design

design is a skill for Claude Code from heliohq/ship. It costs 58 tokens per session (3,844 once invoked), scanned A, original, MIT.

A planning skill for coding work that investigates the repository, writes a specification and implementation plan, and checks the plan with another agent.

In plain words
What is it for?
It is for planning features, refactors, scope, and implementation approaches in a code repository.
Why use it?
It helps clarify the work before coding and catches missing details through an independent review.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions subagents; names the AskUserQuestion tool.

Part of the ship plugin — 11 skills, 3 hooks, 1 MCP server shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/heliohq/ship/design
Any agent
npx skills add heliohq/ship --skill design
Clone the repo
git clone --depth 1 https://github.com/heliohq/ship

Made for: Claude Code.

Or install ship, the plugin that ships this one along with the rest of its 11 skills, 3 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design

README.md
[![agentmods](https://agentmods.dev/badge/skills/heliohq/ship/design.svg)](https://agentmods.dev/skills/heliohq/ship/design)
Your own site
<a href="https://agentmods.dev/skills/heliohq/ship/design"><img src="https://agentmods.dev/badge/skills/heliohq/ship/design.svg" alt="Measured on agentmods" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,844 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.03844
Opus 5 $0.00029 $0.01922
Sonnet 5 $0.00012 $0.00769
Haiku 4.5 $0.00006 $0.00384

Measured 6d ago against content hash a2872524d625, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design/SKILL.md · 417 lines

How it starts

The opening of the file, as written. The whole thing — 417 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Ship: Design

You ARE the planner. You read code, investigate, write spec and plan. Read the load-bearing code yourself — a plan written from someone else's summary loses the context that makes it executable. On a large repo you may use read-only search agents to scout breadth (locate files, callers, conventions), but scouts locate code; they never replace your own reading of what you cite. A peer agent investigates independently and produces its own spec for adversarial comparison.

Runtime Resolution

Path note: ../shared/*.md references resolve against this skill's base directory (announced as "Base directory for this skill" when the skill loaded), not your working directory.

See ../shared/runtime-resolution.md for the host/peer concept and dispatch commands. In /ship:design, the peer plays two roles: investigator (Phase 2) and drill agent (Phase 6).

Scope Mode

The prompt may specify Scope mode: full (default) or Scope mode: refactor. It controls how much adversarial validation runs:

Phase full refactor
1 Init
2 Investigate (host + peer)
3 Write spec ✅ (behavior-contract template)
4 Diff & verify
5 Write plan
6 Execution drill skipped

Why refactor mode skips Phase 6: for behavior-preserving changes (refactor, simplify, rename, extract, dedupe), the plan steps are usually small, mechanical code movements. The drill's "is every step implementable" check earns little here while adding a full peer round-trip. Peer investigation and diff stay on because they catch the real refactor failure mode — "moved complexity instead of removing it."

If no scope mode is specified (e.g. standalone /ship:design invocation), default to full.

Process Flow

Phase 1  Init            resolve task_id, create .ship/tasks/<id>/plan/
Phase 2  Investigate     dispatch peer (parallel) ─┐
                         you read the code         │
                         ↓                         │
Phase 3  Write spec      write host spec.md  ←─── peer writes peer-spec.md
                         vague? ask user → re-investigate
                         ↓
Phase 4  Diff & verify   compare specs → resolve each divergence
                         disagree? → debate peer (max 2 rounds)
                         still open? → escalate to user
                         critical gap? → re-investigate (max 1 loop)
                         ↓
Phase 5  Write plan      write plan.md with executable tasks
                         self-review against spec
                         ↓
Phase 6  Execution drill dispatch peer (fresh session) to validate plan
                         BLOCKED step?  → escalate
                         UNCLEAR step?  → revise plan (max 1 loop)
                         all CLEAR      → ready for execution

Read the full file on GitHub · 417 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 417 lines · 58 tokens per session scan A a2872524d625

Subscribe to this mod's changes

design is a skill published in the GitHub repository heliohq/ship (92 stars, last pushed 2mo ago), licensed MIT. It adds 58 tokens to every session and 3,844 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

cesiumjs-3d-tiles

CesiumJS 3D Tiles - Cesium3DTileset, compressed and CAD-style glTF content, MVTDataProvider, styling, metadata, feature picking, voxels, point clouds, I3S, Gaussian splats, clipping. Use when loading 3D Tiles or Mapbox Vector Tiles, rendering KHR meshopt/CAD content, styling or querying features, working with voxels…

CesiumGS/cesiumjs-skills · 100 tokens

cesiumjs-camera

CesiumJS camera control - Camera, flyTo, lookAt, setView, ScreenSpaceCameraController, CameraEventAggregator, flight animation. Use when positioning the camera, creating flyTo animations, constraining user navigation, tracking entities, or converting between screen and world coordinates.

CesiumGS/cesiumjs-skills · 61 tokens

cesiumjs-custom-shader

CustomShader authoring — vertexShaderText and fragmentShaderText against VertexInput, FragmentInput, FeatureIds, Metadata, czmmodelMaterial. Use when reading EXTmeshfeatures or EXTstructuralmetadata property textures/tables, vertex displacement, or shading VoxelPrimitive.

CesiumGS/cesiumjs-skills · 61 tokens

cesiumjs-time-properties

CesiumJS time, properties, and animation - Clock, JulianDate, TimeInterval, Property, SampledProperty, CallbackProperty, PathMode, interval and sampled path materials, interpolation, splines, CZML temporal data. Use when making entity attributes or path materials time-dynamic, configuring the simulation clock…

CesiumGS/cesiumjs-skills · 84 tokens

cesiumjs-core-utilities

CesiumJS core utilities and networking - Resource, Color, Event, Request, RequestScheduler, error handling, helper functions, feature detection. Use when fetching remote data, managing HTTP requests, working with colors, handling events, debugging errors, or using utility functions like defined, clone, or…

CesiumGS/cesiumjs-skills · 69 tokens

cesiumjs-entities

CesiumJS entities and data sources - Entity, EntityCollection, DataSource, GeoJsonDataSource, KmlDataSource, CzmlDataSource, Graphics types, PathGraphics, PathMode, Visualizers. Use when adding points, labels, models, polygons, polylines, or time-segmented paths, loading GeoJSON/KML/CZML/GPX data, or working with the…

CesiumGS/cesiumjs-skills · 93 tokens