Skill Codex
Use when a Unity UI, HUD, screen item, or NGUI widget is missing, clipped, behind another canvas, wrongly sorted, disconnected from a prefab or atlas, misanchored, or invisible despite correct gameplay state.
Native Codex plugin and Hermes Agent skill kit for game studios working across Unity, C++, Lua, MMORPG services, databases, production, release, and live operations.
This repository also configures its own agents. See what GameStudio-CodexKIT tells them →
Skill Codex
Use when a Unity UI, HUD, screen item, or NGUI widget is missing, clipped, behind another canvas, wrongly sorted, disconnected from a prefab or atlas, misanchored, or invisible despite correct gameplay state.
Skill Codex
Use when starting any GameStudio-CodexKIT task or when a model runner is unavailable and someone requests a confidence-based PASS.
Skill Codex
Use when dependency, call-chain, blast-radius, architecture, domain-flow, or unfamiliar-codebase analysis needs an optional vendor-neutral code-intelligence provider.
Skill Codex
Use when an active KIT-managed Goal needs compact brief, working, or resume context projections from trusted structured state while preserving exact technical literals and durable handoff authority.
Skill Codex
Use when a KIT-managed Codex or Hermes Goal needs evidence-backed percentage, ETA range, live read-only progress views, or portable append-only progress recovery.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: