Borrowing it
Nothing to install: this file belongs to hhhh124hhhh/godot-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/hhhh124hhhh/godot-mcp/main/.claude/skills/godot-skills/SKILL.mdgit clone --depth 1 https://github.com/hhhh124hhhh/godot-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hhhh124hhhh/godot-mcp/godot-skills)<a href="https://agentmods.dev/skills/hhhh124hhhh/godot-mcp/godot-skills"><img src="https://agentmods.dev/badge/skills/hhhh124hhhh/godot-mcp/godot-skills/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hhhh124hhhh/godot-mcp/godot-skills"><img src="https://agentmods.dev/badge/skills/hhhh124hhhh/godot-mcp/godot-skills.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00036 | $0.02429 |
| Opus 5 | $0.00018 | $0.01215 |
| Sonnet 5 | $0.00007 | $0.00486 |
| Haiku 4.5 | $0.00004 | $0.00243 |
Grade A, and why
godot-skills scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 238 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Godot技能统一入口
技能目标
作为所有Godot相关技能的统一入口,根据用户描述智能选择最适合的子技能,并确保在调用任何子技能前MCP连接正常。用户无需了解15个具体技能的功能,系统会自动处理MCP连接状态。
🔌 MCP连接管理
连接检测
- 自动检测:每次调用技能前自动检测MCP连接状态
- 连接验证:通过
mcp__godot-mcp__get_project_info验证连接 - 状态报告:清晰的连接状态显示
自动启动
- 集成auto-launcher:内置
godot-mcp-auto-launcher功能 - 自动启动:连接失败时自动启动MCP服务器
- 重试机制:智能重试和错误恢复
严格约束
- 仅使用MCP工具:所有Godot操作必须通过
mcp__godot-mcp__*工具 - 禁止直接操作:不能直接读写Godot项目文件
- 安全优先:确保项目数据安全
📚 集成的子技能 (15个)
🎯 核心开发技能 (7个)
- godot-project-creator - 项目创建器
- godot-gameplay-developer - 玩法开发
- godot-ui-designer - UI设计器
- godot-animation-studio - 动画工作室
- godot-performance-optimizer - 性能优化器
- godot-test-debugger - 测试调试器
- godot-product-polisher - 产品打磨器
🔧 专业功能技能 (5个)
- godot-batch-operations - 批量操作器
- godot-camera-system - 相机系统
- godot-material-manager - 材质管理器
- godot-resource-workflow - 资源工作流
- godot-compatibility-checker - 兼容性检查器
📚 支持辅助技能 (3个)
- context7-auto-research - 自动研究员
- chinese-dev-guide - 中文开发指南
- gdscript-syntax-guide - GDScript语法指南
🎯 使用方式
用户只需用自然语言描述需求,系统会自动:
- 检测MCP连接 → 确保Godot通信正常
- 分析用户意图 → 识别具体需求类型
- 选择最佳技能 → 智能匹配专业技能
- 调用子技能 → 执行具体功能(仅通过MCP工具)
- 返回结果 → 提供详细的处理结果
MCP连接检测流程
用户请求 → 检测MCP连接 → [连接正常] → 继续处理
↓
[连接失败] → 启动MCP服务器 → 重试检测 → 继续处理
↓
[启动失败] → 报告错误 → 提供解决方案
示例对话
用户: 我想创建一个2D平台游戏项目
系统: [MCP检测: 连接正常] → [检测: 项目创建] → 调用godot-project-creator → 生成完整项目架构
用户: 实现角色跳跃和移动机制
系统: [MCP检测: 连接正常] → [检测: 玩法开发] → 调用godot-gameplay-developer → 创建物理系统
用户: 设计血条和主菜单界面
系统: [MCP检测: 连接正常] → [检测: UI设计] → 调用godot-ui-designer → 创建界面布局
用户: 优化游戏性能,提升帧率
系统: [MCP检测: 连接正常] → [检测: 性能优化] → 调用godot-performance-optimizer → 分析并优化
# 如果MCP未连接的情况
用户: 修复这个兼容性问题
系统: [MCP检测: 连接失败] → [启动MCP服务器] → [重试检测成功] → [检测: 兼容性] → 调用兼容性检查器
🧠 智能匹配规则
项目创建类
关键词:创建、新建、项目、初始化、开始、project、create、setup → 选择:godot-project-creator
What ships with it
23 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- sub-skills/chinese-dev-guide/SKILL.md 17 KB
- sub-skills/context7-auto-research/SKILL.md 3.7 KB
- sub-skills/gdscript-syntax-guide/SKILL.md 12 KB
- sub-skills/godot-animation-studio/SKILL.md 23 KB
- sub-skills/godot-batch-operations/SKILL.md 5.4 KB
- sub-skills/godot-camera-system/SKILL.md 15 KB
- sub-skills/godot-compatibility-checker/SKILL.md 5.7 KB
- sub-skills/godot-gameplay-developer/SKILL.md 11 KB
- sub-skills/godot-material-manager/SKILL.md 8.4 KB
- sub-skills/godot-mcp-auto-launcher/references/usage_guide.md 9.2 KB
- sub-skills/godot-mcp-auto-launcher/scripts/start-mcp.js 8.1 KB runs code
- sub-skills/godot-mcp-auto-launcher/SKILL.md 4.5 KB
- sub-skills/godot-performance-optimizer/SKILL.md 21 KB
- sub-skills/godot-product-polisher/SKILL.md 28 KB
- sub-skills/godot-project-creator/SKILL.md 7.3 KB
- sub-skills/godot-resource-workflow/SKILL.md 8.3 KB
- sub-skills/godot-test-debugger/SKILL.md 24 KB
- sub-skills/godot-ui-designer/SKILL.md 15 KB
- sub-skills/skill-creator_技能创建器/LICENSE.txt 11 KB
- sub-skills/skill-creator_技能创建器/scripts/init_skill.py 11 KB runs code
- sub-skills/skill-creator_技能创建器/scripts/package_skill.py 3.2 KB runs code
- sub-skills/skill-creator_技能创建器/scripts/quick_validate.py 2.1 KB runs code
- sub-skills/skill-creator_技能创建器/SKILL.md 9.1 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 238 lines · 36 tokens per session scan A c738ffeb6b02
godot-skills is a skill published in the GitHub repository hhhh124hhhh/godot-mcp (42 stars, last pushed 10mo ago), licensed MIT. It adds 36 tokens to every session and 2,429 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
gameobject-component-destroy
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
unity-version-split
Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).
godot-signals-groups
Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
motion
How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.
threejs-exposure-color-grading
Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.