godot-ops

godot-ops is a skill for Claude Code from HubDev-AI/godot-ai-builder. It costs 66 tokens per session (3,149 once invoked), scanned A, original, no licence file.

A set of operations for running a Godot game, reading errors, reloading files, and applying fixes during development.

In plain words
What is it for?
Use it when testing, debugging, or running a build-test-fix loop for a Godot project.
Why use it?
It supports the repeated cycle of testing the game, finding problems, and correcting them.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the godot-ai-builder plugin — 16 skills, 1 hook shipped together

Good fit Use it when testing, debugging, or running a build-test-fix loop for a Godot project.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hubdev-ai/godot-ai-builder/godot-ops
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HubDev-AI/godot-ai-builder --skill godot-ops
Clone the repo
git clone --depth 1 https://github.com/HubDev-AI/godot-ai-builder

Made for: Claude Code.

Or install godot-ai-builder, the plugin that ships this one along with the rest of its 16 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-ops

README.md
[![agentmods](https://agentmods.dev/badge/skills/hubdev-ai/godot-ai-builder/godot-ops/github.svg)](https://agentmods.dev/skills/hubdev-ai/godot-ai-builder/godot-ops)
Your own site
<a href="https://agentmods.dev/skills/hubdev-ai/godot-ai-builder/godot-ops"><img src="https://agentmods.dev/badge/skills/hubdev-ai/godot-ai-builder/godot-ops/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-ops

Your own site · 80×15
<a href="https://agentmods.dev/skills/hubdev-ai/godot-ai-builder/godot-ops"><img src="https://agentmods.dev/badge/skills/hubdev-ai/godot-ai-builder/godot-ops.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 66 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,149 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00066 $0.03149
Opus 5 $0.00033 $0.01574
Sonnet 5 $0.00013 $0.00630
Haiku 4.5 $0.00007 $0.00315

Measured 10d ago against content hash 40d53891e471, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

godot-ops scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

CRITICAL: Always use MCP tools, never raw curl. Always report progress.
skills/godot-ops/SKILL.md · 290 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 290 lines · 66 tokens per session scan A 40d53891e471

Subscribe to this mod's changes

godot-ops is a skill published in the GitHub repository HubDev-AI/godot-ai-builder (11 stars, last pushed 6mo ago), with no licence file. It adds 66 tokens to every session and 3,149 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

minecraft-debug-mcp

Operate and debug the live Minecraft bot through its built-in MCP REPL server. Use when work requires starting the bot with pnpm dev, connecting to the local MCP endpoint, inspecting cognitive state/logs/history, injecting synthetic chat/events, or running targeted REPL code against the running brain during…

moeru-ai/airi · 68 tokens

graphics-api-hooking

Analyze Direct3D/DXGI, OpenGL, and Vulkan rendering, presentation, composition, and capture evidence. Use to distinguish API samples, PresentMon event metrics, Tracy instrumentation, compatibility translation, frame images, and validation diagnostics; review swap chains, overlays, resource lifetime, and…

gmh5225/awesome-game-security · 90 tokens

console-get-logs

Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window. Useful for debugging and monitoring Editor activity.

IvanMurzak/Unity-MCP · 35 tokens

editor-application-get-state

Return the current state of UnityEditor.EditorApplication — playmode, paused state, compilation state, and related flags.

IvanMurzak/Unity-MCP · 31 tokens

console-clear-logs

Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window. Useful for isolating logs to a specific action by clearing the slate first.

IvanMurzak/Unity-MCP · 41 tokens

profiler-start

Enable Unity's runtime profiler and open the Profiler window. Idempotent: calling when already enabled returns the current enabled state without error.

IvanMurzak/Unity-MCP · 32 tokens