Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HLND2T/CS2_VibeSignatures --skill find-clooptypeclientserver_refreshnetworkgamestate_acquiregit clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate_acquire)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate_acquire"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate_acquire/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate_acquire"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate_acquire.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00127 | $0.00650 |
| Opus 5.5 | $0.00051 | $0.00260 |
| Sonnet 5.5 | $0.00025 | $0.00130 |
| Haiku 4.5 | $0.00013 | $0.00065 |
Grade A, and why
find-CLoopTypeClientServer_RefreshNetworkGameState_Acquire scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Find CLoopTypeClientServer_RefreshNetworkGameState_Acquire (Agent fallback)
Optional producer: the output is not required. It exists only so
find-CLoopTypeClientServer_RefreshNetworkGameState-decompiles can decompile the helper that holds the
INetworkGameServer::AddRef vcall when it is de-inlined.
Reference
ida_preprocessor_scripts/references/engine/CLoopTypeClientServer_RefreshNetworkGameState.{platform}.yaml
Steps
- Skip if
CLoopTypeClientServer_RefreshNetworkGameState_Acquire.<platform>.yamlalready exists, or if bothINetworkGameServer_Release.<platform>.yamlandINetworkGameServer_AddRef.<platform>.yamlalready exist. /get-func-from-yamlwithfunc_name=CLoopTypeClientServer_RefreshNetworkGameState; if it errors, STOP. Decompile the returnedfunc_va.- The function releases
this+0x130(vtable slot0x18) andthis+0x138(slot0x30, INetworkGameServer::Release), then re-acquires both. Look for a direct call taking onlythisbetween the release and the flag stores (Linux reference: onecall sub_*right after thethis+0x138 = 0store). That callee readsg_pNetworkClientService/g_pNetworkServerService(vcall slot0xC0/0xC8) and AddRefs the results. - If the re-query is inline (the
g_pNetworkClientService/g_pNetworkServerServiceloads and the slot-0x28AddRef vcall are inRefreshNetworkGameStateitself — Windows reference) there is no helper: write nothing and report "inlined, no helper". - Otherwise
/generate-signature-for-functionthen/write-func-as-yamlwithfunc_name=CLoopTypeClientServer_RefreshNetworkGameState_Acquire.
Output YAML filenames
CLoopTypeClientServer_RefreshNetworkGameState_Acquire.windows.yaml/.linux.yaml(only when de-inlined)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 41 lines · 127 tokens per session scan A 35379af39dc3
find-CLoopTypeClientServer_RefreshNetworkGameState_Acquire is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 127 tokens to every session and 650 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-05.
find-CLoopTypeClientServer_RefreshNetworkGameState_Acquire compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| find-CLoopTypeClientServer_RefreshNetworkGameState_AcquireHLND2T/CS2_VibeSignatures | Skill | 67 | today | MIT | A | 127 | Claude Code |
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