Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/heygen-com/hyperframes/hyperframes-corenpx skills add heygen-com/hyperframes --skill hyperframes-coregit clone --depth 1 https://github.com/heygen-com/hyperframesWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00077 | $0.02617 |
| Opus 5 | $0.00039 | $0.01308 |
| Sonnet 5 | $0.00015 | $0.00523 |
| Haiku 4.5 | $0.00008 | $0.00262 |
Grade A, and why
hyperframes-core scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.
HyperFrames Core
HyperFrames renders video from HTML. A composition is an HTML file whose DOM declares timing with data-* attributes, whose animation runtime is seekable, and whose media playback is owned by the framework.
This skill is the technical contract — how to build one hyperframes project. The body below is the build guide; per-topic detail lives in references/ (index next), read on demand. Other concerns live in the sibling domain skills — hyperframes-animation, hyperframes-creative, media-use, hyperframes-cli, hyperframes-registry. The capability map in /hyperframes says what each one covers.
References
| File | Read it to… |
|---|---|
references/minimal-composition.md |
start from the smallest renderable composition skeleton |
references/composition-patterns.md |
choose monolithic vs modular; structure a modular index.html; pick a sub-comp archetype |
references/data-attributes.md |
look up any data-* (root / clip / sub-comp host / legacy aliases); use class="clip" |
references/tracks-and-clips.md |
understand what data-track-index does (and does not) control, z-index, time a clip relative to another |
references/creator-editing-recipes.md |
copy truthful cut/trim/reorder/retime/freeze/camera/mask/crossfade/audio editing recipes and their limits |
references/sub-compositions.md |
wire a sub-composition (host attrs, <template>, per-instance vars) and animate inside it |
references/variables-and-media.md |
declare variables; place <video>/<audio>, set volume, trim |
references/determinism-rules.md |
build a seekable timeline; determinism bans; layout / text fit |
references/full-screen-motion.md |
author full-frame motion with shared backgrounds |
references/storyboard-format.md |
author a STORYBOARD.md plan (+ the parsed manifest) |
references/review-loop.md |
run the plan → sketch → build review passes on a live board — shared by every storyboard-planning workflow |
references/production-loop.md |
take an approved plan to a delivered video — the stage dependencies (audio, frames, assembly, transitions, captions, verify, deliver) a freeform build follows directly |
references/brief-contract.md |
the brief's ground rules — mode derivation (collaborative / autonomous), shared field registry, question invariants (the asking itself lives in /hyperframes → the intent layer) |
references/brief-format.md |
author BRIEF.md — the confirmed intent document a workflow's Setup writes and every later step reads |
references/script-format.md |
author the optional SCRIPT.md locked narration |
references/subagent-dispatch.md |
map subagent dispatch verbs (parallel fan-out / background / wait) to your harness |
references/frame-worker-core.md |
the shared frame-worker role contract — each narrative workflow's packet builder prepends it to that workflow's sub-agents/frame-worker.md delta |
references/tailwind.md |
work in a Tailwind v4 project (init --tailwind; runtime contract differs from Studio's v3) |
What ships with it
19 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/brief-contract.md 12 KB
- references/brief-format.md 7.0 KB
- references/composition-patterns.md 14 KB
- references/creator-editing-recipes.md 10 KB
- references/data-attributes.md 15 KB
- references/determinism-rules.md 8.8 KB
- references/frame-worker-core.md 16 KB
- references/full-screen-motion.md 3.6 KB
- references/minimal-composition.md 2.5 KB
- references/production-loop.md 7.1 KB
- references/review-loop.md 6.8 KB
- references/script-format.md 2.8 KB
- references/storyboard-format.md 7.6 KB
- references/sub-compositions.md 11 KB
- references/subagent-dispatch.md 3.6 KB
- references/tailwind.md 4.9 KB
- references/tracks-and-clips.md 5.5 KB
- references/variables-and-media.md 8.1 KB
- scripts/lib/frame-packets-core.mjs 8.5 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 95 lines · 77 tokens per session scan A 4dda519b1ed1
hyperframes-core is a skill published in the GitHub repository heygen-com/hyperframes (43,141 stars, last pushed yesterday), licensed Apache-2.0. It adds 77 tokens to every session and 2,617 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
frame-data-chart-nyt
NYT-newsroom typography, staggered reveal animation, and editorial-grade charts (line, bar, or range band).
rebuild-site
Rebuild a whole landing page / multi-section website from a screen recording that scrolls or walks through it. Use when the user has a recording of an ENTIRE page (not a single animation) and wants the full page recreated — layout, sections, copy, design system, and scroll animations. Orchestrates analyze (measured…
recreate
Recreate an analyzed animation as working web code — GSAP (JavaScript), CSS/Web Animations, Framer Motion (React), or Lottie/SVG. Use after /motiscope:analyze, or when the user asks to "build/recreate this animation in ". Reads the motiscope animation spec and emits a runnable component.
motiscope-analyze
Analyze a screen recording of an animation to characterize its motion — timing, easing, transforms, and sequencing — so it can be recreated as web code. Use when the user drops or points at a video of an animation (.mp4/.mov/.webm/.mkv/.m4v/.avi/.gif) and says things like "I want this animation on my site", "recreate…
motiscope-rebuild-site
Rebuild a whole landing page / multi-section website from a screen recording that scrolls or walks through it. Use when the user has a recording of an ENTIRE page (not a single animation) and wants the full page recreated — layout, sections, copy, design system, and scroll animations. Orchestrates analyze (measured…
motiscope-recreate
Recreate an analyzed animation as working web code — GSAP (JavaScript), CSS/Web Animations, Framer Motion (React), or Lottie/SVG. Use after motiscope-analyze, or when the user asks to "build/recreate this animation in ". Reads the motiscope animation spec and emits a runnable component.