Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add graph-robots/open-robot-skills --skill curobogit clone --depth 1 https://github.com/graph-robots/open-robot-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/graph-robots/open-robot-skills/curobo)<a href="https://agentmods.dev/skills/graph-robots/open-robot-skills/curobo"><img src="https://agentmods.dev/badge/skills/graph-robots/open-robot-skills/curobo/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/graph-robots/open-robot-skills/curobo"><img src="https://agentmods.dev/badge/skills/graph-robots/open-robot-skills/curobo.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00065 | $0.01276 |
| Opus 5 | $0.00032 | $0.00638 |
| Sonnet 5 | $0.00013 | $0.00255 |
| Haiku 4.5 | $0.00006 | $0.00128 |
Grade A, and why
curobo scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.
curobo
Collision-aware cuRobo motion planning as in-process tools. Trajectories
in/out are gap Trajectory dicts (waypoints: [{positions: float64[dof]}]); worlds are gap WorldConfig dicts (build one with
geometry.build_world_config).
When to use
- Tabletop pick:
geometry.top_down_grasp_candidates→curobo.plan_to_grasp_poses(pass the whole fan as the goalset; checkgoalset_indexfor which one was reached). - Transport after grasping:
curobo.plan_with_grasped_objectwith the object's mesh name frombuild_world_config. - Drawers/doors:
curobo.plan_grasp_motion(approach → grasp → lift/pull with gripper commands interleaved), orcurobo.plan_directed_linearfor a pull along one axis with orientation locked.
Install
cuRobo JIT-compiles CUDA extensions at install time — build isolation must
be off and CUDA_HOME must point at a toolkit matching your torch build:
export CUDA_HOME=/usr/local/cuda # toolkit matching torch's CUDA version
uv sync --extra curobo # (pip: pip install -e ".[curobo]" --no-build-isolation)
If the import fails at tool-call time the tools raise a ToolError with
this recipe. First planner call per process pays JIT/warmup latency; the
MotionGen/planner instances are cached and reused (HyRL pattern — recreating
them per call corrupts CUDA graph state).
Gotchas (carried over from the service + curobo_api)
- Frames: grasp/target poses are in the robot-base frame (cuRobo treats
the robot base as world origin). With
grasp_pose_is_fingertip=True(default) grasp positions are fingertip-pad centers and converted to thepanda_handframe solver-side (offset 0.1029 m along hand Z). - Ignore the grasp target: pass its mesh name in
ignore_obstacle_namesforplan_to_grasp_poses/batch_grasp_feasibility— closing on the target is not a collision. robot_collision_sphere_bufferdefault −0.01 shrinks robot collision spheres 1 cm; reduces IK_FAIL against dense perception meshes. Negative is intentional.- GPU access is serialised by a module lock (cuRobo is not thread-safe);
CUDA/"graph capture" errors invalidate the cached planners automatically
before raising
PlanningFailed. use_cuda_graphmust stay False for the validators (check_start_staterequirement) and for varying world/start setups.- curobo version split:
plan_to_grasp_poses,plan_grasp_motion,plan_directed_linear,plan_linear,plan_to_pose,plan_with_grasped_objecttarget curobo v0.8 (MotionPlanner API);solve_ikandbatch_grasp_feasibilityare built on the v0.7 IKSolver API that v0.8 removed — on a v0.8-only install they raisePlanningFailed("not supported on cuRobo v0.8"); plan via the goalset tools instead. The validators use the v0.7 MotionGen path too. validate_joint_trajectory_graspedalways invalidates the planner cache afterward so the attachment cannot leak; expect the next planning call to re-create the planner.- Planning failures return
success=False(withfailure_reasonwhere the RPC had one); infrastructure errors raisePlanningFailed/ToolError. - Set
debug_out_diron the grasp/transport planners to dump world + robot sphere OBJ/PLY debug artifacts on failure (default./curobo_debug*).
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · +1 lines 4860b9854fad
- 9d ago First seen · 94 lines · 65 tokens per session scan A 651242c1a238
curobo is a skill published in the GitHub repository graph-robots/open-robot-skills (40 stars, last pushed today), licensed Apache-2.0. It adds 65 tokens to every session and 1,276 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
gap
Program robots with GaP (graph-as-policy) — compile natural-language tasks into typed, verified robot skill graphs and run them on simulators or real robots. Use when the user mentions GaP or graph-as-policy, robot manipulation, robot skills, robot tools or capabilities, skill registries, open-robot-skills, LIBERO or…
srdf
MoveIt2 SRDF authoring, validation, and planning-semantics workflow. Use when creating, editing, inspecting, or validating .srdf files, MoveIt planning groups, virtual joints, passive joints, end effectors, group states, disabled collisions, URDF-paired planning semantics, or SRDF handoff for live review. Use the URDF…
bambu-labs
Dry-run, upload, and cautiously initiate local Bambu Lab print jobs from validated plain .gcode, using Bambu LAN FTPS/MQTT handoffs.
cad-viewer
Start CAD Viewer and return review links for CAD and robot-description files. Use when visually reviewing .step, .stp, .glb, .stl, .3mf, .dxf, .urdf, .srdf, or .sdf files, especially when handed off from CAD, URDF, SRDF, or SDF generation skills.
urdf
URDF robot description authoring and validation. Use when creating, editing, inspecting, validating, or debugging .urdf files, robot links, joints, limits, inertials, visual/collision geometry, mesh references, frame conventions, or robot-description artifacts. Use the SRDF skill for MoveIt2 semantic groups and…
gcode
Generate, inspect, dry-run, and statically validate plain FDM .gcode from 3D mesh files by orchestrating real slicer CLIs. Use when Codex needs to slice .stl, .obj, unsliced .3mf, .ply, .glb, or .gltf into printer-profiled G-code, discover local slicer backends, inspect whether a mesh is slice-ready, or validate…