Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add hoatv2211/GameStudio-CodexKIT --skill unity-asset-guid-meta-auditgit clone --depth 1 https://github.com/hoatv2211/GameStudio-CodexKITWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/unity-asset-guid-meta-audit)<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/unity-asset-guid-meta-audit"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/unity-asset-guid-meta-audit/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hoatv2211/gamestudio-codexkit/unity-asset-guid-meta-audit"><img src="https://agentmods.dev/badge/skills/hoatv2211/gamestudio-codexkit/unity-asset-guid-meta-audit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00039 | $0.00781 |
| Opus 5 | $0.00019 | $0.00391 |
| Sonnet 5 | $0.00008 | $0.00156 |
| Haiku 4.5 | $0.00004 | $0.00078 |
Grade A, and why
unity-asset-guid-meta-audit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Asset GUID Meta Audit
Overview
Build a read-only map of Unity assets, .meta files, GUIDs, and serialized references before any import, regeneration, or asset edit.
When to use
Use for duplicate GUID warnings, missing .meta files, broken prefab or scene references, stale GUIDs, merge damage, or unexplained import failures.
When NOT to use
Do not use for draw order, clipping, runtime UI state, or broad asset reimport. Route those cases to the narrower Unity workflow.
Required inputs and context discovery
Collect Unity version, project root, asset paths, meta paths, serialized reference sources, generated/vendor exclusions, version-control state, and no-touch asset rules.
Safety and risk level
Read-only only. Never create, delete, copy, or regenerate .meta files during diagnosis. Any repair requires exact ownership, backup, and safe-project-mutation.
Workflow
- Inventory assets and their adjacent
.metafiles without opening or saving Unity. Completion criterion: every inspected asset is classified as paired, missing-meta, generated, vendor, or excluded. - Normalize GUID ownership into a deterministic map. Completion criterion: duplicate GUIDs cite every owning path.
- Extract serialized GUID references from scoped text assets. Completion criterion: stale references cite source path and missing GUID.
- Trace the editable source for generated or copied assets. Completion criterion: no generated destination is proposed as the repair source.
- Produce a source-first repair plan and verification fixture. Completion criterion: proposed changes are reversible or remain BLOCKED.
Evidence and output contract
Produce unity-guid-meta-audit.json with asset/meta pairs, duplicate GUIDs, missing meta, stale references, exclusions, limitations, and source-first recommendations.
Handoff contract
Record Unity version, inspected roots, duplicate/stale GUIDs, protected paths, generated ownership, and the next safe repair experiment.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 79 lines · 39 tokens per session scan A b14cc0da2d8f
unity-asset-guid-meta-audit is a skill published in the GitHub repository hoatv2211/GameStudio-CodexKIT (3 stars, last pushed 5d ago), licensed MIT. It adds 39 tokens to every session and 781 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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