Borrowing it
Nothing to install: this file belongs to jakildev/IrredenEngine. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/jakildev/IrredenEngine/master/.claude/skills/attach-screenshots/SKILL.mdgit clone --depth 1 https://github.com/jakildev/IrredenEngineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jakildev/irredenengine/attach-screenshots)<a href="https://agentmods.dev/skills/jakildev/irredenengine/attach-screenshots"><img src="https://agentmods.dev/badge/skills/jakildev/irredenengine/attach-screenshots/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jakildev/irredenengine/attach-screenshots"><img src="https://agentmods.dev/badge/skills/jakildev/irredenengine/attach-screenshots.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00164 | $0.01080 |
| Opus 5.5 | $0.00066 | $0.00432 |
| Sonnet 5.5 | $0.00033 | $0.00216 |
| Haiku 4.5 | $0.00016 | $0.00108 |
Grade A, and why
attach-screenshots scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.
attach-screenshots (Irreden Engine)
The flow lives in docs/agents/skills/attach-screenshots.md.
Read it first, then apply the deltas below.
Deltas (Irreden Engine)
| Delta key | Engine value |
|---|---|
| repo | jakildev/IrredenEngine |
| raw URL base | https://raw.githubusercontent.com/jakildev/IrredenEngine |
| default branch | master (origin/master); also refuse to run on main |
| default demo | IRShapeDebug |
| visual-file globs | engine/render/**, engine/prefabs/irreden/render/**, engine/render/src/shaders/**, creations/demos/*/src/**, creations/demos/*/main*.cpp, any *.glsl / *.metal |
| screenshot output root | docs/pr-screenshots — gitignored on master; the no-plan-files.yml guard fails a PR that commits it |
| media branch | media (origin/media) |
| publish tool | fleet-media-push <dir> (scripts/fleet/fleet-media-push) |
| demo save path | build/creations/demos/<demo-dir>/save_files/screenshots (fleet-run cd's into the exe's directory, so save_files/ lands beside the binary; the rotated .prev.* sibling is gitignored) |
| build tool | fleet-build --target <demo-name> |
| run tool | fleet-run <demo-name> --auto-screenshot 10 — no --timeout (BUILD.md §Timeout choices) |
| clip preset | scripts/fleet/clip-preset.lua |
| clip frames | 180 |
Engine notes
- Demo target from directory:
creations/demos/shape_debug/→IRShapeDebug. Shot labels come from the demo'sg_shots[]array increations/demos/<demo-dir>/main.cpp. - Effect routing (shared-flow step 2, case 2): a diff in the sun-shadow /
lighting / AO shader family —
ir_sun_*,c_bake_sun_shadow_map,c_clear_sun_shadow_map,c_compute_sun_shadow,ir_sun_shadow_sample,c_compute_voxel_ao,c_lighting_to_trixel,c_*light_volume*— renders nothing visible inshape_debug. UseIRCanvasStressfor both passes with--debug-overlay shadow|ao|light_level --no-auto-rotate --no-spin(overlay matching the effect; the freeze flags keep the pose comparable). - Two-ref mode's detached HEAD is the one
fleet-pr-claim-feedback/fleet-pr-checkout-detachedleave you on. A dispatched worker on its own feature branch commits first and runs--two-ref origin/master HEAD; the stash-based default mode is the Cursor path. - The demo picker knows only
creations/demos/*/; game creations undercreations/game/are out of scope. - For "show me where the drift is", pipe a pair through
tools/img_diff(red-on-grey diff image); for aggregate pass/fail usescripts/render-compare.py. Both consume this skill's PNGs.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 68 lines · 164 tokens per session scan A c504c8af10b9
attach-screenshots is a skill published in the GitHub repository jakildev/IrredenEngine (10 stars, last pushed today), licensed MIT. It adds 164 tokens to every session and 1,080 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.
attach-screenshots compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| attach-screenshotsjakildev/IrredenEngine | Skill | 10 | today | MIT | A | 164 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 37k | 21d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 7.8k | 12d ago | Apache-2.0 | A | 95 | Claude Code |
| texture-workflowarjun988/blender-skills | Skill | 2.2k | 3d ago | MIT | A | 41 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.5k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 11d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |