Borrowing it
Nothing to install: this file belongs to jakildev/IrredenEngine. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/jakildev/IrredenEngine/master/.claude/skills/ecs-prefab-creator/SKILL.mdgit clone --depth 1 https://github.com/jakildev/IrredenEngineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jakildev/irredenengine/ecs-prefab-creator)<a href="https://agentmods.dev/skills/jakildev/irredenengine/ecs-prefab-creator"><img src="https://agentmods.dev/badge/skills/jakildev/irredenengine/ecs-prefab-creator/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jakildev/irredenengine/ecs-prefab-creator"><img src="https://agentmods.dev/badge/skills/jakildev/irredenengine/ecs-prefab-creator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00068 | $0.01362 |
| Opus 5.5 | $0.00027 | $0.00545 |
| Sonnet 5.5 | $0.00014 | $0.00272 |
| Haiku 4.5 | $0.00007 | $0.00136 |
Grade A, and why
ecs-prefab-creator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 163 lines — stays where its author put it; the contents beside it link to each section on GitHub.
ECS Prefab Creator
Prefabs are header-only files under engine/prefabs/irreden/<domain>/
(common/, update/, voxel/, render/, input/, audio/, video/, ...),
compiled only when a creation includes them. File paths and conventions:
engine/prefabs/CLAUDE.md §"File
pattern" and §"Conventions"; naming:
docs/agents/CLAUDE-BASELINE.md
§Naming.
Component
engine/prefabs/irreden/<domain>/components/component_<name>.hpp, include
guard COMPONENT_<NAME>_H, namespace IRComponents, struct C_<PascalName>,
public members with trailing _, a default constructor plus at least one
parameterised constructor:
#ifndef COMPONENT_MOVE_ORDER_H
#define COMPONENT_MOVE_ORDER_H
#include <irreden/ir_math.hpp>
using namespace IRMath;
namespace IRComponents {
struct C_MoveOrder {
ivec3 targetCell_;
C_MoveOrder()
: targetCell_{0, 0, 0} {}
C_MoveOrder(ivec3 targetCell)
: targetCell_{targetCell} {}
};
} // namespace IRComponents
#endif /* COMPONENT_MOVE_ORDER_H */
Method tiers a component may carry:
.claude/rules/cpp-ecs.md §"Component method
tiers".
System
- Add a
SCREAMING_SNAKE_CASEentry to theSystemNameenum inengine/system/include/irreden/system/ir_system_types.hppunder the matching comment group (Input, Update, Render). engine/prefabs/irreden/<domain>/systems/system_<name>.hpp: specialiseIRSystem::System<SYSTEM_NAME>with a staticcreate()that callscreateSystem<Components...>().
#ifndef SYSTEM_VELOCITY_DRAG_H
#define SYSTEM_VELOCITY_DRAG_H
#include <irreden/ir_system.hpp>
#include <irreden/update/components/component_velocity_3d.hpp>
#include <irreden/update/components/component_velocity_drag.hpp>
using namespace IRComponents;
namespace IRSystem {
template <> struct System<VELOCITY_DRAG> {
static SystemId create() {
return createSystem<C_Velocity3D, C_VelocityDrag>(
"VelocityDrag",
[](C_Velocity3D &velocity, const C_VelocityDrag &drag) {
velocity.velocity_ *= (1.0f - drag.drag_ * IRTime::deltaTime(IRTime::UPDATE));
}
);
}
};
} // namespace IRSystem
#endif /* SYSTEM_VELOCITY_DRAG_H */
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 163 lines · 68 tokens per session scan A f664f35ee2f3
ecs-prefab-creator is a skill published in the GitHub repository jakildev/IrredenEngine (10 stars, last pushed today), licensed MIT. It adds 68 tokens to every session and 1,362 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.
ecs-prefab-creator compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| ecs-prefab-creatorjakildev/IrredenEngine | Skill | 10 | today | MIT | A | 68 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 37k | 21d ago | MIT | A | 20 | Claude Code |
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| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 11d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
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