Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/ivanmurzak/unity-mcp/gameobject-createnpx skills add IvanMurzak/Unity-MCP --skill gameobject-creategit clone --depth 1 https://github.com/IvanMurzak/Unity-MCPWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ivanmurzak/unity-mcp/gameobject-create)<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/gameobject-create"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/gameobject-create.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00055 | $0.01669 |
| Opus 5 | $0.00028 | $0.00834 |
| Sonnet 5 | $0.00011 | $0.00334 |
| Haiku 4.5 | $0.00006 | $0.00167 |
Grade A, and why
gameobject-create scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 222 lines — stays where its author put it; the contents beside it link to each section on GitHub.
GameObject / Create
Create a new GameObject in opened Prefab or in a Scene. If needed - provide proper 'position', 'rotation' and 'scale' to reduce amount of operations.
Inputs
name— required non-empty name.parentGameObjectRef(optional) — when provided, the new GameObject is parented under this one (SetParent(parent, worldPositionStays: false)); otherwise it's created at scene/prefab root.position/rotation/scale— optional transform; default to zero / zero / one.isLocalSpace— whentrue, applies the transform in local space relative to the parent.primitiveType(optional) — when set, the GameObject is created viaGameObject.CreatePrimitive(adds the appropriate renderer/collider for the primitive shape).
How to Call
unity-mcp-cli run-tool gameobject-create --input '{
"name": "string_value",
"parentGameObjectRef": "string_value",
"position": "string_value",
"rotation": "string_value",
"scale": "string_value",
"isLocalSpace": false,
"primitiveType": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool gameobject-create --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool gameobject-create --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
name |
string |
Yes | Name of the new GameObject. |
parentGameObjectRef |
any |
No | Parent GameObject reference. If not provided, the GameObject will be created at the root of the scene or prefab. |
position |
any |
No | Transform position of the GameObject. |
rotation |
any |
No | Transform rotation of the GameObject. Euler angles in degrees. |
scale |
any |
No | Transform scale of the GameObject. |
isLocalSpace |
boolean |
No | World or Local space of transform. |
primitiveType |
any |
No |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 222 lines · 55 tokens per session scan A 39579754201d
gameobject-create is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,079 stars, last pushed 9d ago), licensed Apache-2.0. It adds 55 tokens to every session and 1,669 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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