find-CNetworkMessages_UnserializeMessageInternal

find-CNetworkMessages_UnserializeMessageInternal is a skill for Claude Code from HLND2T/CS2_VibeSignatures. It costs 141 tokens per session (3,376 once invoked), scanned A, original, MIT.

A fallback reverse-engineering procedure for finding a specific Counter-Strike 2 networking function in compiled Windows or Linux game files with IDA Pro, a tool for inspecting compiled programs.

In plain words
What is it for?
Use it to identify the function's machine-code address, signature, and virtual-table slot, then write those results to YAML for later tooling.
Why use it?
It provides another way to locate the function when saved signatures or text references stop working after a new game build changes the compiled code.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it to identify the function's machine-code address, signature, and virtual-table slot, then write those results to YAML for later tooling.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hlnd2t/cs2_vibesignatures/find-cnetworkmessages_unserializemessageinternal
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HLND2T/CS2_VibeSignatures --skill find-cnetworkmessages_unserializemessageinternal
Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for find-CNetworkMessages_UnserializeMessageInternal

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-cnetworkmessages_unserializemessageinternal"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-cnetworkmessages_unserializemessageinternal.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 141 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,376 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00141 $0.03376
Opus 5.5 $0.00056 $0.01350
Sonnet 5.5 $0.00028 $0.00675
Haiku 4.5 $0.00014 $0.00338

Measured 1mo ago against content hash 79685648672d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

find-CNetworkMessages_UnserializeMessageInternal scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/find-CNetworkMessages_UnserializeMessageInternal/SKILL.md · 242 lines

How it starts

The opening of the file, as written. The whole thing — 242 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Find CNetworkMessages_UnserializeMessageInternal (final-guarantee fallback)

Recover CNetworkMessages::UnserializeMessageInternal in CS2 networksystem.dll / libnetworksystem.so using IDA Pro MCP tools.

This is the Agent fallback for the find-CNetworkMessages_UnserializeMessageInternal skill: it runs only when the preprocessor returned failure. The preprocessor tries to reuse the previous build's func_sig and then falls back to two xref-string anchors; on a new build any of those can miss:

  • the stored func_sig breaks when the prologue is rewritten;
  • the xref-string fallback breaks when "size_exceeded_max" or "netmessage" lose their direct string xref — these are passed to __MakeGlobalSymbolCaseSensitive, a bare call whose string argument is frequently shared or folded so the XrefsTo lookup returns an empty set (this is exactly how it failed on 14189: empty candidate set for string xref: size_exceeded_max).

Your job is to locate the function by semantic anchors that survive those changes, then emit the YAML.

Realworld Function References

Read the platform-relevant real-world YAMLs before searching in IDA. CNetworkMessages::UnserializeMessageInternal has no dedicated reference YAML, so use the neighbouring CNetworkMessages finders and the ground-truth outputs for context and for the vtable cross-check. Treat addresses, offsets and sizes as reference-build values only; verify every result against the current binary.

  • bin_artifacts/14188b/networksystem/CNetworkMessages_UnserializeMessageInternal.windows.yaml
  • bin_artifacts/14188b/networksystem/CNetworkMessages_UnserializeMessageInternal.linux.yaml
  • bin_artifacts/14188b/networksystem/CNetworkMessages_vtable.windows.yaml
  • bin_artifacts/14188b/networksystem/CNetworkMessages_vtable.linux.yaml
  • bin_artifacts/14188b/networksystem/CNetworkMessages_SerializeInternal.windows.yaml
  • bin_artifacts/14188b/networksystem/CNetworkMessages_SerializeMessageInternal.windows.yaml
  • bin_artifacts/14188b/networksystem/CNetworkMessages_UnserializeFromStream.windows.yaml
  • bin_artifacts/14188b/networksystem/CNetworkMessages_FindOrCreateNetMessage.windows.yaml
  • bin_artifacts/14188b/networksystem/CNetworkMessages_RegisterNetworkCategory.windows.yaml

Read the full file on GitHub · 242 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 242 lines · 141 tokens per session scan A 79685648672d

Subscribe to this mod's changes

find-CNetworkMessages_UnserializeMessageInternal is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 141 tokens to every session and 3,376 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-07.

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