Recover CEngineServiceMgrGetAddonCount in CS2 engine binaries (Windows and Linux) when the find-CEngineServiceMgrGetAddonCount preprocessor fails. Verify current vtable entries and function semantics rather than reusing historical addresses or signatures. Trigger: CEngineServiceMgrGetAddonCount.
Recover CEngineServiceMgrGetEngineWindow in CS2 engine binaries (Windows and Linux) when the find-CEngineServiceMgrGetEngineWindow preprocessor fails. Verify current vtable entries and function semantics rather than reusing historical addresses or signatures. Trigger: CEngineServiceMgrGetEngineWindow.
Recover CEngineServiceMgrGetEventDispatcher in CS2 engine binaries (Windows and Linux) when the find-CEngineServiceMgrGetEventDispatcher preprocessor fails. Verify current vtable entries and function semantics rather than reusing historical addresses or signatures. Trigger: CEngineServiceMgrGetEventDispatcher.
Recover CEngineServiceMgrRegisterPrerequisite in CS2 engine binaries (Windows and Linux) when the find-CEngineServiceMgrRegisterPrerequisite preprocessor fails. Verify current vtable entries and function semantics rather than reusing historical addresses or signatures. Trigger: CEngineServiceMgrRegisterPrerequisite.
Recover GetCSWeaponDataFromKey in CS2 server binaries (Windows and Linux) when the find-GetCSWeaponDataFromKey-inlined preprocessor fails. Verify current string-key weapon lookup semantics rather than reusing historical addresses or signatures. Trigger: GetCSWeaponDataFromKey.
Find and identify the CNetworkMessagesLookupNetworkSerializationContextDataId virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 networksystem.dll or libnetworksystem.so to locate the context-ID lookup vfunc by reusing the known…
Final-guarantee fallback for the find-INetworkGameServerGetGameServerSteamID preprocessor. Recovers INetworkGameServer::GetGameServerSteamID (a virtual function of the INetworkGameServer interface) in CS2 client.dll / libclient.so by decompiling its known predecessor GetRichPresenceStatusString and identifying the…
Agent fallback for the find-CLoopTypeClientServerRefreshNetworkGameState-decompiles preprocessor. Recovers the INetworkGameServer::Release and INetworkGameServer::AddRef virtual-call slots in CS2 engine2.dll / libengine2.so by decompiling CLoopTypeClientServerRefreshNetworkGameState, following the de-inlined acquire…
Agent fallback for the find-CLoopTypeClientServerRefreshNetworkGameState preprocessor. Locates the CLoopTypeClientServerRefreshNetworkGameState regular function in CS2 engine2.dll / libengine2.so by decompiling its caller CLoopTypeClientServerUpdate and finding the direct call that re-acquires the client/server game…
Agent fallback for the optional find-CLoopTypeClientServerRefreshNetworkGameStateAcquire preprocessor. Locates the de-inlined helper that CLoopTypeClientServerRefreshNetworkGameState calls to re-query the client/server network objects and AddRef the game server, in CS2 libengine2.so / engine2.dll. If the re-query is…
Final-guarantee fallback for the find-INetworkGameServerIsReserved preprocessor. Recovers INetworkGameServer::IsReserved (a virtual function of the INetworkGameServer interface) in CS2 engine2.dll / libengine2.so by decompiling its known predecessor CNetworkGameServerBaseRecalculateTags and identifying the vtable-slot…
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