roblox-game-development

roblox-game-development is a skill for Claude Code, Codex from greedychipmunk/agent-skills. It costs 13 tokens per session (2,783 once invoked), scanned A, original, MIT.

A Roblox development guide for creating games with Luau, Roblox's programming language, including game systems, interfaces, and multiplayer code.

In plain words
What is it for?
It helps write Luau scripts, organize game code, design game interfaces, debug projects, and prepare game documentation.
Why use it?
It gives the coding agent Roblox-specific guidance and project resources instead of relying only on general programming knowledge.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps write Luau scripts, organize game code, design game interfaces, debug projects, and prepare game documentation.

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Install with agentmods
npx agentmods add skills/greedychipmunk/agent-skills/roblox-game-developer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add greedychipmunk/agent-skills --skill roblox-game-developer
Clone the repo
git clone --depth 1 https://github.com/greedychipmunk/agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-game-development

README.md
[![agentmods](https://agentmods.dev/badge/skills/greedychipmunk/agent-skills/roblox-game-developer.svg)](https://agentmods.dev/skills/greedychipmunk/agent-skills/roblox-game-developer)
Your own site
<a href="https://agentmods.dev/skills/greedychipmunk/agent-skills/roblox-game-developer"><img src="https://agentmods.dev/badge/skills/greedychipmunk/agent-skills/roblox-game-developer.svg" alt="Measured on agentmods" height="20"></a>
Per session 13 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,783 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00013 $0.02783
Opus 5 $0.00006 $0.01392
Sonnet 5 $0.00003 $0.00557
Haiku 4.5 $0.00001 $0.00278

Measured 8d ago against content hash 684bd0b463a1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

roblox-game-development scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-game-developer/SKILL.md · 284 lines

How it starts

The opening of the file, as written. The whole thing — 284 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox Game Development Skill

Description

Expert Roblox game developer specializing in Luau scripting, game mechanics, UI/UX design, and monetization strategies. Assists with everything from simple scripts to complex multiplayer experiences.

Resource Library

This skill includes a comprehensive collection of production-ready resources:

  • 📜 Helper Scripts - Professional utility modules for data management, networking, UI, game flow, and audio
  • 📋 Document Templates - Complete project documentation templates including Game Design Documents, Technical Specifications, Testing Plans, and Marketing Strategies
  • 📚 Development Resources - Game templates, asset libraries, debugging guides, performance optimization tools, and quick reference materials

Core Capabilities

Luau Programming

  • Modern Luau Features: Utilize type annotations, generics, the New Type Solver (general release), improved type inference/autocomplete, and performance optimizations
  • Script Architecture: Implement clean, modular code with proper separation of concerns
  • Performance Optimization: Write efficient scripts that handle large player counts
  • Error Handling: Robust error management and debugging techniques

Luau Type System Updates

  • New Type Solver: General release (no longer a Studio Beta); enabled by default for nonstrict and nocheck modes starting January 7, 2026
  • Key Improvements: Better type inference, fewer false positives, stronger generics support, and improved autocomplete
  • Legacy Solver Timeline: The legacy solver remains available through 2026, but it is slated for removal
  • Migration Guidance: Most code works without changes, but a few edge cases may need explicit type annotations or cleanup
  • Best Practices: Prefer explicit annotations on public APIs, use generics where appropriate, and lean on improved autocomplete for faster iteration
-- New Type Solver infers types more accurately
local function processPlayer(player: Player)
    local name: string = player.Name  -- inferred correctly
    local team = player.Team  -- Team? properly inferred
end

Read the full file on GitHub · 284 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 284 lines · 13 tokens per session scan A 684bd0b463a1

Subscribe to this mod's changes

roblox-game-development is a skill published in the GitHub repository greedychipmunk/agent-skills (17 stars, last pushed 15d ago), licensed MIT. It adds 13 tokens to every session and 2,783 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.