find-CLoopTypeClientServer_RefreshNetworkGameState_Acquire

find-CLoopTypeClientServer_RefreshNetworkGameState_Acquire is a skill for Claude Code from HLND2T/CS2_VibeSignatures. It costs 127 tokens per session (650 once invoked), scanned A, original, MIT.

A reverse-engineering procedure for finding a helper function in Counter-Strike 2's engine files. The helper reacquires network client and server objects and increases a server object's reference count, which tracks whether it is still in use.

In plain words
What is it for?
Use it with IDA Pro to locate the helper in Windows or Linux engine files and support analysis of the client/server network refresh code.
Why use it?
It provides an optional fallback when the helper is not found automatically. It uses decompilation and current-binary checks instead of relying only on addresses from reference builds.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it with IDA Pro to locate the helper in Windows or Linux engine files and support analysis of the client/server network refresh code.

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Install with agentmods
npx agentmods add skills/hlnd2t/cs2_vibesignatures/find-clooptypeclientserver_refreshnetworkgamestate_acquire
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HLND2T/CS2_VibeSignatures --skill find-clooptypeclientserver_refreshnetworkgamestate_acquire
Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Per session 127 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 650 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00127 $0.00650
Opus 5.5 $0.00051 $0.00260
Sonnet 5.5 $0.00025 $0.00130
Haiku 4.5 $0.00013 $0.00065

Measured yesterday against content hash 35379af39dc3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

find-CLoopTypeClientServer_RefreshNetworkGameState_Acquire scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/find-CLoopTypeClientServer_RefreshNetworkGameState_Acquire/SKILL.md · 41 lines

What it actually says

Find CLoopTypeClientServer_RefreshNetworkGameState_Acquire (Agent fallback)

Optional producer: the output is not required. It exists only so find-CLoopTypeClientServer_RefreshNetworkGameState-decompiles can decompile the helper that holds the INetworkGameServer::AddRef vcall when it is de-inlined.

Reference

  • ida_preprocessor_scripts/references/engine/CLoopTypeClientServer_RefreshNetworkGameState.{platform}.yaml

Steps

  1. Skip if CLoopTypeClientServer_RefreshNetworkGameState_Acquire.<platform>.yaml already exists, or if both INetworkGameServer_Release.<platform>.yaml and INetworkGameServer_AddRef.<platform>.yaml already exist.
  2. /get-func-from-yaml with func_name=CLoopTypeClientServer_RefreshNetworkGameState; if it errors, STOP. Decompile the returned func_va.
  3. The function releases this+0x130 (vtable slot 0x18) and this+0x138 (slot 0x30, INetworkGameServer::Release), then re-acquires both. Look for a direct call taking only this between the release and the flag stores (Linux reference: one call sub_* right after the this+0x138 = 0 store). That callee reads g_pNetworkClientService / g_pNetworkServerService (vcall slot 0xC0/0xC8) and AddRefs the results.
  4. If the re-query is inline (the g_pNetworkClientService / g_pNetworkServerService loads and the slot-0x28 AddRef vcall are in RefreshNetworkGameState itself — Windows reference) there is no helper: write nothing and report "inlined, no helper".
  5. Otherwise /generate-signature-for-function then /write-func-as-yaml with func_name=CLoopTypeClientServer_RefreshNetworkGameState_Acquire.

Output YAML filenames

  • CLoopTypeClientServer_RefreshNetworkGameState_Acquire.windows.yaml / .linux.yaml (only when de-inlined)
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 41 lines · 127 tokens per session scan A 35379af39dc3

Subscribe to this mod's changes

find-CLoopTypeClientServer_RefreshNetworkGameState_Acquire is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 127 tokens to every session and 650 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-05.

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