
Your own site
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/systems-gather"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/systems-gather/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for systems-gather

Your own site · 80×15
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/systems-gather"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/systems-gather.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,118 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.02118
Opus 5 $0.00023 $0.01059
Sonnet 5 $0.00009 $0.00424
Haiku 4.5 $0.00005 $0.00212

Measured 9d ago against content hash 7ab67a393e84, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

systems-gather scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/game-design-bible/skills/systems-gather/SKILL.md · 226 lines

How it starts

The opening of the file, as written. The whole thing — 226 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Systems Phase — Context Gathering

Gather all context needed to design game systems (Phase 2 of the Game Design Bible). This skill interactively selects which systems to design, asks targeted questions per system, dispatches parallel web research, and compiles a structured context file for the systems-generate skill.

Input

$ARGUMENTS — optionally --bible-dir <path> to specify the bible location.

Parse Arguments

Extract from $ARGUMENTS:

  • Bible Directory: --bible-dir <path> (default: docs/game-design-bible/)

Source Integrity Rules

Every factual claim in the context file must be traceable to research performed in this session.

  1. Cite your work. Reference specific file paths from Read or Grep results.
  2. Never reference prior Claude sessions or Claude memory.
  3. Assumptions are labeled, not hidden. Unresearched claims go in Open Questions.

Process

Human-in-the-loop: Never proceed past a decision point without user approval.

Phase 1: Load Foundation Context

  1. Use Glob to check for <bible-dir>/INDEX.md. If it does not exist:

    • Inform the user: "No Game Design Bible found at <bible-dir>. Create one first with /game-design-bible:bible:create."
    • STOP
  2. Read <bible-dir>/INDEX.md and check phase statuses:

    • Phase 0 (Concept) must be ✅ Complete
    • Phase 1 (Core Loop) must be ✅ Complete
    • If either is incomplete, warn: "Phase 0 and Phase 1 must be complete before designing systems. Current status: [status]. Run /game-design-bible:bible:continue to complete them first."
    • STOP unless the user explicitly overrides
  3. Read these foundation files:

    • <bible-dir>/DESIGN-PILLARS.md — the supreme court for all design decisions
    • <bible-dir>/01-core-loop/core-loop.md — the fundamental gameplay loop
  4. Extract and retain:

    • All pillar names and their "What This Rules Out" lists
    • The core loop's Action → Feedback → Reward → Motivation cycle
    • Genre, scope, and platform from <bible-dir>/00-concept/vision.md

Read the full file on GitHub · 226 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 226 lines · 45 tokens per session scan A 7ab67a393e84

Subscribe to this mod's changes

systems-gather is a skill published in the GitHub repository GoogilyBoogily/googilyboogily-claude-power-tools (2 stars, last pushed 4mo ago), licensed MIT. It adds 45 tokens to every session and 2,118 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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