IrredenEngine: Skill for Claude Code

.claude/skills/ecs-prefab-creator/SKILL.md

ecs-prefab-creator is a skill for Claude Code from jakildev/IrredenEngine. It costs 68 tokens per session (1,362 once invoked), scanned A, original, MIT.

A guide for adding ECS prefabs to Irreden Engine. ECS, or entity-component-system design, stores data in components and runs behaviour in systems; these prefabs package those additions using the engine's conventions.

In plain words
What is it for?
Use it when adding an engine component, system, or command under the Irreden prefab directories.
Why use it?
It helps new components, systems, and commands match the project's file names, registration rules, and code patterns.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions CLAUDE.md.

This is jakildev/IrredenEngine's own configuration. It tells Claude Code how to work on IrredenEngine itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything IrredenEngine configures →

Reuse

Borrowing it

Nothing to install: this file belongs to jakildev/IrredenEngine. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/jakildev/IrredenEngine/master/.claude/skills/ecs-prefab-creator/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/jakildev/IrredenEngine

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,362 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.01362
Opus 5.5 $0.00027 $0.00545
Sonnet 5.5 $0.00014 $0.00272
Haiku 4.5 $0.00007 $0.00136

Measured 2d ago against content hash f664f35ee2f3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ecs-prefab-creator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/ecs-prefab-creator/SKILL.md · 163 lines

How it starts

The opening of the file, as written. The whole thing — 163 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ECS Prefab Creator

Prefabs are header-only files under engine/prefabs/irreden/<domain>/ (common/, update/, voxel/, render/, input/, audio/, video/, ...), compiled only when a creation includes them. File paths and conventions: engine/prefabs/CLAUDE.md §"File pattern" and §"Conventions"; naming: docs/agents/CLAUDE-BASELINE.md §Naming.

Component

engine/prefabs/irreden/<domain>/components/component_<name>.hpp, include guard COMPONENT_<NAME>_H, namespace IRComponents, struct C_<PascalName>, public members with trailing _, a default constructor plus at least one parameterised constructor:

#ifndef COMPONENT_MOVE_ORDER_H
#define COMPONENT_MOVE_ORDER_H

#include <irreden/ir_math.hpp>

using namespace IRMath;

namespace IRComponents {

struct C_MoveOrder {
    ivec3 targetCell_;

    C_MoveOrder()
        : targetCell_{0, 0, 0} {}

    C_MoveOrder(ivec3 targetCell)
        : targetCell_{targetCell} {}
};

} // namespace IRComponents

#endif /* COMPONENT_MOVE_ORDER_H */

Method tiers a component may carry: .claude/rules/cpp-ecs.md §"Component method tiers".

System

  1. Add a SCREAMING_SNAKE_CASE entry to the SystemName enum in engine/system/include/irreden/system/ir_system_types.hpp under the matching comment group (Input, Update, Render).
  2. engine/prefabs/irreden/<domain>/systems/system_<name>.hpp: specialise IRSystem::System<SYSTEM_NAME> with a static create() that calls createSystem<Components...>().
#ifndef SYSTEM_VELOCITY_DRAG_H
#define SYSTEM_VELOCITY_DRAG_H

#include <irreden/ir_system.hpp>
#include <irreden/update/components/component_velocity_3d.hpp>
#include <irreden/update/components/component_velocity_drag.hpp>

using namespace IRComponents;

namespace IRSystem {

template <> struct System<VELOCITY_DRAG> {
    static SystemId create() {
        return createSystem<C_Velocity3D, C_VelocityDrag>(
            "VelocityDrag",
            [](C_Velocity3D &velocity, const C_VelocityDrag &drag) {
                velocity.velocity_ *= (1.0f - drag.drag_ * IRTime::deltaTime(IRTime::UPDATE));
            }
        );
    }
};

} // namespace IRSystem

#endif /* SYSTEM_VELOCITY_DRAG_H */

Read the full file on GitHub · 163 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 163 lines · 68 tokens per session scan A f664f35ee2f3

Subscribe to this mod's changes

ecs-prefab-creator is a skill published in the GitHub repository jakildev/IrredenEngine (10 stars, last pushed today), licensed MIT. It adds 68 tokens to every session and 1,362 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.

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