Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HLND2T/CS2_VibeSignatures --skill find-clooptypeclientserver_refreshnetworkgamestategit clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00155 | $0.01127 |
| Opus 5.5 | $0.00062 | $0.00451 |
| Sonnet 5.5 | $0.00031 | $0.00225 |
| Haiku 4.5 | $0.00015 | $0.00113 |
Grade A, and why
find-CLoopTypeClientServer_RefreshNetworkGameState scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Find CLoopTypeClientServer_RefreshNetworkGameState (Agent fallback)
Locate CLoopTypeClientServer_RefreshNetworkGameState in CS2 engine2.dll / libengine2.so using IDA Pro MCP
tools. This is the Agent fallback for the find-CLoopTypeClientServer_RefreshNetworkGameState preprocessor:
it runs only when the preprocessor returned failure, and reproduces its LLM_DECOMPILE step by hand.
The target is a regular (non-virtual) function. The output YAML carries func_sig, func_va, func_rva,
func_size.
Realworld Function Reference
Read the platform-relevant reference YAML first. It has the disassembly, the decompiler output, and the annotated call sites. Treat addresses as reference-build values only.
- Windows:
ida_preprocessor_scripts/references/engine/CLoopTypeClientServer_Update.windows.yaml - Linux:
ida_preprocessor_scripts/references/engine/CLoopTypeClientServer_Update.linux.yaml
Background
CLoopTypeClientServer_Update(this, ...) is the per-frame update of the client/server loop type. In the loop-mode
switch paths it calls CLoopTypeClientServer_RefreshNetworkGameState(this) with only this as argument
(rcx on Windows, rdi on Linux). The callee releases the cached client/server game objects
(this+0x130 / this+0x138), re-queries them from g_pNetworkClientService / g_pNetworkServerService, calls
AddRef on the new ones and refreshes the this+0x128..0x12A availability flags.
There are two call sites in Update; both call the same function. One follows a
g_pEngineServiceMgr/g_pSource2V8System vcall run and a sub_* call, the other sits next to the
mov byte ptr [..], 0 that clears a local flag. Both resolve to the same address.
Step 0. Skip if already produced
If CLoopTypeClientServer_RefreshNetworkGameState.<platform>.yaml already exists beside the binary and parses
to a non-empty mapping, skip.
Step 1. Decompile the caller
ALWAYS use SKILL /get-func-from-yaml with func_name=CLoopTypeClientServer_Update to obtain its func_va.
If it returns an error, STOP and report it.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 87 lines · 155 tokens per session scan A b6a723c2b112
find-CLoopTypeClientServer_RefreshNetworkGameState is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 155 tokens to every session and 1,127 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-05.
find-CLoopTypeClientServer_RefreshNetworkGameState compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| find-CLoopTypeClientServer_RefreshNetworkGameStateHLND2T/CS2_VibeSignatures | Skill | 67 | today | MIT | A | 155 | Claude Code |
| minecraft-debug-mcpmoeru-ai/airi | Skill | 51k | yesterday | MIT | A | 68 | Codex |
| cli-anything-nsight-graphicsHKUDS/CLI-Anything | Skill | 58k | 1mo ago | Apache-2.0 | A | 29 | Claude Code, Codex |
| performance-optimizationgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 121 | Claude Code |
| unity-consoleBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 10 | Claude Code, Codex |
| diagnosing-bgs-problemshashgraph-online/awesome-codex-plugins | Skill | 1.5k | yesterday | Apache-2.0 | A | 72 | Claude Code, Codex |
| axiom-audit-spritekitCharlesWiltgen/Axiom | Skill | 1.3k | yesterday | MIT | A | 39 | Codex |