perceiving-objects

perceiving-objects is a skill for Claude Code, Codex from graph-robots/open-robot-skills. It costs 126 tokens per session (2,429 once invoked), scanned A, original, Apache-2.0.

A robot-vision pipeline that detects a target object, identifies it among image crops, segments it, combines camera data into 3D, and computes an oriented bounding box, mask, and point cloud.

In plain words
What is it for?
Locating objects for robot manipulation and producing their position, shape, segmentation, and 3D geometry from multiple cameras.
Why use it?
It turns camera images into a checked 3D description of the object, while using a gated wrist-camera fallback when the exterior view is insufficient.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/graph-robots/open-robot-skills/perceiving-objects
Any agent
npx skills add graph-robots/open-robot-skills --skill perceiving-objects
Clone the repo
git clone --depth 1 https://github.com/graph-robots/open-robot-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for perceiving-objects

README.md
[![agentmods](https://agentmods.dev/badge/skills/graph-robots/open-robot-skills/perceiving-objects.svg)](https://agentmods.dev/skills/graph-robots/open-robot-skills/perceiving-objects)
Your own site
<a href="https://agentmods.dev/skills/graph-robots/open-robot-skills/perceiving-objects"><img src="https://agentmods.dev/badge/skills/graph-robots/open-robot-skills/perceiving-objects.svg" alt="Measured on agentmods" height="20"></a>
Per session 126 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,429 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00126 $0.02429
Opus 5 $0.00063 $0.01215
Sonnet 5 $0.00025 $0.00486
Haiku 4.5 $0.00013 $0.00243

Measured 4d ago against content hash 5a9951245abf, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

perceiving-objects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/perceive_dino_vlm.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/perceiving-objects/SKILL.md · 226 lines

How it starts

The opening of the file, as written. The whole thing — 226 lines — stays where its author put it; the contents beside it link to each section on GitHub.

perceiving-objects

Single-path perception: detect → disambiguate (pairwise crop tournament) → segment → fuse to 3D → extract OBB. Each DINO detection is cropped and upscaled, and the target is found via binary "A or B?" comparisons of crop pairs — far more reliable on small targets than a one-shot Set-of-Marks letter pick (~30% → 97% on the LIBERO-PosVar object-ID study).

Multi-camera handling uses a safe wrist-fallback gate (not blind KD-tree fusion): identification defaults to the exterior view; the wrist (eye-in-hand) view is consulted ONLY when the exterior pick fails its own close-up verify AND the wrist pick passes its own. On the 4-suite / 200-frame regression study this was the only zero-regression policy (+2.5% net, 0/189 frames regressed; blind fuse/verify→wrist/ wrist-only all regressed). See perceive_dino_vlm.run docstring.

On the verified-exterior path the wrist views still contribute cloud geometry (never identity): wrist clouds of the same object — gated by the multiview intersection check, with a geometry-seeded SAM fallback (exterior cloud projected into the wrist frame) — are fused into the output cloud so the OBB recovers the top face / far side a single front view misses. A lone front view yields a sliver OBB biased toward the camera by half the object depth, and that off-centre pinch is the measured slip-during-transport failure mode on tall bottles/cartons.

When to use

  • Uncluttered scenes with visually distinct targets.
  • Platforms where only DINO + VLM + SAM3 + geometry are deployed.
  • The default single-target 3D perception skill.

When NOT to use

  • Cluttered scenes with many similar nearby distractors: strengthen the pairwise tournament by passing object_description shape/appearance hints (see the note above) rather than relying on the bare label alone.
  • Clean-all-items / multi-item loops that need a clean "no match" loop terminator. Prefer perceiving-objects-oneshot.

Read the full file on GitHub · 226 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 226 lines · 126 tokens per session scan A 5a9951245abf

Subscribe to this mod's changes

perceiving-objects is a skill published in the GitHub repository graph-robots/open-robot-skills (39 stars, last pushed 10d ago), licensed Apache-2.0. It adds 126 tokens to every session and 2,429 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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