CS2_VibeSignatures: Skill for Claude Code

.claude/skills/find-CCSBotManager_AddBot_BotNavIgnore/SKILL.md

find-CCSBotManager_AddBot_BotNavIgnore is a skill for Claude Code from HLND2T/CS2_VibeSignatures. It costs 106 tokens per session (1,332 once invoked), scanned A, original, MIT.

A binary-patching procedure for Counter-Strike 2 that changes how the server adds bots when no navigation mesh—a map file describing walkable areas—is loaded.

In plain words
What is it for?
It locates the navigation-mesh check in the bot-adding function and changes its conditional jump into an unconditional jump using IDA Pro.
Why use it?
It removes the early rejection caused by the missing navigation mesh, allowing bot creation to continue.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

This is HLND2T/CS2_VibeSignatures's own configuration. It tells Claude Code how to work on CS2_VibeSignatures itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything CS2_VibeSignatures configures →

Reuse

Borrowing it

Nothing to install: this file belongs to HLND2T/CS2_VibeSignatures. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/HLND2T/CS2_VibeSignatures/main/.claude/skills/find-CCSBotManager_AddBot_BotNavIgnore/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for find-CCSBotManager_AddBot_BotNavIgnore

README.md
[![agentmods](https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-ccsbotmanager_addbot_botnavignore/github.svg)](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-ccsbotmanager_addbot_botnavignore)
Your own site
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-ccsbotmanager_addbot_botnavignore"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-ccsbotmanager_addbot_botnavignore/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for find-CCSBotManager_AddBot_BotNavIgnore

Your own site · 80×15
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-ccsbotmanager_addbot_botnavignore"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-ccsbotmanager_addbot_botnavignore.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 106 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,332 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00106 $0.01332
Opus 5 $0.00053 $0.00666
Sonnet 5 $0.00021 $0.00266
Haiku 4.5 $0.00011 $0.00133

Measured 11d ago against content hash da3922efbb9a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

find-CCSBotManager_AddBot_BotNavIgnore scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/find-CCSBotManager_AddBot_BotNavIgnore/SKILL.md · 125 lines

How it starts

The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CCSBotManager_AddBot_BotNavIgnore Patch Workflow

Overview

Locate the g_pNavMesh null-check at the beginning of CCSBotManager_AddBot and generate a patch that converts the conditional jz (jump-if-zero) into an unconditional jmp past the early-return, so bots can be added even when no navigation mesh is loaded.

The target code pattern in pseudocode:

if ( !g_pNavMesh || !*(_BYTE *)(g_pNavMesh + 264) )   // <-- patch target: skip this check
    return 0;

In assembly, the first branch of this check is:

mov     rax, cs:g_pNavMesh
...
test    rax, rax
jz      loc_XXXXXXXX         ; <-- patch this: jz -> jmp to loc after the nav check

The jz is a near conditional jump (0F 84 rel32 — 6 bytes). Patching it to jmp rel32 (E9 <new_rel32> 90 — 5 bytes + 1 NOP) makes it always jump past both the null-pointer check and the g_pNavMesh + 264 byte check, landing at the code that continues bot creation.

The jump target should be the loc_ label that is reached after both nav mesh checks pass (the code right after the second jz that also targets the same early-return).

Prerequisites

  • CCSBotManager_AddBot must already be identified. Use SKILL /get-func-from-yaml with func_name=CCSBotManager_AddBot to load its address. If YAML does not exist, run SKILL /find-CCSBotManager_AddBot-AND-g_pCSBotManager-AND-g_pNavMesh first.

Location Steps

1. Get CCSBotManager_AddBot Function Address

ALWAYS Use SKILL /get-func-from-yaml with func_name=CCSBotManager_AddBot.

If the skill returns an error, stop and report to user.

2. Decompile and Locate the Nav Mesh Check

Decompile the function:

mcp__ida-pro-mcp__decompile(addr="<func_va>")

In the decompiled output, search for the nav mesh check pattern at the very beginning of the function body. The key indicators are:

  • if ( !g_pNavMesh || !*(_BYTE *)(g_pNavMesh + 264) ) or equivalent
  • Immediately followed by return 0;

Note the address annotation on the if-statement line.

Read the full file on GitHub · 125 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 125 lines · 106 tokens per session scan A da3922efbb9a

Subscribe to this mod's changes

find-CCSBotManager_AddBot_BotNavIgnore is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (65 stars, last pushed today), licensed MIT. It adds 106 tokens to every session and 1,332 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

minecraft-debug-mcp

Operate and debug the live Minecraft bot through its built-in MCP REPL server. Use when work requires starting the bot with pnpm dev, connecting to the local MCP endpoint, inspecting cognitive state/logs/history, injecting synthetic chat/events, or running targeted REPL code against the running brain during…

moeru-ai/airi · 68 tokens

graphics-api-hooking

Analyze Direct3D/DXGI, OpenGL, and Vulkan rendering, presentation, composition, and capture evidence. Use to distinguish API samples, PresentMon event metrics, Tracy instrumentation, compatibility translation, frame images, and validation diagnostics; review swap chains, overlays, resource lifetime, and…

gmh5225/awesome-game-security · 90 tokens

console-get-logs

Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window. Useful for debugging and monitoring Editor activity.

IvanMurzak/Unity-MCP · 35 tokens

editor-application-get-state

Return the current state of UnityEditor.EditorApplication — playmode, paused state, compilation state, and related flags.

IvanMurzak/Unity-MCP · 31 tokens

console-clear-logs

Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window. Useful for isolating logs to a specific action by clearing the slate first.

IvanMurzak/Unity-MCP · 41 tokens

profiler-start

Enable Unity's runtime profiler and open the Profiler window. Idempotent: calling when already enabled returns the current enabled state without error.

IvanMurzak/Unity-MCP · 32 tokens