blender-iterative-refinement

blender-iterative-refinement is a skill for Codex from ifBars/blender-agent-studio. It costs 77 tokens per session (823 once invoked), scanned A, original, MIT.

A review-and-repair process for completed Blender 3D projects. It checks the result against the request, records evidence, makes a controlled second pass, and can restore the original if the changes do not help.

In plain words
What is it for?
Use it to critique, repair, or improve a finished Blender model, animation, or export when you need before-and-after evidence.
Why use it?
It helps catch visible or technical problems that were missed during the first build without losing the original project. It also makes the improvement decision traceable.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ifbars/blender-agent-studio/blender-iterative-refinement
Any agent
npx skills add ifBars/blender-agent-studio --skill blender-iterative-refinement
Clone the repo
git clone --depth 1 https://github.com/ifBars/blender-agent-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-iterative-refinement

README.md
[![agentmods](https://agentmods.dev/badge/skills/ifbars/blender-agent-studio/blender-iterative-refinement.svg)](https://agentmods.dev/skills/ifbars/blender-agent-studio/blender-iterative-refinement)
Your own site
<a href="https://agentmods.dev/skills/ifbars/blender-agent-studio/blender-iterative-refinement"><img src="https://agentmods.dev/badge/skills/ifbars/blender-agent-studio/blender-iterative-refinement.svg" alt="Measured on agentmods" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 823 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00077 $0.00823
Opus 5 $0.00039 $0.00411
Sonnet 5 $0.00015 $0.00165
Haiku 4.5 $0.00008 $0.00082

Measured 5d ago against content hash 62d23042e659, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

blender-iterative-refinement scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/blender-agent-studio/skills/blender-iterative-refinement/SKILL.md · 84 lines

How it starts

The opening of the file, as written. The whole thing — 84 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Iterative Refinement

Start from a complete candidate produced by the relevant creation workflows. Do not replace their normal construction stages. This skill adds a bounded critic, source repair, identical recheck, and rollback decision.

Freeze the candidate

  1. Turn the user-visible request into critical requirements, other visible requirements, technical gates, and explicit exclusions.
  2. Record invariants the repair must preserve: scale, aggregate world bounds, orientation, names, hierarchy, animation range, materials, approved forms, editable systems, and export behavior.
  3. Preserve the candidate source, authored artifact, fresh export import, metrics, hero view, fixed multiview contact sheet, and required animation or deformation frames. Never overwrite the only copy of the candidate.

Run a separate critic pass

Open the preserved images with an image-viewing tool. Before editing, write a pass, fail, or unclear ledger for every critical requirement and cite the view or frame that proves the judgment. Names, source code, hierarchy, and metrics cannot make an absent, occluded, or unreadable subject a visual pass.

Treat transmissive enclosures and emissive subjects as a coupled visibility problem. Inspect the actual target render engine and exposure: a valid shader graph is not enough when glass becomes opaque or emission blooms into a white blob. The enclosed subject must retain a traceable silhouette and local color contrast in every required view and animation sample.

Prioritize in this order:

  1. missing or unreadable primary subject, required operation, or critical relationship;
  2. failed deterministic gate or aggregate task limit;
  3. severe geometry, deformation, contact, material, lighting, or export defect;
  4. secondary polish.

For a visible mechanism, trace the whole causal chain across critical frames: driver, connector, attachment, pivot or guide, moving part, and final state. Thin, occluded, or low-contrast connections are unclear, even when numerical endpoint residuals pass.

Read the full file on GitHub · 84 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 84 lines · 77 tokens per session scan A 62d23042e659

Subscribe to this mod's changes

blender-iterative-refinement is a skill published in the GitHub repository ifBars/blender-agent-studio (10 stars, last pushed 18d ago), licensed MIT. It adds 77 tokens to every session and 823 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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