Borrowing it
Nothing to install: this file belongs to HLND2T/CS2_VibeSignatures. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/HLND2T/CS2_VibeSignatures/main/.claude/skills/find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatch/SKILL.mdgit clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-ccsplayer_movementservices_checkjumpbutton_waterpatch)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-ccsplayer_movementservices_checkjumpbutton_waterpatch"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-ccsplayer_movementservices_checkjumpbutton_waterpatch/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-ccsplayer_movementservices_checkjumpbutton_waterpatch"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-ccsplayer_movementservices_checkjumpbutton_waterpatch.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00115 | $0.01316 |
| Opus 5 | $0.00057 | $0.00658 |
| Sonnet 5 | $0.00023 | $0.00263 |
| Haiku 4.5 | $0.00012 | $0.00132 |
Grade A, and why
find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 119 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CCSPlayer_MovementServices_CheckJumpButton_WaterPatch
Overview
Locate the water jump velocity assignment inside CCSPlayer_MovementServices_CheckJumpButton and generate a patch that changes the immediate value from 100.0f (0x42C80000) to 145.0f (0x43110000).
The target code pattern in pseudocode:
if ( v5 == (int *)0x8000 ) // move type check for water
{
*(_DWORD *)(a2 + 64) = 1120403456; // <-- patch target: 100.0f -> 145.0f
}
In assembly, this is a mov dword ptr [reg+40h], 42C80000h instruction. The patch changes the immediate operand from 42C80000h (100.0f) to 43110000h (145.0f).
Prerequisites
CCSPlayer_MovementServices_CheckJumpButtonmust already be identified. Use SKILL/get-func-from-yamlwithfunc_name=CCSPlayer_MovementServices_CheckJumpButtonto load its address. If YAML does not exist, run SKILL/find-CCSPlayer_MovementServices_CheckJumpButtonfirst.
Location Steps
1. Get CheckJumpButton Function Address
ALWAYS Use SKILL /get-func-from-yaml with func_name=CCSPlayer_MovementServices_CheckJumpButton.
If the skill returns an error, stop and report to user.
2. Decompile and Locate the Water Jump Pattern
Decompile the function:
mcp__ida-pro-mcp__decompile(addr="<func_va>")
In the decompiled output, search for the water jump velocity pattern. The key indicators are:
- A comparison against
0x8000(water move type) - Inside the if-block:
*(_DWORD *)(a2 + 64) = 1120403456(which is 100.0f as IEEE 754) - Note:
1120403456decimal =0x42C80000=100.0fin IEEE 754 floating point
Note the address annotation on the assignment line.
3. Disassemble Around the Assignment
Disassemble the function around the annotated address to find the exact mov instruction:
mcp__ida-pro-mcp__disasm(addr="<func_va>", offset=<estimated_offset>, max_instructions=20)
Look for this assembly pattern:
cmp rax, 8000h ; check water move type
jnz short loc_XXXXXXXX ; skip if not water
mov dword ptr [rsi+40h], 42C80000h ; <-- patch target: 100.0f
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 119 lines · 115 tokens per session scan A 180591bded7c
find-CCSPlayer_MovementServices_CheckJumpButton_WaterPatch is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (65 stars, last pushed yesterday), licensed MIT. It adds 115 tokens to every session and 1,316 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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