Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HLND2T/CS2_VibeSignatures --skill find-ccsbotmanager_addbot_botnavignoregit clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-ccsbotmanager_addbot_botnavignore)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-ccsbotmanager_addbot_botnavignore"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-ccsbotmanager_addbot_botnavignore/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-ccsbotmanager_addbot_botnavignore"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-ccsbotmanager_addbot_botnavignore.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00106 | $0.01332 |
| Opus 5.5 | $0.00042 | $0.00533 |
| Sonnet 5.5 | $0.00021 | $0.00266 |
| Haiku 4.5 | $0.00011 | $0.00133 |
Grade A, and why
find-CCSBotManager_AddBot_BotNavIgnore scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CCSBotManager_AddBot_BotNavIgnore Patch Workflow
Overview
Locate the g_pNavMesh null-check at the beginning of CCSBotManager_AddBot and generate a patch that converts the conditional jz (jump-if-zero) into an unconditional jmp past the early-return, so bots can be added even when no navigation mesh is loaded.
The target code pattern in pseudocode:
if ( !g_pNavMesh || !*(_BYTE *)(g_pNavMesh + 264) ) // <-- patch target: skip this check
return 0;
In assembly, the first branch of this check is:
mov rax, cs:g_pNavMesh
...
test rax, rax
jz loc_XXXXXXXX ; <-- patch this: jz -> jmp to loc after the nav check
The jz is a near conditional jump (0F 84 rel32 — 6 bytes). Patching it to jmp rel32 (E9 <new_rel32> 90 — 5 bytes + 1 NOP) makes it always jump past both the null-pointer check and the g_pNavMesh + 264 byte check, landing at the code that continues bot creation.
The jump target should be the loc_ label that is reached after both nav mesh checks pass (the code right after the second jz that also targets the same early-return).
Prerequisites
CCSBotManager_AddBotmust already be identified. Use SKILL/get-func-from-yamlwithfunc_name=CCSBotManager_AddBotto load its address. If YAML does not exist, run SKILL/find-CCSBotManager_AddBot-AND-g_pCSBotManager-AND-g_pNavMeshfirst.
Location Steps
1. Get CCSBotManager_AddBot Function Address
ALWAYS Use SKILL /get-func-from-yaml with func_name=CCSBotManager_AddBot.
If the skill returns an error, stop and report to user.
2. Decompile and Locate the Nav Mesh Check
Decompile the function:
mcp__ida-pro-mcp__decompile(addr="<func_va>")
In the decompiled output, search for the nav mesh check pattern at the very beginning of the function body. The key indicators are:
if ( !g_pNavMesh || !*(_BYTE *)(g_pNavMesh + 264) )or equivalent- Immediately followed by
return 0;
Note the address annotation on the if-statement line.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 125 lines · 106 tokens per session scan A da3922efbb9a
find-CCSBotManager_AddBot_BotNavIgnore is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 106 tokens to every session and 1,332 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
find-CCSBotManager_AddBot_BotNavIgnore compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| find-CCSBotManager_AddBot_BotNavIgnoreHLND2T/CS2_VibeSignatures | Skill | 67 | today | MIT | A | 106 | Claude Code |
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