find-INetworkGameServer_IsReserved

find-INetworkGameServer_IsReserved is a skill for Claude Code from HLND2T/CS2_VibeSignatures. It costs 129 tokens per session (941 once invoked), scanned A, original, MIT.

A reverse-engineering procedure for locating the IsReserved virtual function in Counter-Strike 2's engine files. It starts from a known related function, decompiles it, and identifies the relevant table entry.

In plain words
What is it for?
Use it with IDA Pro to recover the network server interface's IsReserved function in Windows or Linux engine files.
Why use it?
It gives the agent a fallback when the normal preprocessor search fails. It also requires current-binary verification because reference addresses may belong to an older build.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it with IDA Pro to recover the network server interface's IsReserved function in Windows or Linux engine files.

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Install with agentmods
npx agentmods add skills/hlnd2t/cs2_vibesignatures/find-inetworkgameserver_isreserved
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HLND2T/CS2_VibeSignatures --skill find-inetworkgameserver_isreserved
Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for find-INetworkGameServer_IsReserved

README.md
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Your own site
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Your own site · 80×15
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-inetworkgameserver_isreserved"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-inetworkgameserver_isreserved.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 129 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 941 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00129 $0.00941
Opus 5.5 $0.00052 $0.00376
Sonnet 5.5 $0.00026 $0.00188
Haiku 4.5 $0.00013 $0.00094

Measured yesterday against content hash 9139bbdeddf9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

find-INetworkGameServer_IsReserved scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/find-INetworkGameServer_IsReserved/SKILL.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Find INetworkGameServer_IsReserved (final-guarantee fallback)

Recover the virtual function INetworkGameServer::IsReserved in CS2 engine2.dll / libengine2.so using IDA Pro MCP tools. This is the Agent fallback for the find-INetworkGameServer_IsReserved skill: it runs only when the preprocessor script returned failure (almost always a transient LLM error, or the predecessor's call structure moved).

Realworld Function References

Read the platform-relevant reference YAMLs before searching in IDA. Treat their addresses as reference-build values only; verify against the current binary.

  • Windows baseline: ida_preprocessor_scripts/references/engine/CNetworkGameServerBase_RecalculateTags.windows.yaml
  • Linux baseline: ida_preprocessor_scripts/references/engine/CNetworkGameServerBase_RecalculateTags.linux.yaml

Step 1. Load and decompile the predecessor

ALWAYS Use SKILL /get-func-from-yaml with func_name=CNetworkGameServerBase_RecalculateTags to obtain its func_va. If it returns an error, STOP and report to user (this fallback cannot run without the predecessor).

Decompile it:

mcp__ida-pro-mcp__decompile addr="<CNetworkGameServerBase_RecalculateTags.func_va>"

Step 2. Locate the vtable-slot call to the target

CNetworkGameServerBase::RecalculateTags builds the server tag string (it logs "Tags string is too long: %s\n" on overflow). Look for the virtual call on the server object (this or the interface pointer derived from it) whose boolean result reports whether the server is reserved and feeds the tag-building logic. Anchor on the semantic fingerprint -- a call qword ptr [reg+disp] (Windows may hoist the slot into a register with mov) on the server object, with a boolean result gating tag text -- not on a fixed offset. Use the reference YAML annotations (INetworkGameServer_IsReserved comment tags) to confirm which call.

Do not pick sibling slots on the same object (for example GetServerState).

Step 3. Resolve the vfunc slot and write the YAML

Read the full file on GitHub · 79 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 79 lines · 129 tokens per session scan A 9139bbdeddf9

Subscribe to this mod's changes

find-INetworkGameServer_IsReserved is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 129 tokens to every session and 941 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-05.

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