find-CNetworkGameServerBase_ReplyChallenge-decompiles

find-CNetworkGameServerBase_ReplyChallenge-decompiles is a skill for Claude Code from HLND2T/CS2_VibeSignatures. It costs 180 tokens per session (2,256 once invoked), scanned A, original, MIT.

A fallback reverse-engineering procedure for finding two virtual functions in Counter-Strike 2's compiled engine files with IDA Pro. It decompiles a known caller and records the virtual-table calls it makes.

In plain words
What is it for?
Use it to identify the two virtual dispatches, their table slots, and matching call-site signatures, then save the verified results in YAML.
Why use it?
It remains useful when an automated preprocessor cannot locate the functions because compiled addresses, offsets, or call patterns changed between game builds.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it to identify the two virtual dispatches, their table slots, and matching call-site signatures, then save the verified results in YAML.

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Install with agentmods
npx agentmods add skills/hlnd2t/cs2_vibesignatures/find-cnetworkgameserverbase_replychallenge-decompiles
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HLND2T/CS2_VibeSignatures --skill find-cnetworkgameserverbase_replychallenge-decompiles
Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Per session 180 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,256 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00180 $0.02256
Opus 5.5 $0.00072 $0.00902
Sonnet 5.5 $0.00036 $0.00451
Haiku 4.5 $0.00018 $0.00226

Measured 1mo ago against content hash 96253bdfa42f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

find-CNetworkGameServerBase_ReplyChallenge-decompiles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/find-CNetworkGameServerBase_ReplyChallenge-decompiles/SKILL.md · 168 lines

How it starts

The opening of the file, as written. The whole thing — 168 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Find CNetworkGameServerBase_GetChallengeType and INetworkSystem_GetSteamNetworkingSockets (Agent fallback)

Locate two virtual functions in CS2 engine2.dll / libengine2.so using IDA Pro MCP tools. This is the Agent fallback for the find-CNetworkGameServerBase_ReplyChallenge-decompiles preprocessor: it runs only when the preprocessor script returned failure. It reproduces the LLM_DECOMPILE step by hand — collecting the two virtual calls made inside the single caller CNetworkGameServerBase_ReplyChallenge:

  1. CNetworkGameServerBase_GetChallengeType — dispatched on the server object (this).
  2. INetworkSystem_GetSteamNetworkingSockets — dispatched on the g_pNetworkSystem global.

Both outputs are virtual dispatches (found_vcall): each YAML records the vtable slot and a vfunc_sig that pins the call instruction. There is no concrete implementation address — do not resolve or emit func_va.

Realworld Function Reference

Read the platform-relevant reference YAML before searching in IDA. It provides concrete disassembly, decompiler output, and the annotated call sites. Treat its addresses and offsets as reference-build values only; verify every result against the current binary.

  • Windows: ida_preprocessor_scripts/references/engine/CNetworkGameServerBase_ReplyChallenge.windows.yaml
  • Linux: ida_preprocessor_scripts/references/engine/CNetworkGameServerBase_ReplyChallenge.linux.yaml

Background — the two vcalls inside ReplyChallenge

CNetworkGameServerBase_ReplyChallenge(this, netadr, a3) builds an S2C_CHALLENGE reply packet.

  • GetChallengeType is called very early — right after the bitbuf on the stack is initialized (a call of the form sub_XXXX(&buf, storage, 512, 0xFFFFFFFF)). It is a virtual call on the server object itself; its return value is the auth/challenge type, written into the bitbuf and logged as the %u auth field of "Sending S2C_CHALLENGE [%u auth %d] to %s\n", and it drives the type != 3 / type == 3 branch.

Read the full file on GitHub · 168 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 168 lines · 180 tokens per session scan A 96253bdfa42f

Subscribe to this mod's changes

find-CNetworkGameServerBase_ReplyChallenge-decompiles is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 180 tokens to every session and 2,256 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-07.

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