find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatch

find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatch is a skill for Claude Code from HLND2T/CS2_VibeSignatures. It costs 115 tokens per session (1,316 once invoked), scanned A, original, MIT.

A procedure for changing Counter-Strike 2 server code so water jumps use a velocity of 145 instead of 100. It uses IDA Pro to find the assignment in `CCSPlayer_MovementServices::CheckJumpButton` and creates a binary patch.

In plain words
What is it for?
It is for patching CS2's `server.dll` or `libserver.so` so the water-jump velocity changes from 100.0f to 145.0f.
Why use it?
It avoids manually searching compiled machine code for the correct water-jump instruction and documents the exact value change to make.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit It is for patching CS2's server.dll or libserver.so so the water-jump velocity changes from 100.0f to 145.0f.

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Install with agentmods
npx agentmods add skills/hlnd2t/cs2_vibesignatures/find-ccsplayer_movementservices_checkjumpbutton_waterpatch
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HLND2T/CS2_VibeSignatures --skill find-ccsplayer_movementservices_checkjumpbutton_waterpatch
Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures

Made for: Claude Code.

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README.md
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Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,316 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00115 $0.01316
Opus 5.5 $0.00046 $0.00526
Sonnet 5.5 $0.00023 $0.00263
Haiku 4.5 $0.00012 $0.00132

Measured 2mo ago against content hash 180591bded7c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatch/SKILL.md · 119 lines

How it starts

The opening of the file, as written. The whole thing — 119 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CCSPlayer_MovementServices_CheckJumpButton_WaterPatch

Overview

Locate the water jump velocity assignment inside CCSPlayer_MovementServices_CheckJumpButton and generate a patch that changes the immediate value from 100.0f (0x42C80000) to 145.0f (0x43110000).

The target code pattern in pseudocode:

if ( v5 == (int *)0x8000 )    // move type check for water
{
    *(_DWORD *)(a2 + 64) = 1120403456;  // <-- patch target: 100.0f -> 145.0f
}

In assembly, this is a mov dword ptr [reg+40h], 42C80000h instruction. The patch changes the immediate operand from 42C80000h (100.0f) to 43110000h (145.0f).

Prerequisites

  • CCSPlayer_MovementServices_CheckJumpButton must already be identified. Use SKILL /get-func-from-yaml with func_name=CCSPlayer_MovementServices_CheckJumpButton to load its address. If YAML does not exist, run SKILL /find-CCSPlayer_MovementServices_CheckJumpButton first.

Location Steps

1. Get CheckJumpButton Function Address

ALWAYS Use SKILL /get-func-from-yaml with func_name=CCSPlayer_MovementServices_CheckJumpButton.

If the skill returns an error, stop and report to user.

2. Decompile and Locate the Water Jump Pattern

Decompile the function:

mcp__ida-pro-mcp__decompile(addr="<func_va>")

In the decompiled output, search for the water jump velocity pattern. The key indicators are:

  • A comparison against 0x8000 (water move type)
  • Inside the if-block: *(_DWORD *)(a2 + 64) = 1120403456 (which is 100.0f as IEEE 754)
  • Note: 1120403456 decimal = 0x42C80000 = 100.0f in IEEE 754 floating point

Note the address annotation on the assignment line.

3. Disassemble Around the Assignment

Disassemble the function around the annotated address to find the exact mov instruction:

mcp__ida-pro-mcp__disasm(addr="<func_va>", offset=<estimated_offset>, max_instructions=20)

Look for this assembly pattern:

cmp     rax, 8000h              ; check water move type
jnz     short loc_XXXXXXXX      ; skip if not water
mov     dword ptr [rsi+40h], 42C80000h  ; <-- patch target: 100.0f

Read the full file on GitHub · 119 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 119 lines · 115 tokens per session scan A 180591bded7c

Subscribe to this mod's changes

find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatch is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 115 tokens to every session and 1,316 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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