Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HLND2T/CS2_VibeSignatures --skill find-clooptypeclientserver_refreshnetworkgamestate-decompilesgit clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate-decompiles)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate-decompiles"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate-decompiles/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate-decompiles"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate-decompiles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00136 | $0.00844 |
| Opus 5.5 | $0.00054 | $0.00338 |
| Sonnet 5.5 | $0.00027 | $0.00169 |
| Haiku 4.5 | $0.00014 | $0.00084 |
Grade A, and why
find-CLoopTypeClientServer_RefreshNetworkGameState-decompiles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 61 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Find INetworkGameServer Release / AddRef (Agent fallback)
Both outputs are indirect virtual calls (found_vcall): record the call instruction, slot and a vfunc_sig.
Do not emit func_va.
References (reference-build values only; verify against the current binary)
ida_preprocessor_scripts/references/engine/CLoopTypeClientServer_RefreshNetworkGameState.windows.yamlida_preprocessor_scripts/references/engine/CLoopTypeClientServer_RefreshNetworkGameState.linux.yamlida_preprocessor_scripts/references/engine/CLoopTypeClientServer_RefreshNetworkGameState_Acquire.linux.yaml
Step 0. Skip outputs that already exist
Skip any <symbol>.<platform>.yaml that already exists and parses non-empty.
Step 1. Decompile the predecessor
/get-func-from-yaml with func_name=CLoopTypeClientServer_RefreshNetworkGameState (STOP on error), then decompile it.
Also check for CLoopTypeClientServer_RefreshNetworkGameState_Acquire.<platform>.yaml (optional helper).
Step 2. INetworkGameServer_Release
The vcall on the object stored at this+0x138 (second member, a game-server pointer), made before that member is
zeroed: call qword ptr [rax+OFF] with OFF = 0x30 (index 6) in the references. The sibling vcall on this+0x130
(OFF = 0x18) is the client-side release — do not confuse them.
Step 3. INetworkGameServer_AddRef
The vcall that follows g_pNetworkServerService->[slot 0xC0/0xC8]() storing into this+0x138:
if (v) v->AddRef() with OFF = 0x28 (index 5). The preceding g_pNetworkClientService result at this+0x130
is AddRef'd through slot 0x10 — that is the client object, not the target.
- Windows reference: inline in
RefreshNetworkGameState. - Linux reference: in the de-inlined helper, as a tail dispatch (
mov rax,[rax+28h]/leave/jmp rax). Decompile the Acquire helper (or the direct callee taking onlythis) if it is not in the body.
Step 4. Signatures and YAML
/generate-signature-for-vfuncoffset on the instruction containing the displacement (for the Linux tail dispatch the
signature may need to cross the function boundary), then /write-vfunc-as-yaml with vtable_name=INetworkGameServer,
func_addr=None, func_sig=None, vfunc_offset, vfunc_index = vfunc_offset / 8, vfunc_sig.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 61 lines · 136 tokens per session scan A 1909ae5bea80
find-CLoopTypeClientServer_RefreshNetworkGameState-decompiles is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 136 tokens to every session and 844 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-05.
find-CLoopTypeClientServer_RefreshNetworkGameState-decompiles compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| find-CLoopTypeClientServer_RefreshNetworkGameState-decompilesHLND2T/CS2_VibeSignatures | Skill | 67 | today | MIT | A | 136 | Claude Code |
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