Borrowing it
Nothing to install: this file belongs to hhhh124hhhh/godot-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/hhhh124hhhh/godot-mcp/main/.claude/skills/godot-skills/sub-skills/godot-compatibility-checker/SKILL.mdgit clone --depth 1 https://github.com/hhhh124hhhh/godot-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hhhh124hhhh/godot-mcp/godot-compatibility-checker)<a href="https://agentmods.dev/skills/hhhh124hhhh/godot-mcp/godot-compatibility-checker"><img src="https://agentmods.dev/badge/skills/hhhh124hhhh/godot-mcp/godot-compatibility-checker/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hhhh124hhhh/godot-mcp/godot-compatibility-checker"><img src="https://agentmods.dev/badge/skills/hhhh124hhhh/godot-mcp/godot-compatibility-checker.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00039 | $0.01694 |
| Opus 5 | $0.00019 | $0.00847 |
| Sonnet 5 | $0.00008 | $0.00339 |
| Haiku 4.5 | $0.00004 | $0.00169 |
Grade A, and why
godot-compatibility-checker scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 189 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Godot版本兼容性检查技能
指令
当用户遇到Godot版本相关问题或需要进行版本升级时,自动进行兼容性检查和修复:
触发条件
- 提及Godot版本升级或迁移
- 遇到API兼容性错误
- 需要在不同Godot版本间运行代码
- 询问特定API的版本支持情况
执行步骤
- 版本检测 - 分析项目配置确定目标Godot版本
- 代码扫描 - 检查GDScript中的过时API使用
- 问题识别 - 定位具体的兼容性问题点
- 生成修复方案 - 提供详细的代码修改建议
- 验证修复 - 确保修复后的代码在目标版本正常运行
核心兼容性问题修复
粒子系统架构变化
问题: Invalid assignment of property or key 'emission_amount' on a base object of type 'ParticleProcessMaterial'
修复方案:
# ❌ Godot 3.x 错误写法
var material = ParticleProcessMaterial.new()
material.emission_amount = 50
material.lifetime = 1.5
# ✅ Godot 4.x 正确写法
var particles = GPUParticles2D.new()
var material = ParticleProcessMaterial.new()
particles.amount = 50 # 属性设置在节点层级
particles.lifetime = 1.5 # 属性设置在节点层级
particles.material = material
Tween系统现代化
问题: interpolate_property() 和 set_looped() 方法不存在
修复方案:
# ❌ Godot 3.x 过时写法
var tween = Tween.new()
tween.interpolate_property(object, "property", start, end, 1.0)
tween.set_looped(true)
# ✅ Godot 4.x 现代写法
var tween = create_tween()
tween.tween_property(object, "property", end, 1.0)
# 使用回调实现循环
func animate_loop():
var tween = create_tween()
# 动画代码...
tween.tween_callback(animate_loop)
信号系统更新
问题: 信号连接语法变化
修复方案:
# ❌ Godot 3.x 过时写法
connect("input_event", self, "_on_input_event")
# ✅ Godot 4.x 现代写法
input_event.connect(_on_input_event)
# 或使用lambda表达式
signal.signal_name.connect(func(): print("信号触发"))
输入系统常量更新
问题: 鼠标按钮常量名称变化
修复方案:
# ❌ Godot 3.x 过时写法
if event.button_index == BUTTON_LEFT
# ✅ Godot 4.x 现代写法
if event.button_index == MOUSE_BUTTON_LEFT
属性检查方法移除
问题: has_property() 方法被移除
修复方案:
# ❌ Godot 3.x 过时写法
if node.has_property("custom_property"):
value = node.get("custom_property")
# ✅ Godot 4.x 现代写法
if "custom_property" in node:
value = node.get("custom_property")
# 或更安全的检查
var property_value = node.get("custom_property")
if property_value != null:
value = property_value
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 189 lines · 39 tokens per session scan A 772be1436bee
godot-compatibility-checker is a skill published in the GitHub repository hhhh124hhhh/godot-mcp (42 stars, last pushed 10mo ago), licensed MIT. It adds 39 tokens to every session and 1,694 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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