designing-interfaces

designing-interfaces is a skill for Claude Code from isvlasov/rageatc-oss. It costs 39 tokens per session (2,522 once invoked), scanned A, original, MIT.

A design process for defining how software with a user interface should look and behave before its interface is built. It records the decisions in a design-system document.

In plain words
What is it for?
Use it after the product requirements and technical architecture are agreed, to explore the product's visual direction, define interface patterns, and document the resulting design system.
Why use it?
It helps prevent a project from defaulting to generic interface patterns and gives later UI work a shared reference.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the rageatc-code-oss plugin — 21 skills, 5 agents, 1 hook shipped together

Good fit Use it after the product requirements and technical architecture are agreed, to explore the product's visual direction, define interface patterns, and document the resulting design system.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/isvlasov/rageatc-oss/designing-interfaces
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add isvlasov/rageatc-oss --skill designing-interfaces
Clone the repo
git clone --depth 1 https://github.com/isvlasov/rageatc-oss

Made for: Claude Code.

Or install rageatc-code-oss, the plugin that ships this one along with the rest of its 21 skills, 5 agents, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for designing-interfaces

README.md
[![agentmods](https://agentmods.dev/badge/skills/isvlasov/rageatc-oss/designing-interfaces/github.svg)](https://agentmods.dev/skills/isvlasov/rageatc-oss/designing-interfaces)
Your own site
<a href="https://agentmods.dev/skills/isvlasov/rageatc-oss/designing-interfaces"><img src="https://agentmods.dev/badge/skills/isvlasov/rageatc-oss/designing-interfaces/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for designing-interfaces

Your own site · 80×15
<a href="https://agentmods.dev/skills/isvlasov/rageatc-oss/designing-interfaces"><img src="https://agentmods.dev/badge/skills/isvlasov/rageatc-oss/designing-interfaces.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,522 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.02522
Opus 5 $0.00019 $0.01261
Sonnet 5 $0.00008 $0.00504
Haiku 4.5 $0.00004 $0.00252

Measured 9d ago against content hash a9d61acd53af, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

designing-interfaces scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/rageatc-code-oss/skills/designing-interfaces/SKILL.md · 171 lines

How it starts

The opening of the file, as written. The whole thing — 171 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Designing Interfaces

Defines how the software should look and feel before any UI code is written. The orchestrator runs this directly (not delegated) — the work is dialogic, exploring the product's world with the user.

Position: architecting-software (ARCHITECTURE.md) → designing-interfaces (system.md) → decomposing-work (ROADMAP.md).

Inputs: confirmed PRD.md and ARCHITECTURE.md, and the user available for dialogue — design direction requires conversation, not assumption. Brownfield also needs the path to existing UI code.

Output: .interface-design/system.md — the persistent design record. Once created, all UI work references it; updates happen through this skill, not ad hoc edits.

Not covered: UI implementation (developer-agent's job), design compliance review during builds (the design-compliance review perspective), marketing design or landing pages, architecture and technology selection (architecting-software).


The Problem

You will generate generic output. Your training has seen thousands of dashboards; you can follow the entire process below — explore the domain, name a signature, state your intent — and still produce a template. Warm colours on cold structures. "Kitchen feel" that looks like every other app. Intent lives in prose, but code generation pulls from patterns, and the gap between them is where defaults win. The process helps; it does not guarantee craft. You have to catch yourself.

Defaults disguise themselves as infrastructure — the parts that feel like they just need to work, not be designed:

  • Typography feels like a container. It is not holding your design — it IS your design. A bakery tool and a trading terminal both need "clean, readable type", but warm-and-handmade is not cold-and-precise.
  • Navigation feels like scaffolding. It is not around your product — it IS your product: where you are, where you can go, what matters most.
  • Data feels like presentation. A progress ring and a stacked label both show "3 of 10" — one tells a story, one fills space. Ask what the number means to the person looking at it.
  • Token names feel like implementation detail. --ink and --parchment evoke a world; --gray-700 and --surface-2 evoke a template.

Read the full file on GitHub · 171 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 171 lines · 39 tokens per session scan A a9d61acd53af

Subscribe to this mod's changes

designing-interfaces is a skill published in the GitHub repository isvlasov/rageatc-oss (9 stars, last pushed 1mo ago), licensed MIT. It adds 39 tokens to every session and 2,522 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.