technical-generate

technical-generate is a skill for Claude Code from GoogilyBoogily/googilyboogily-claude-power-tools. It costs 44 tokens per session (3,935 once invoked), scanned A, original, MIT.

A game-design document generator for the Technical and Production phase of a Game Design Bible. It creates documents about the engine and tools, assets, schedule, and monetization from gathered context.

In plain words
What is it for?
Use it to document the technical setup, estimate and organize assets, plan development time, and record the game's monetization approach.
Why use it?
It turns production decisions into organized plans and keeps claims tied to the information provided.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter.

Part of the game-design-bible plugin — 28 skills, 1 agent shipped together

Good fit Use it to document the technical setup, estimate and organize assets, plan development time, and record the game's monetization approach.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/googilyboogily/googilyboogily-claude-power-tools/technical-generate
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add GoogilyBoogily/googilyboogily-claude-power-tools --skill technical-generate
Clone the repo
git clone --depth 1 https://github.com/GoogilyBoogily/googilyboogily-claude-power-tools

Made for: Claude Code.

Or install game-design-bible, the plugin that ships this one along with the rest of its 28 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for technical-generate

README.md
[![agentmods](https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/technical-generate/github.svg)](https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/technical-generate)
Your own site
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/technical-generate"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/technical-generate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for technical-generate

Your own site · 80×15
<a href="https://agentmods.dev/skills/googilyboogily/googilyboogily-claude-power-tools/technical-generate"><img src="https://agentmods.dev/badge/skills/googilyboogily/googilyboogily-claude-power-tools/technical-generate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,935 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.03935
Opus 5 $0.00022 $0.01968
Sonnet 5 $0.00009 $0.00787
Haiku 4.5 $0.00004 $0.00394

Measured 9d ago against content hash a1c2d23abadc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

technical-generate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/game-design-bible/skills/technical-generate/SKILL.md · 500 lines

How it starts

The opening of the file, as written. The whole thing — 500 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Technical & Production Generator

Generate the Technical & Production phase (Phase 5) documents from a previously gathered context file. This skill runs with clean context and is non-interactive — all questions were answered during the gather phase.

Input

$ARGUMENTS

Parse Arguments

Extract from $ARGUMENTS:

  • Context File: First non-flag argument (e.g., docs/game-design-bible/context/technical-context.md)
  • Output Directory: --output-dir <path> (default: derived from context file's Bible Directory, i.e., <bible-dir>/05-technical-production/)

Source Integrity Rules

Every factual claim in these documents must be traceable to the context file.

  1. Ground every claim. Every design statement must trace back to a specific entry in the context file (user answers, pillar definitions, prior phase content, or web research with URLs).
  2. Flag ungrounded claims. If you need to state something not in the context file, mark it explicitly as [ASSUMPTION] in the document.
  3. Never invent details. If the context file doesn't cover something, put it in Open Questions — don't fabricate.

Process

Step 1: Read Context and Pillars

  1. Read the context file at the path provided in $ARGUMENTS.
  2. Read <bible-dir>/DESIGN-PILLARS.md (derive bible-dir from the context file's Bible Directory field).
  3. Extract:
    • Engine & tools, team structure, timeline, monetization
    • Technical constraints and asset pipeline
    • Prior phase summary with file counts and scope assessment
    • All design pillars with definitions
    • Web research findings
    • Open questions

Step 2: Create Output Directory

mkdir -p <output-dir>

Use Glob to verify <output-dir> exists.

Step 3: Generate engine-and-tools.md

Write <output-dir>/engine-and-tools.md following this structure:

# Engine & Tools — [Game Name]

> **Pillar Alignment:** [which design pillars the engine/tools choices serve]

## Overview

[2-3 paragraphs summarizing the engine choice, development stack, and team structure. Explain how these choices align with the game's scope and design pillars.]

## Engine Choice

### [Engine Name]

- **Version:** [version, if specified]
- **Why This Engine:** [Rationale grounded in genre, platform, team experience, and design pillars. Reference web research findings.]
- **Key Strengths for This Project:** [Specific capabilities that serve this game type]
- **Known Limitations:** [Limitations relevant to this project and mitigation strategies]

### Recommended Packages / Plugins

[Based on web research — list relevant extensions, packages, or plugins with brief descriptions]

| Package | Purpose | Source |
|---------|---------|--------|
| [name] | [what it provides] | [URL from research] |

## Development Tools

| Category | Tool | Purpose |
|----------|------|---------|
| IDE | [tool] | [primary development environment] |
| Version Control | [tool] | [source control] |
| Project Management | [tool] | [task tracking, planning] |
| Art Creation | [tool(s)] | [asset creation] |
| Audio | [tool(s)] | [audio creation/middleware] |
| CI/CD | [tool(s)] | [build automation] |

## Team Structure

[Team composition, roles, and responsibilities]

| Role | Count | Responsibilities |
|------|-------|-----------------|
| [role] | [number] | [key responsibilities] |

### Workflow

[How the team collaborates — branching strategy, review process, asset handoff pipeline]

## Technical Constraints

### Platform Requirements

[Platform-specific constraints from the context file — hardware, OS, store requirements]

### Performance Targets

| Metric | Target | Rationale |
|--------|--------|-----------|
| Frame Rate | [target FPS] | [why this target] |
| Load Times | [target] | [why this target] |
| File Size | [budget] | [platform constraint or distribution reason] |
| Memory | [budget] | [minimum spec target] |

### Minimum Spec

[Minimum hardware/software requirements, if defined]

## Design Rationale

[Why this technical stack was chosen over alternatives. Reference web research for engine comparison data. Explain how the stack serves the design pillars.]

## Open Questions

- [Technical unknowns, unresolved decisions, risks]

## Cross-References

- **Design Pillars:** [path to DESIGN-PILLARS.md]
- **Concept:** [paths to 00-concept/ files]
- **Asset Breakdown:** [path to asset-breakdown.md]
- **Timeline:** [path to timeline.md]
- **Context File:** [path to context file]

## Changelog

| Date | Change | Reason |
|------|--------|--------|
| [today] | Initial creation | Phase 5 — Technical & Production |

Read the full file on GitHub · 500 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 500 lines · 44 tokens per session scan A a1c2d23abadc

Subscribe to this mod's changes

technical-generate is a skill published in the GitHub repository GoogilyBoogily/googilyboogily-claude-power-tools (2 stars, last pushed 4mo ago), licensed MIT. It adds 44 tokens to every session and 3,935 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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