Borrowing it
Nothing to install: this file belongs to hhhh124hhhh/godot-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/hhhh124hhhh/godot-mcp/main/.claude/skills/godot-skills/sub-skills/godot-test-debugger/SKILL.mdgit clone --depth 1 https://github.com/hhhh124hhhh/godot-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hhhh124hhhh/godot-mcp/godot-test-debugger)<a href="https://agentmods.dev/skills/hhhh124hhhh/godot-mcp/godot-test-debugger"><img src="https://agentmods.dev/badge/skills/hhhh124hhhh/godot-mcp/godot-test-debugger/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hhhh124hhhh/godot-mcp/godot-test-debugger"><img src="https://agentmods.dev/badge/skills/hhhh124hhhh/godot-mcp/godot-test-debugger.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00042 | $0.06199 |
| Opus 5.5 | $0.00017 | $0.02480 |
| Sonnet 5.5 | $0.00008 | $0.01240 |
| Haiku 4.5 | $0.00004 | $0.00620 |
Grade A, and why
godot-test-debugger scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 807 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Godot 测试调试专家技能
技能概述
godot-test-debugger 是专门用于 Godot 游戏测试和调试的智能化技能,能够根据用户的自然语言描述自动完成单元测试、集成测试、性能测试、错误诊断、调试工具创建、问题定位等全面的测试调试工作。
核心功能
🧪 自动化测试系统
- 单元测试:自动生成和运行单元测试
- 集成测试:复杂场景的集成测试
- 性能测试:帧率、内存、加载性能测试
- 回归测试:版本更新后的回归检测
🔍 智能错误诊断
- 异常捕获:全面的游戏异常捕获和分类
- 错误分析:深度分析错误原因和影响范围
- 修复建议:提供具体的修复方案和代码建议
- 预防措施:预防同类错误的再次发生
🛠️ 调试工具生成
- 调试界面:创建功能完整的调试UI界面
- 日志系统:智能日志记录和分类系统
- 性能监控:实时性能监控和可视化
- 状态检查器:游戏状态实时检查工具
📊 测试报告生成
- 测试覆盖度:代码覆盖度和功能覆盖度分析
- 缺陷统计:缺陷分类、优先级和趋势分析
- 性能报告:详细的性能分析报告
- 质量评估:整体代码质量评估和建议
使用方法
单元测试创建
用户: "为我的角色控制系统创建完整的单元测试"
系统: 自动实现:
- 分析角色控制系统的所有功能
- 生成移动、跳跃、攻击等测试用例
- 创建边界条件和异常情况测试
- 设置测试数据和预期结果
- 运行测试并生成报告
性能测试实施
用户: "测试游戏在1000个敌人同时存在时的性能表现"
系统: 智能测试:
- 创建大规模场景测试环境
- 监控帧率、内存、CPU使用率
- 测试不同设备配置下的表现
- 分析性能瓶颈和优化建议
- 生成详细的性能测试报告
错误诊断和修复
玩家报告游戏在某个关卡崩溃,需要找出问题"
系统: 全面诊断:
- 分析崩溃日志和错误信息
- 重现崩溃场景和条件
- 定位问题代码和根本原因
- 提供多种修复方案
- 验证修复效果
调试工具创建
用户: "为开发团队创建一个完整的调试工具界面"
系统: 智能生成:
- 实时性能监控面板
- 游戏状态查看和修改工具
- 场景导航和对象检查器
- 命令控制台和脚本执行器
- 日志查看和过滤系统
工作流程
1. 测试需求分析
# 分析测试需求
- 识别核心功能模块
- 确定测试类型和范围
- 评估测试复杂度和优先级
- 制定测试计划和时间安排
2. 测试用例设计
# 设计测试用例
- 正常功能测试用例
- 边界条件测试用例
- 异常情况测试用例
- 性能压力测试用例
3. 自动测试实施
# 执行自动化测试
- 生成测试代码
- 配置测试环境
- 运行测试套件
- 收集测试结果
4. 问题诊断修复
# 诊断和修复问题
- 分析测试失败原因
- 定位问题代码位置
- 提供修复建议
- 验证修复效果
MCP 工具集成
测试执行工具
create_test_scene- 创建测试场景run_unit_test- 运行单元测试run_integration_test- 运行集成测试run_performance_test- 运行性能测试
调试分析工具
analyze_error_log- 分析错误日志detect_memory_leaks- 检测内存泄漏profile_script_performance- 分析脚本性能debug_node_hierarchy- 调试节点层次
代码质量工具
check_code_coverage- 检查代码覆盖度analyze_code_complexity- 分析代码复杂度validate_script_syntax- 验证脚本语法check_naming_conventions- 检查命名规范
报告生成工具
generate_test_report- 生成测试报告create_bug_report- 创建缺陷报告export_performance_data- 导出性能数据visualize_test_results- 可视化测试结果
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 807 lines · 42 tokens per session scan A 0526f7fb15df
godot-test-debugger is a skill published in the GitHub repository hhhh124hhhh/godot-mcp (43 stars, last pushed 11mo ago), licensed MIT. It adds 42 tokens to every session and 6,199 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
godot-test-debugger compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| godot-test-debuggerhhhh124hhhh/godot-mcp | Skill | 43 | 11mo ago | MIT | A | 42 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 9d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |