IrredenEngine: Skill for Claude Code

.claude/skills/attach-screenshots/SKILL.md

attach-screenshots is a skill for Claude Code from jakildev/IrredenEngine. It costs 164 tokens per session (1,080 once invoked), scanned A, original, MIT.

A workflow for capturing before-and-after screenshots of an engine rendering change and publishing them so a GitHub pull request can display them.

In plain words
What is it for?
It is for running the configured demo against the base branch and changed tree, saving screenshots, and publishing media for a rendering pull request.
Why use it?
It gives reviewers visual evidence of what a rendering change looks like instead of requiring them to build and run the demo themselves.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is jakildev/IrredenEngine's own configuration. It tells Claude Code how to work on IrredenEngine itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything IrredenEngine configures →

Reuse

Borrowing it

Nothing to install: this file belongs to jakildev/IrredenEngine. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/jakildev/IrredenEngine/master/.claude/skills/attach-screenshots/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/jakildev/IrredenEngine

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for attach-screenshots

README.md
[![agentmods](https://agentmods.dev/badge/skills/jakildev/irredenengine/attach-screenshots/github.svg)](https://agentmods.dev/skills/jakildev/irredenengine/attach-screenshots)
Your own site
<a href="https://agentmods.dev/skills/jakildev/irredenengine/attach-screenshots"><img src="https://agentmods.dev/badge/skills/jakildev/irredenengine/attach-screenshots/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for attach-screenshots

Your own site · 80×15
<a href="https://agentmods.dev/skills/jakildev/irredenengine/attach-screenshots"><img src="https://agentmods.dev/badge/skills/jakildev/irredenengine/attach-screenshots.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 164 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,080 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00164 $0.01080
Opus 5.5 $0.00066 $0.00432
Sonnet 5.5 $0.00033 $0.00216
Haiku 4.5 $0.00016 $0.00108

Measured 2d ago against content hash c504c8af10b9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

attach-screenshots scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/attach-screenshots/SKILL.md · 68 lines

How it starts

The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.

attach-screenshots (Irreden Engine)

The flow lives in docs/agents/skills/attach-screenshots.md. Read it first, then apply the deltas below.

Deltas (Irreden Engine)

Delta key Engine value
repo jakildev/IrredenEngine
raw URL base https://raw.githubusercontent.com/jakildev/IrredenEngine
default branch master (origin/master); also refuse to run on main
default demo IRShapeDebug
visual-file globs engine/render/**, engine/prefabs/irreden/render/**, engine/render/src/shaders/**, creations/demos/*/src/**, creations/demos/*/main*.cpp, any *.glsl / *.metal
screenshot output root docs/pr-screenshots — gitignored on master; the no-plan-files.yml guard fails a PR that commits it
media branch media (origin/media)
publish tool fleet-media-push <dir> (scripts/fleet/fleet-media-push)
demo save path build/creations/demos/<demo-dir>/save_files/screenshots (fleet-run cd's into the exe's directory, so save_files/ lands beside the binary; the rotated .prev.* sibling is gitignored)
build tool fleet-build --target <demo-name>
run tool fleet-run <demo-name> --auto-screenshot 10 — no --timeout (BUILD.md §Timeout choices)
clip preset scripts/fleet/clip-preset.lua
clip frames 180

Engine notes

  • Demo target from directory: creations/demos/shape_debug/ → IRShapeDebug. Shot labels come from the demo's g_shots[] array in creations/demos/<demo-dir>/main.cpp.
  • Effect routing (shared-flow step 2, case 2): a diff in the sun-shadow / lighting / AO shader family — ir_sun_*, c_bake_sun_shadow_map, c_clear_sun_shadow_map, c_compute_sun_shadow, ir_sun_shadow_sample, c_compute_voxel_ao, c_lighting_to_trixel, c_*light_volume* — renders nothing visible in shape_debug. Use IRCanvasStress for both passes with --debug-overlay shadow|ao|light_level --no-auto-rotate --no-spin (overlay matching the effect; the freeze flags keep the pose comparable).
  • Two-ref mode's detached HEAD is the one fleet-pr-claim-feedback / fleet-pr-checkout-detached leave you on. A dispatched worker on its own feature branch commits first and runs --two-ref origin/master HEAD; the stash-based default mode is the Cursor path.
  • The demo picker knows only creations/demos/*/; game creations under creations/game/ are out of scope.
  • For "show me where the drift is", pipe a pair through tools/img_diff (red-on-grey diff image); for aggregate pass/fail use scripts/render-compare.py. Both consume this skill's PNGs.

Read the full file on GitHub · 68 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 68 lines · 164 tokens per session scan A c504c8af10b9

Subscribe to this mod's changes

attach-screenshots is a skill published in the GitHub repository jakildev/IrredenEngine (10 stars, last pushed today), licensed MIT. It adds 164 tokens to every session and 1,080 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.

Related

attach-screenshots compared with skills from other repositories

attach-screenshots next to 6 skills from other repositories
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attach-screenshotsjakildev/IrredenEngineSkill10todayMITA164Claude Code
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