find-CLoopTypeClientServer_RefreshNetworkGameState

find-CLoopTypeClientServer_RefreshNetworkGameState is a skill for Claude Code from HLND2T/CS2_VibeSignatures. It costs 155 tokens per session (1,127 once invoked), scanned A, original, MIT.

A reverse-engineering procedure for locating the function that refreshes Counter-Strike 2's client/server network state. It starts from a related per-frame update function and follows its direct call in the engine binary.

In plain words
What is it for?
Use it with IDA Pro to find the refresh function in Windows or Linux CS2 engine files.
Why use it?
It helps recover the function when the normal preprocessor search fails. It records function information such as its address and size for later analysis, while requiring reference values to be checked against the current binary.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it with IDA Pro to find the refresh function in Windows or Linux CS2 engine files.

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Install with agentmods
npx agentmods add skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HLND2T/CS2_VibeSignatures --skill find-clooptypeclientserver_refreshnetworkgamestate
Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for find-CLoopTypeClientServer_RefreshNetworkGameState

README.md
[![agentmods](https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate/github.svg)](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate)
Your own site
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for find-CLoopTypeClientServer_RefreshNetworkGameState

Your own site · 80×15
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 155 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,127 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00155 $0.01127
Opus 5.5 $0.00062 $0.00451
Sonnet 5.5 $0.00031 $0.00225
Haiku 4.5 $0.00015 $0.00113

Measured yesterday against content hash b6a723c2b112, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

find-CLoopTypeClientServer_RefreshNetworkGameState scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/find-CLoopTypeClientServer_RefreshNetworkGameState/SKILL.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Find CLoopTypeClientServer_RefreshNetworkGameState (Agent fallback)

Locate CLoopTypeClientServer_RefreshNetworkGameState in CS2 engine2.dll / libengine2.so using IDA Pro MCP tools. This is the Agent fallback for the find-CLoopTypeClientServer_RefreshNetworkGameState preprocessor: it runs only when the preprocessor returned failure, and reproduces its LLM_DECOMPILE step by hand.

The target is a regular (non-virtual) function. The output YAML carries func_sig, func_va, func_rva, func_size.

Realworld Function Reference

Read the platform-relevant reference YAML first. It has the disassembly, the decompiler output, and the annotated call sites. Treat addresses as reference-build values only.

  • Windows: ida_preprocessor_scripts/references/engine/CLoopTypeClientServer_Update.windows.yaml
  • Linux: ida_preprocessor_scripts/references/engine/CLoopTypeClientServer_Update.linux.yaml

Background

CLoopTypeClientServer_Update(this, ...) is the per-frame update of the client/server loop type. In the loop-mode switch paths it calls CLoopTypeClientServer_RefreshNetworkGameState(this) with only this as argument (rcx on Windows, rdi on Linux). The callee releases the cached client/server game objects (this+0x130 / this+0x138), re-queries them from g_pNetworkClientService / g_pNetworkServerService, calls AddRef on the new ones and refreshes the this+0x128..0x12A availability flags.

There are two call sites in Update; both call the same function. One follows a g_pEngineServiceMgr/g_pSource2V8System vcall run and a sub_* call, the other sits next to the mov byte ptr [..], 0 that clears a local flag. Both resolve to the same address.

Step 0. Skip if already produced

If CLoopTypeClientServer_RefreshNetworkGameState.<platform>.yaml already exists beside the binary and parses to a non-empty mapping, skip.

Step 1. Decompile the caller

ALWAYS use SKILL /get-func-from-yaml with func_name=CLoopTypeClientServer_Update to obtain its func_va. If it returns an error, STOP and report it.

Read the full file on GitHub · 87 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 87 lines · 155 tokens per session scan A b6a723c2b112

Subscribe to this mod's changes

find-CLoopTypeClientServer_RefreshNetworkGameState is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 155 tokens to every session and 1,127 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-05.

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