Borrowing it
Nothing to install: this file belongs to hhhh124hhhh/godot-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/hhhh124hhhh/godot-mcp/main/.claude/skills/godot-skills/sub-skills/godot-product-polisher/SKILL.mdgit clone --depth 1 https://github.com/hhhh124hhhh/godot-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hhhh124hhhh/godot-mcp/godot-product-polisher)<a href="https://agentmods.dev/skills/hhhh124hhhh/godot-mcp/godot-product-polisher"><img src="https://agentmods.dev/badge/skills/hhhh124hhhh/godot-mcp/godot-product-polisher/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hhhh124hhhh/godot-mcp/godot-product-polisher"><img src="https://agentmods.dev/badge/skills/hhhh124hhhh/godot-mcp/godot-product-polisher.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00042 | $0.07340 |
| Opus 5 | $0.00021 | $0.03670 |
| Sonnet 5 | $0.00008 | $0.01468 |
| Haiku 4.5 | $0.00004 | $0.00734 |
Grade A, and why
godot-product-polisher scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 941 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Godot 产品美化专家技能
技能概述
godot-product-polisher 是专门用于 Godot 游戏产品美化与打磨的智能化技能,能够根据用户的自然语言描述自动完成视觉效果增强、音效优化、用户体验改进、成品包装、发布准备等全面的产品美化工作,让游戏从"能用"提升到"精美"。
核心功能
🎨 视觉效果增强
- 光影效果:动态光照、阴影、反射等高级视觉效果
- 粒子特效:精美的粒子特效和环境动画
- 后处理效果:色彩校正、泛光、景深等后处理
- 材质升级:高级PBR材质和着色器效果
🎵 音效系统优化
- 动态音效:情境感知的动态音效系统
- 环境音效:沉浸式的环境音效和氛围音乐
- 音效混合:智能的音频混合和平衡
- 3D音效:空间音频和音效定位
🎮 用户体验改进
- 手感和反馈:操作手感优化和触觉反馈
- 流畅过渡:场景切换和状态变化的无缝过渡
- 引导系统:智能的新手引导和帮助系统
- 无障碍支持:色盲模式、字幕等无障碍功能
📦 成品包装制作
- 图标设计:游戏图标和启动画面设计
- 营销素材:截图、视频、宣传片制作
- 本地化支持:多语言文本和文化适配
- 发布准备:各平台发布包的优化和配置
使用方法
视觉效果升级
用户: "游戏的画面看起来很平淡,需要提升视觉冲击力"
系统: 智能升级:
- 添加动态光影和阴影系统
- 实现屏幕空间反射和泛光效果
- 优化粒子特效和材质表现
- 调整色彩分级和对比度
- 添加环境遮挡和细节纹理
音效体验优化
用户: "游戏的音效很单调,需要更沉浸的音频体验"
系统: 全面优化:
- 创建情境感知的动态音效
- 设计环境音效层次和变化
- 实现智能音频混合系统
- 添加3D空间音效定位
- 优化音效触发和淡入淡出
用户体验打磨
用户: "需要让游戏操作更流畅,用户体验更好"
系统: 精细打磨:
- 优化操作手力和响应时间
- 添加视觉和触觉反馈效果
- 实现流畅的场景过渡动画
- 设计智能的新手引导系统
- 添加无障碍和辅助功能
成品发布准备
用户: "游戏即将发布,需要准备所有发布素材"
系统: 完整准备:
- 设计高质量游戏图标和logo
- 制作营销截图和宣传视频
- 实现多语言本地化支持
- 优化各平台的发布配置
- 准备应用商店描述和关键词
工作流程
1. 产品分析评估
# 分析产品现状
- 评估视觉质量等级
- 识别用户体验痛点
- 确定优化优先级
- 制定美化计划
2. 视觉效果增强
# 提升视觉表现
- 实现高级光照效果
- 添加粒子特效系统
- 优化材质和着色器
- 调整色彩和后期处理
3. 音效系统优化
# 完善音频体验
- 设计动态音效系统
- 创建环境音效层次
- 优化音频混合平衡
- 实现空间音效定位
4. 用户体验改进
# 优化用户体验
- 改进操作手感反馈
- 实现流畅过渡动画
- 添加引导和帮助系统
- 实现无障碍功能
5. 成品包装制作
# 准备发布材料
- 设计图标和视觉素材
- 制作营销宣传内容
- 实现本地化支持
- 优化发布配置
MCP 工具集成
视觉效果工具
create_shader_material- 创建着色器材质configure_lighting- 配置光照系统add_particle_effect- 添加粒子特效setup_post_processing- 设置后处理效果
音频处理工具
create_dynamic_audio- 创建动态音效mix_audio_tracks- 混合音频轨道configure_3d_audio- 配置3D音效optimize_audio_compression- 优化音频压缩
用户体验工具
create_transition_animation- 创建过渡动画setup_haptic_feedback- 设置触觉反馈implement_accessibility- 实现无障碍功能create_tutorial_system- 创建教程系统
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 941 lines · 42 tokens per session scan A 7ed8d91c74c6
godot-product-polisher is a skill published in the GitHub repository hhhh124hhhh/godot-mcp (42 stars, last pushed 10mo ago), licensed MIT. It adds 42 tokens to every session and 7,340 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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