godot-mcp: Skill for Claude Code

.claude/skills/godot-skills/sub-skills/godot-project-creator/SKILL.md

godot-project-creator is a skill for Claude Code from hhhh124hhhh/godot-mcp. It costs 29 tokens per session (2,165 once invoked), scanned A, original, MIT.

A Godot project-building skill for creating the files, folders, settings, scripts, and scenes needed for a game. Godot is a tool for making 2D and 3D games.

In plain words
What is it for?
Starting games such as platformers or role-playing games, setting up input and display options, creating menus and game scenes, and organizing a messy Godot project.
Why use it?
It turns a natural-language game idea into an organized starting project and can help restructure an existing one.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is hhhh124hhhh/godot-mcp's own configuration. It tells Claude Code how to work on godot-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything godot-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to hhhh124hhhh/godot-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/hhhh124hhhh/godot-mcp/main/.claude/skills/godot-skills/sub-skills/godot-project-creator/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/hhhh124hhhh/godot-mcp

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,165 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.02165
Opus 5 $0.00015 $0.01082
Sonnet 5 $0.00006 $0.00433
Haiku 4.5 $0.00003 $0.00216

Measured 11d ago against content hash 7245e65d4d71, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

godot-project-creator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/godot-skills/sub-skills/godot-project-creator/SKILL.md · 263 lines

How it starts

The opening of the file, as written. The whole thing — 263 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot 项目创建专家技能

技能概述

godot-project-creator 是一个智能化的 Godot 项目创建和场景管理技能,能够根据用户的自然语言描述自动生成完整的 Godot 项目架构、配置文件和基础场景结构。

核心功能

🏗️ 项目架构设计

  • 智能项目类型识别:自动识别游戏类型(平台跳跃、RPG、射击、益智等)
  • 最佳实践架构:根据项目类型生成符合 Godot 4.x 最佳实践的目录结构
  • 模块化设计:创建高度模块化、可扩展的项目结构

📁 完整项目结构生成

  • 标准化目录:自动创建 assets、scripts、scenes、data 等标准目录
  • 资源组织:按功能分类组织资源文件(characters、ui、sounds、music等)
  • 脚本架构:创建清晰的脚本继承关系和模块分离

⚙️ 配置文件智能配置

  • project.godot 优化:根据项目需求配置 Godot 项目设置
  • 输入映射:预设常用输入控制方案
  • 渲染设置:配置合适的渲染管线和显示设置

🎬 场景模板系统

  • 主场景创建:生成功能完整的主游戏场景
  • UI场景:创建用户界面场景(菜单、HUD、设置等)
  • 游戏逻辑场景:创建游戏管理器和控制器场景

使用方法

基础项目创建

用户: "我想创建一个2D平台跳跃游戏"
系统: 自动分析需求并创建:
- Player 角色(带物理控制)
- 平台场景系统
- 相机跟随系统
- 基础UI界面
- 游戏管理器

复杂项目架构

用户: "创建一个RPG游戏,包含角色系统、物品系统和战斗系统"
系统: 智能生成:
- 模块化角色系统架构
- 物品数据库结构
- 回合制战斗系统
- 保存/加载系统
- 多场景管理

项目重构优化

用户: "帮我重新组织这个混乱的项目结构"
系统: 分析现有代码并:
- 重新规划目录结构
- 分离功能模块
- 优化脚本继承关系
- 标准化命名规范

工作流程

1. 需求分析阶段

# 分析用户自然语言描述
- 识别游戏类型和核心机制
- 提取技术需求(2D/3D、网络、物理等)
- 评估复杂度和扩展性需求

2. 架构设计阶段

# 设计项目架构
- 选择合适的设计模式
- 规划模块依赖关系
- 设计数据流和通信机制

3. 自动生成阶段

# 生成项目文件
- 创建目录结构
- 生成配置文件
- 创建基础脚本模板
- 设置场景文件

4. 验证优化阶段

# 验证生成结果
- 检查文件完整性
- 验证配置正确性
- 运行基础测试
- 提供使用指导

MCP 工具集成

该技能会自动调用以下 MCP 工具:

核心工具

  • create_node - 创建游戏节点
  • create_scene - 创建场景文件
  • create_script - 创建脚本文件
  • get_project_info - 获取项目信息

配置工具

  • detect_godot_version - 检测 Godot 版本
  • check_godot_api_compatibility - 检查 API 兼容性
  • fix_godot_api_compatibility - 修复兼容性问题

编辑器工具

  • play_scene - 测试运行场景
  • reload_scene - 重新加载场景
  • save_scene - 保存场景

项目模板库

2D 游戏模板

  • 平台跳跃:角色控制、物理平台、相机跟随
  • 射击游戏:玩家控制、敌人AI、弹幕系统
  • 格斗游戏:角色状态机、战斗系统、连击系统
  • 益智游戏:关卡系统、交互逻辑、计分系统

3D 游戏模板

  • 第一人称射击:FPS控制器、武器系统、敌人AI
  • 第三人称冒险:角色控制、摄像机系统、交互系统
  • 竞速游戏:车辆物理、赛道系统、AI对手

系统模板

  • RPG系统:角色属性、物品系统、技能系统
  • 策略游戏:回合系统、AI决策、资源管理
  • 多人游戏:网络同步、房间管理、匹配系统

智能特性

自然语言理解

  • 意图识别:准确理解用户的项目需求
  • 实体提取:提取游戏类型、机制、平台等关键信息
  • 上下文理解:结合之前的对话历史理解需求

Read the full file on GitHub · 263 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 263 lines · 29 tokens per session scan A 7245e65d4d71

Subscribe to this mod's changes

godot-project-creator is a skill published in the GitHub repository hhhh124hhhh/godot-mcp (42 stars, last pushed 9mo ago), licensed MIT. It adds 29 tokens to every session and 2,165 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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