Borrowing it
Nothing to install: this file belongs to hhhh124hhhh/godot-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/hhhh124hhhh/godot-mcp/main/.claude/skills/godot-skills/sub-skills/godot-project-creator/SKILL.mdgit clone --depth 1 https://github.com/hhhh124hhhh/godot-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hhhh124hhhh/godot-mcp/godot-project-creator)<a href="https://agentmods.dev/skills/hhhh124hhhh/godot-mcp/godot-project-creator"><img src="https://agentmods.dev/badge/skills/hhhh124hhhh/godot-mcp/godot-project-creator/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hhhh124hhhh/godot-mcp/godot-project-creator"><img src="https://agentmods.dev/badge/skills/hhhh124hhhh/godot-mcp/godot-project-creator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00029 | $0.02165 |
| Opus 5 | $0.00015 | $0.01082 |
| Sonnet 5 | $0.00006 | $0.00433 |
| Haiku 4.5 | $0.00003 | $0.00216 |
Grade A, and why
godot-project-creator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 263 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Godot 项目创建专家技能
技能概述
godot-project-creator 是一个智能化的 Godot 项目创建和场景管理技能,能够根据用户的自然语言描述自动生成完整的 Godot 项目架构、配置文件和基础场景结构。
核心功能
🏗️ 项目架构设计
- 智能项目类型识别:自动识别游戏类型(平台跳跃、RPG、射击、益智等)
- 最佳实践架构:根据项目类型生成符合 Godot 4.x 最佳实践的目录结构
- 模块化设计:创建高度模块化、可扩展的项目结构
📁 完整项目结构生成
- 标准化目录:自动创建 assets、scripts、scenes、data 等标准目录
- 资源组织:按功能分类组织资源文件(characters、ui、sounds、music等)
- 脚本架构:创建清晰的脚本继承关系和模块分离
⚙️ 配置文件智能配置
- project.godot 优化:根据项目需求配置 Godot 项目设置
- 输入映射:预设常用输入控制方案
- 渲染设置:配置合适的渲染管线和显示设置
🎬 场景模板系统
- 主场景创建:生成功能完整的主游戏场景
- UI场景:创建用户界面场景(菜单、HUD、设置等)
- 游戏逻辑场景:创建游戏管理器和控制器场景
使用方法
基础项目创建
用户: "我想创建一个2D平台跳跃游戏"
系统: 自动分析需求并创建:
- Player 角色(带物理控制)
- 平台场景系统
- 相机跟随系统
- 基础UI界面
- 游戏管理器
复杂项目架构
用户: "创建一个RPG游戏,包含角色系统、物品系统和战斗系统"
系统: 智能生成:
- 模块化角色系统架构
- 物品数据库结构
- 回合制战斗系统
- 保存/加载系统
- 多场景管理
项目重构优化
用户: "帮我重新组织这个混乱的项目结构"
系统: 分析现有代码并:
- 重新规划目录结构
- 分离功能模块
- 优化脚本继承关系
- 标准化命名规范
工作流程
1. 需求分析阶段
# 分析用户自然语言描述
- 识别游戏类型和核心机制
- 提取技术需求(2D/3D、网络、物理等)
- 评估复杂度和扩展性需求
2. 架构设计阶段
# 设计项目架构
- 选择合适的设计模式
- 规划模块依赖关系
- 设计数据流和通信机制
3. 自动生成阶段
# 生成项目文件
- 创建目录结构
- 生成配置文件
- 创建基础脚本模板
- 设置场景文件
4. 验证优化阶段
# 验证生成结果
- 检查文件完整性
- 验证配置正确性
- 运行基础测试
- 提供使用指导
MCP 工具集成
该技能会自动调用以下 MCP 工具:
核心工具
create_node- 创建游戏节点create_scene- 创建场景文件create_script- 创建脚本文件get_project_info- 获取项目信息
配置工具
detect_godot_version- 检测 Godot 版本check_godot_api_compatibility- 检查 API 兼容性fix_godot_api_compatibility- 修复兼容性问题
编辑器工具
play_scene- 测试运行场景reload_scene- 重新加载场景save_scene- 保存场景
项目模板库
2D 游戏模板
- 平台跳跃:角色控制、物理平台、相机跟随
- 射击游戏:玩家控制、敌人AI、弹幕系统
- 格斗游戏:角色状态机、战斗系统、连击系统
- 益智游戏:关卡系统、交互逻辑、计分系统
3D 游戏模板
- 第一人称射击:FPS控制器、武器系统、敌人AI
- 第三人称冒险:角色控制、摄像机系统、交互系统
- 竞速游戏:车辆物理、赛道系统、AI对手
系统模板
- RPG系统:角色属性、物品系统、技能系统
- 策略游戏:回合系统、AI决策、资源管理
- 多人游戏:网络同步、房间管理、匹配系统
智能特性
自然语言理解
- 意图识别:准确理解用户的项目需求
- 实体提取:提取游戏类型、机制、平台等关键信息
- 上下文理解:结合之前的对话历史理解需求
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 263 lines · 29 tokens per session scan A 7245e65d4d71
godot-project-creator is a skill published in the GitHub repository hhhh124hhhh/godot-mcp (42 stars, last pushed 9mo ago), licensed MIT. It adds 29 tokens to every session and 2,165 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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