CS2_VibeSignatures: Skill for Claude Code

.claude/skills/find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatch/SKILL.md

find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatch is a skill for Claude Code from HLND2T/CS2_VibeSignatures. It costs 115 tokens per session (1,316 once invoked), scanned A, original, MIT.

A procedure for changing Counter-Strike 2 server code so water jumps use a velocity of 145 instead of 100. It uses IDA Pro to find the assignment in `CCSPlayer_MovementServices::CheckJumpButton` and creates a binary patch.

In plain words
What is it for?
It is for patching CS2's `server.dll` or `libserver.so` so the water-jump velocity changes from 100.0f to 145.0f.
Why use it?
It avoids manually searching compiled machine code for the correct water-jump instruction and documents the exact value change to make.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

This is HLND2T/CS2_VibeSignatures's own configuration. It tells Claude Code how to work on CS2_VibeSignatures itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything CS2_VibeSignatures configures →

Reuse

Borrowing it

Nothing to install: this file belongs to HLND2T/CS2_VibeSignatures. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/HLND2T/CS2_VibeSignatures/main/.claude/skills/find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatch/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatch

README.md
[![agentmods](https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-ccsplayer_movementservices_checkjumpbutton_waterpatch/github.svg)](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-ccsplayer_movementservices_checkjumpbutton_waterpatch)
Your own site
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-ccsplayer_movementservices_checkjumpbutton_waterpatch"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-ccsplayer_movementservices_checkjumpbutton_waterpatch/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatch

Your own site · 80×15
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-ccsplayer_movementservices_checkjumpbutton_waterpatch"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-ccsplayer_movementservices_checkjumpbutton_waterpatch.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,316 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00115 $0.01316
Opus 5 $0.00057 $0.00658
Sonnet 5 $0.00023 $0.00263
Haiku 4.5 $0.00012 $0.00132

Measured 12d ago against content hash 180591bded7c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatch/SKILL.md · 119 lines

How it starts

The opening of the file, as written. The whole thing — 119 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CCSPlayer_MovementServices_CheckJumpButton_WaterPatch

Overview

Locate the water jump velocity assignment inside CCSPlayer_MovementServices_CheckJumpButton and generate a patch that changes the immediate value from 100.0f (0x42C80000) to 145.0f (0x43110000).

The target code pattern in pseudocode:

if ( v5 == (int *)0x8000 )    // move type check for water
{
    *(_DWORD *)(a2 + 64) = 1120403456;  // <-- patch target: 100.0f -> 145.0f
}

In assembly, this is a mov dword ptr [reg+40h], 42C80000h instruction. The patch changes the immediate operand from 42C80000h (100.0f) to 43110000h (145.0f).

Prerequisites

  • CCSPlayer_MovementServices_CheckJumpButton must already be identified. Use SKILL /get-func-from-yaml with func_name=CCSPlayer_MovementServices_CheckJumpButton to load its address. If YAML does not exist, run SKILL /find-CCSPlayer_MovementServices_CheckJumpButton first.

Location Steps

1. Get CheckJumpButton Function Address

ALWAYS Use SKILL /get-func-from-yaml with func_name=CCSPlayer_MovementServices_CheckJumpButton.

If the skill returns an error, stop and report to user.

2. Decompile and Locate the Water Jump Pattern

Decompile the function:

mcp__ida-pro-mcp__decompile(addr="<func_va>")

In the decompiled output, search for the water jump velocity pattern. The key indicators are:

  • A comparison against 0x8000 (water move type)
  • Inside the if-block: *(_DWORD *)(a2 + 64) = 1120403456 (which is 100.0f as IEEE 754)
  • Note: 1120403456 decimal = 0x42C80000 = 100.0f in IEEE 754 floating point

Note the address annotation on the assignment line.

3. Disassemble Around the Assignment

Disassemble the function around the annotated address to find the exact mov instruction:

mcp__ida-pro-mcp__disasm(addr="<func_va>", offset=<estimated_offset>, max_instructions=20)

Look for this assembly pattern:

cmp     rax, 8000h              ; check water move type
jnz     short loc_XXXXXXXX      ; skip if not water
mov     dword ptr [rsi+40h], 42C80000h  ; <-- patch target: 100.0f

Read the full file on GitHub · 119 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 119 lines · 115 tokens per session scan A 180591bded7c

Subscribe to this mod's changes

find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatch is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (65 stars, last pushed yesterday), licensed MIT. It adds 115 tokens to every session and 1,316 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

minecraft-debug-mcp

Operate and debug the live Minecraft bot through its built-in MCP REPL server. Use when work requires starting the bot with pnpm dev, connecting to the local MCP endpoint, inspecting cognitive state/logs/history, injecting synthetic chat/events, or running targeted REPL code against the running brain during…

moeru-ai/airi · 68 tokens

graphics-api-hooking

Analyze Direct3D/DXGI, OpenGL, and Vulkan rendering, presentation, composition, and capture evidence. Use to distinguish API samples, PresentMon event metrics, Tracy instrumentation, compatibility translation, frame images, and validation diagnostics; review swap chains, overlays, resource lifetime, and…

gmh5225/awesome-game-security · 90 tokens

console-get-logs

Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window. Useful for debugging and monitoring Editor activity.

IvanMurzak/Unity-MCP · 35 tokens

editor-application-get-state

Return the current state of UnityEditor.EditorApplication — playmode, paused state, compilation state, and related flags.

IvanMurzak/Unity-MCP · 31 tokens

console-clear-logs

Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window. Useful for isolating logs to a specific action by clearing the slate first.

IvanMurzak/Unity-MCP · 41 tokens

profiler-start

Enable Unity's runtime profiler and open the Profiler window. Idempotent: calling when already enabled returns the current enabled state without error.

IvanMurzak/Unity-MCP · 32 tokens